3D viewer: fix a minor problem: to many rotations when typing

Shift+z or Shift+y more than once.

From master, commit 00d9e77e
This commit is contained in:
jean-pierre charras 2020-03-31 17:48:50 +02:00
parent e9b059ee94
commit 9c2bb85858
1 changed files with 5 additions and 2 deletions

View File

@ -1085,7 +1085,10 @@ bool EDA_3D_CANVAS::SetView3D( int aKeycode )
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
m_settings.CameraGet().RotateZ_T1( glm::radians( -180.0f ) );
// The rotation angle should be 180.
// We use 179.999 (180 - epsilon) to avoid a full 360 deg rotation when
// using 180 deg if the previous rotated position was already 180 deg
m_settings.CameraGet().RotateZ_T1( glm::radians( -179.999f ) );
request_start_moving_camera();
return true;
@ -1101,7 +1104,7 @@ bool EDA_3D_CANVAS::SetView3D( int aKeycode )
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
m_settings.CameraGet().RotateY_T1( glm::radians( 180.0f ) );
m_settings.CameraGet().RotateY_T1( glm::radians( 179.999f ) ); // Rotation = 180-epsilon
request_start_moving_camera(
glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
return true;