geometry: don't copy stuff in SHAPE_POLY_SET::GetRelativeIndices. Huge performance improvement for large polygons
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@ -104,11 +104,11 @@ bool SHAPE_POLY_SET::GetRelativeIndices( int aGlobalIdx,
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for( polygonIdx = 0; polygonIdx < OutlineCount(); polygonIdx++ )
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for( polygonIdx = 0; polygonIdx < OutlineCount(); polygonIdx++ )
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{
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{
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const POLYGON currentPolygon = CPolygon( polygonIdx );
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const POLYGON& currentPolygon = CPolygon( polygonIdx );
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for( contourIdx = 0; contourIdx < currentPolygon.size(); contourIdx++ )
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for( contourIdx = 0; contourIdx < currentPolygon.size(); contourIdx++ )
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{
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{
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SHAPE_LINE_CHAIN currentContour = currentPolygon[contourIdx];
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const SHAPE_LINE_CHAIN& currentContour = currentPolygon[contourIdx];
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int totalPoints = currentContour.PointCount();
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int totalPoints = currentContour.PointCount();
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for( vertexIdx = 0; vertexIdx < totalPoints; vertexIdx++ )
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for( vertexIdx = 0; vertexIdx < totalPoints; vertexIdx++ )
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