FIxed the drawing layer for arcs (GAL).
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@ -358,7 +358,7 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
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SWAP( aStartAngle, >, aEndAngle );
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SWAP( aStartAngle, >, aEndAngle );
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Save();
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Save();
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currentManager->Translate( aCenterPoint.x, aCenterPoint.y, layerDepth );
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currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0 );
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if( isStrokeEnabled )
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if( isStrokeEnabled )
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{
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{
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