Use enums for 3d Viewer settings instead of ints
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@ -41,39 +41,37 @@ enum class ROTATION_DIR
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Z_CCW
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};
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/// Camera types
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enum class CAMERA_TYPE
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{
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TRACKBALL
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};
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// Do not modify the following enum numbers, they are saved in the config file and used in the UI
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/// Grid types
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enum GRID3D_TYPE
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enum class GRID3D_TYPE
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{
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NONE,
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GRID_1MM,
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GRID_2P5MM,
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GRID_5MM,
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GRID_10MM
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NONE = 0,
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GRID_1MM = 1,
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GRID_2P5MM = 2,
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GRID_5MM = 3,
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GRID_10MM = 4
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};
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/// Render engine mode
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enum RENDER_ENGINE
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enum class RENDER_ENGINE
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{
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OPENGL,
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RAYTRACING,
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OPENGL = 0,
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RAYTRACING = 1,
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};
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/// Render 3d model shape materials mode
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enum MATERIAL_MODE
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enum class MATERIAL_MODE
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{
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NORMAL, ///< Use all material properties from model file
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DIFFUSE_ONLY, ///< Use only diffuse material properties
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CAD_MODE ///< Use a gray shading based on diffuse material
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NORMAL = 0, ///< Use all material properties from model file
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DIFFUSE_ONLY = 1, ///< Use only diffuse material properties
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CAD_MODE = 2 ///< Use a gray shading based on diffuse material
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};
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#endif // _3D_ENUMS_H_
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@ -920,8 +920,8 @@ void RENDER_3D_OPENGL::load3dModels( REPORTER* aStatusReporter )
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// only add it if the return is not NULL
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if( modelPtr )
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{
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int materialMode = m_boardAdapter.m_Cfg->m_Render.material_mode;
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MODEL_3D* model = new MODEL_3D( *modelPtr, (MATERIAL_MODE) materialMode );
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MATERIAL_MODE materialMode = m_boardAdapter.m_Cfg->m_Render.material_mode;
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MODEL_3D* model = new MODEL_3D( *modelPtr, materialMode );
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m_3dModelMap[ fp_model.m_Filename ] = model;
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}
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@ -346,7 +346,7 @@ void EDA_3D_VIEWER_FRAME::Process_Special_Functions( wxCommandEvent &event )
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void EDA_3D_VIEWER_FRAME::OnRenderEngineSelection( wxCommandEvent &event )
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{
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int old_engine = m_boardAdapter.m_Cfg->m_Render.engine;
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RENDER_ENGINE old_engine = m_boardAdapter.m_Cfg->m_Render.engine;
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if( old_engine == RENDER_ENGINE::OPENGL )
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m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::RAYTRACING;
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@ -37,25 +37,27 @@ EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS()
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m_Render(),
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m_Camera()
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{
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m_params.emplace_back( new PARAM<int>( "render.engine", &m_Render.engine,
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static_cast<int>( RENDER_ENGINE::OPENGL ),
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static_cast<int>( RENDER_ENGINE::OPENGL ),
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static_cast<int>( RENDER_ENGINE::RAYTRACING ) ) );
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m_params.emplace_back( new PARAM_ENUM<RENDER_ENGINE>( "render.engine", &m_Render.engine,
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RENDER_ENGINE::OPENGL,
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RENDER_ENGINE::OPENGL,
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RENDER_ENGINE::RAYTRACING ) );
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m_params.emplace_back( new PARAM<int>( "render.grid_type", &m_Render.grid_type,
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static_cast<int>( GRID3D_TYPE::NONE ),
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static_cast<int>( GRID3D_TYPE::NONE ),
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static_cast<int>( GRID3D_TYPE::GRID_10MM ) ) );
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m_params.emplace_back( new PARAM_ENUM<GRID3D_TYPE>( "render.grid_type", &m_Render.grid_type,
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GRID3D_TYPE::NONE,
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GRID3D_TYPE::NONE,
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GRID3D_TYPE::GRID_10MM ) );
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m_params.emplace_back( new PARAM<int>( "render.material_mode", &m_Render.material_mode,
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static_cast<int>( MATERIAL_MODE::NORMAL ),
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static_cast<int>( MATERIAL_MODE::NORMAL ),
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static_cast<int>( MATERIAL_MODE::CAD_MODE ) ) );
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m_params.emplace_back( new PARAM_ENUM<MATERIAL_MODE>( "render.material_mode",
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&m_Render.material_mode,
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MATERIAL_MODE::NORMAL,
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MATERIAL_MODE::NORMAL,
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MATERIAL_MODE::CAD_MODE ) );
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m_params.emplace_back( new PARAM<int>( "render.opengl_AA_mode", &m_Render.opengl_AA_mode,
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static_cast<int>( ANTIALIASING_MODE::AA_8X ),
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static_cast<int>( ANTIALIASING_MODE::AA_NONE ),
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static_cast<int>( ANTIALIASING_MODE::AA_8X ) ) );
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m_params.emplace_back( new PARAM_ENUM<ANTIALIASING_MODE>( "render.opengl_AA_mode",
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&m_Render.opengl_AA_mode,
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ANTIALIASING_MODE::AA_8X,
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ANTIALIASING_MODE::AA_NONE,
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ANTIALIASING_MODE::AA_8X ) );
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m_params.emplace_back( new PARAM<COLOR4D>( "render.opengl_selection_color",
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&m_Render.opengl_selection_color,
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@ -21,19 +21,23 @@
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#ifndef EDA_3D_VIEWER_SETTINGS_H_
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#define EDA_3D_VIEWER_SETTINGS_H_
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#include <3d_enums.h>
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#include <common_ogl/ogl_attr_list.h>
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#include <plugins/3dapi/xv3d_types.h>
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#include <settings/app_settings.h>
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#include <settings/parameters.h>
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#include <plugins/3dapi/xv3d_types.h>
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class EDA_3D_VIEWER_SETTINGS : public APP_SETTINGS_BASE
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{
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public:
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struct RENDER_SETTINGS
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{
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int engine;
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int grid_type;
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int opengl_AA_mode;
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int material_mode;
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RENDER_ENGINE engine;
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GRID3D_TYPE grid_type;
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ANTIALIASING_MODE opengl_AA_mode;
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MATERIAL_MODE material_mode;
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bool opengl_AA_disableOnMove;
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bool opengl_thickness_disableOnMove;
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bool opengl_vias_disableOnMove;
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@ -33,10 +33,11 @@
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/// Anti-aliasing options
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enum class ANTIALIASING_MODE
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{
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AA_NONE,
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AA_2X,
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AA_4X,
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AA_8X
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// Do not change these numbers, they are stored in the config file
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AA_NONE = 0,
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AA_2X = 1,
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AA_4X = 2,
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AA_8X = 3
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};
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/**
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@ -22,6 +22,7 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <3d_enums.h>
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#include <pgm_base.h>
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#include <settings/settings_manager.h>
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#include <eda_3d_viewer_settings.h>
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@ -57,7 +58,7 @@ void PANEL_3D_DISPLAY_OPTIONS::loadViewSettings( EDA_3D_VIEWER_SETTINGS* aCfg )
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m_checkBoxClipSilkOnViaAnnulus->SetValue( aCfg->m_Render.clip_silk_on_via_annulus );
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m_checkBoxRenderPlatedPadsAsPlated->SetValue( aCfg->m_Render.renderPlatedPadsAsPlated );
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m_materialProperties->SetSelection( aCfg->m_Render.material_mode );
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m_materialProperties->SetSelection( static_cast<int>( aCfg->m_Render.material_mode ) );
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// Camera Options
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m_checkBoxEnableAnimation->SetValue( aCfg->m_Camera.animation_enabled );
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@ -92,7 +93,7 @@ bool PANEL_3D_DISPLAY_OPTIONS::TransferDataFromWindow()
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cfg->m_Render.clip_silk_on_via_annulus = m_checkBoxClipSilkOnViaAnnulus->GetValue();
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cfg->m_Render.renderPlatedPadsAsPlated = m_checkBoxRenderPlatedPadsAsPlated->GetValue();
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cfg->m_Render.material_mode = m_materialProperties->GetSelection();
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cfg->m_Render.material_mode = static_cast<MATERIAL_MODE>( m_materialProperties->GetSelection() );
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// Set Layer visibility
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cfg->m_Render.show_silkscreen = m_checkBoxSilkscreen->GetValue();
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@ -22,6 +22,7 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <3d_enums.h>
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#include <pgm_base.h>
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#include <settings/settings_manager.h>
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#include <eda_3d_viewer_settings.h>
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@ -43,7 +44,7 @@ void PANEL_3D_OPENGL_OPTIONS::loadSettings( EDA_3D_VIEWER_SETTINGS* aCfg )
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m_checkBoxBoundingBoxes->SetValue( aCfg->m_Render.opengl_show_model_bbox );
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m_checkBoxHighlightOnRollOver->SetValue( aCfg->m_Render.opengl_highlight_on_rollover );
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m_choiceAntiAliasing->SetSelection( aCfg->m_Render.opengl_AA_mode );
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m_choiceAntiAliasing->SetSelection( static_cast<int>( aCfg->m_Render.opengl_AA_mode ) );
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m_selectionColorSwatch->SetSwatchColor( aCfg->m_Render.opengl_selection_color, false );
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m_checkBoxDisableAAMove->SetValue( aCfg->m_Render.opengl_AA_disableOnMove );
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@ -71,7 +72,7 @@ bool PANEL_3D_OPENGL_OPTIONS::TransferDataFromWindow()
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cfg->m_Render.opengl_show_model_bbox = m_checkBoxBoundingBoxes->GetValue();
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cfg->m_Render.opengl_highlight_on_rollover = m_checkBoxHighlightOnRollOver->GetValue();
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cfg->m_Render.opengl_AA_mode = m_choiceAntiAliasing->GetSelection();
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cfg->m_Render.opengl_AA_mode = static_cast<ANTIALIASING_MODE>( m_choiceAntiAliasing->GetSelection() );
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cfg->m_Render.opengl_selection_color = m_selectionColorSwatch->GetSwatchColor();
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cfg->m_Render.opengl_AA_disableOnMove = m_checkBoxDisableAAMove->GetValue();
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