Fix project symbol library table load bug in Eagle plugin.

Remove functional code inadvertently added to wxASSERT macro in symbol
library table loader.
This commit is contained in:
Wayne Stambaugh 2017-11-10 17:55:37 -05:00
parent c9b791ca2a
commit 9f0b2e4bb0
1 changed files with 3 additions and 1 deletions

View File

@ -769,7 +769,9 @@ SYMBOL_LIB_TABLE* PROJECT::SchSymbolLibTable()
wxString prjPath; wxString prjPath;
wxASSERT( wxGetEnv( PROJECT_VAR_NAME, &prjPath ) ); wxGetEnv( PROJECT_VAR_NAME, &prjPath );
wxASSERT( !prjPath.empty() );
wxFileName fn( prjPath, SYMBOL_LIB_TABLE::GetSymbolLibTableFileName() ); wxFileName fn( prjPath, SYMBOL_LIB_TABLE::GetSymbolLibTableFileName() );