Fix for drawing polygons.
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@ -486,7 +486,6 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aContainer )
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COLOR4D fillColor = getLayerColor( aContainer->GetLayer(), aContainer->GetNet() );
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COLOR4D fillColor = getLayerColor( aContainer->GetLayer(), aContainer->GetNet() );
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std::vector<CPolyPt>::iterator polyIterator;
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std::vector<CPolyPt>::iterator polyIterator;
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std::deque<VECTOR2D> corners;
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std::deque<VECTOR2D> corners;
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VECTOR2D startPoint;
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int fillMode = aContainer->GetFillMode();
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int fillMode = aContainer->GetFillMode();
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m_gal->SetFillColor( fillColor );
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m_gal->SetFillColor( fillColor );
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@ -501,23 +500,15 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aContainer )
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if( fillMode == 0 )
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if( fillMode == 0 )
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{
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{
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startPoint = VECTOR2D( polyPoints.front() );
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for( polyIterator = polyPoints.begin(); polyIterator != polyPoints.end(); polyIterator++ )
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for( polyIterator = polyPoints.begin(); polyIterator != polyPoints.end(); polyIterator++ )
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{
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{
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// Find out all of polygons and then draw them
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// Find out all of polygons and then draw them
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if( !polyIterator->end_contour )
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{
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corners.push_back( VECTOR2D( *polyIterator ) );
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corners.push_back( VECTOR2D( *polyIterator ) );
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}
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else
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if( polyIterator->end_contour )
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{
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{
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m_gal->DrawPolygon( corners );
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m_gal->DrawPolygon( corners );
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// Closing point for polyline
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corners.push_back( VECTOR2D( startPoint ) );
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m_gal->DrawPolyline( corners );
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m_gal->DrawPolyline( corners );
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startPoint = VECTOR2D( *( polyIterator + 1 ) );
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corners.clear();
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corners.clear();
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}
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}
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}
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}
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