Fix project symbol library table load bug in Eagle plugin.
Remove functional code inadvertently added to wxASSERT macro in symbol library table loader.
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@ -769,7 +769,9 @@ SYMBOL_LIB_TABLE* PROJECT::SchSymbolLibTable()
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wxString prjPath;
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wxASSERT( wxGetEnv( PROJECT_VAR_NAME, &prjPath ) );
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wxGetEnv( PROJECT_VAR_NAME, &prjPath );
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wxASSERT( !prjPath.empty() );
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wxFileName fn( prjPath, SYMBOL_LIB_TABLE::GetSymbolLibTableFileName() );
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