Don't crash on empty SHAPE_LINE_CHAINs.
Fixes https://gitlab.com/kicad/code/kicad/issues/12407
(cherry picked from commit fc74de81fb
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@ -1791,6 +1791,12 @@ SHAPE_LINE_CHAIN& SHAPE_LINE_CHAIN::Simplify( bool aRemoveColinear )
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const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const VECTOR2I& aP,
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const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const VECTOR2I& aP,
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bool aAllowInternalShapePoints ) const
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bool aAllowInternalShapePoints ) const
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{
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{
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if( PointCount() == 0 )
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{
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// The only right answer here is "don't crash".
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return { 0, 0 };
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}
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int min_d = INT_MAX;
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int min_d = INT_MAX;
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int nearest = 0;
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int nearest = 0;
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@ -1842,6 +1848,12 @@ const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const VECTOR2I& aP,
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const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const SEG& aSeg, int& dist ) const
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const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const SEG& aSeg, int& dist ) const
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{
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{
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if( PointCount() == 0 )
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{
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// The only right answer here is "don't crash".
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return { 0, 0 };
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}
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int nearest = 0;
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int nearest = 0;
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dist = INT_MAX;
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dist = INT_MAX;
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