Update Clipper to 6.4.2
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polygon/clipper.cpp
8901
polygon/clipper.cpp
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@ -1,10 +1,10 @@
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/*******************************************************************************
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* *
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* Author : Angus Johnson *
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* Version : 6.4.0 *
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* Date : 2 July 2015 *
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* Version : 6.4.2 *
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* Date : 27 February 2017 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2015 *
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* Copyright : Angus Johnson 2010-2017 *
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* *
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* License: *
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* Use, modification & distribution is subject to Boost Software License Ver 1. *
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@ -34,20 +34,20 @@
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#ifndef clipper_hpp
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#define clipper_hpp
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#define CLIPPER_VERSION "6.2.6"
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#define CLIPPER_VERSION "6.4.2"
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//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
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//improve performance but coordinate values are limited to the range +/- 46340
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//#define use_int32
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// use_int32: When enabled 32bit ints are used instead of 64bit ints. This
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// improve performance but coordinate values are limited to the range +/- 46340
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// #define use_int32
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//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
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//#define use_xyz
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// use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
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// #define use_xyz
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//use_lines: Enables line clipping. Adds a very minor cost to performance.
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// use_lines: Enables line clipping. Adds a very minor cost to performance.
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#define use_lines
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//use_deprecated: Enables temporary support for the obsolete functions
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//#define use_deprecated
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// use_deprecated: Enables temporary support for the obsolete functions
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// #define use_deprecated
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#include <vector>
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#include <list>
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@ -60,144 +60,187 @@
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#include <queue>
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namespace ClipperLib {
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enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
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enum PolyType { ptSubject, ptClip };
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//By far the most widely used winding rules for polygon filling are
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//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
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//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
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//see http://glprogramming.com/red/chapter11.html
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enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
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enum ClipType
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{
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ctIntersection, ctUnion, ctDifference, ctXor
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};
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enum PolyType
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{
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ptSubject, ptClip
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};
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// By far the most widely used winding rules for polygon filling are
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// EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
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// Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
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// see http://glprogramming.com/red/chapter11.html
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enum PolyFillType
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{
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pftEvenOdd, pftNonZero, pftPositive, pftNegative
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};
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#ifdef use_int32
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typedef int cInt;
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static cInt const loRange = 0x7FFF;
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static cInt const hiRange = 0x7FFF;
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typedef int cInt;
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static cInt const loRange = 0x7FFF;
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static cInt const hiRange = 0x7FFF;
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#else
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typedef signed long long cInt;
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static cInt const loRange = 0x3FFFFFFF;
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static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
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typedef signed long long long64; //used by Int128 class
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typedef unsigned long long ulong64;
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typedef signed long long cInt;
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static cInt const loRange = 0x3FFFFFFF;
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static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
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typedef signed long long long64; // used by Int128 class
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typedef unsigned long long ulong64;
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#endif
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struct IntPoint {
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cInt X;
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cInt Y;
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struct IntPoint
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{
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cInt X;
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cInt Y;
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#ifdef use_xyz
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cInt Z;
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IntPoint(cInt x = 0, cInt y = 0, cInt z = 0): X(x), Y(y), Z(z) {};
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cInt Z;
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IntPoint( cInt x = 0, cInt y = 0, cInt z = 0 ) : X( x ), Y( y ), Z( z ) {};
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#else
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IntPoint(cInt x = 0, cInt y = 0): X(x), Y(y) {};
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IntPoint( cInt x = 0, cInt y = 0 ) : X( x ), Y( y ) {};
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#endif
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friend inline bool operator== (const IntPoint& a, const IntPoint& b)
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{
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return a.X == b.X && a.Y == b.Y;
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}
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friend inline bool operator!= (const IntPoint& a, const IntPoint& b)
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{
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return a.X != b.X || a.Y != b.Y;
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}
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friend inline bool operator==( const IntPoint& a, const IntPoint& b )
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{
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return a.X == b.X && a.Y == b.Y;
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}
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friend inline bool operator!=( const IntPoint& a, const IntPoint& b )
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{
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return a.X != b.X || a.Y != b.Y;
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}
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};
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//------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------
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typedef std::vector< IntPoint > Path;
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typedef std::vector< Path > Paths;
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typedef std::vector<IntPoint> Path;
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typedef std::vector<Path> Paths;
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inline Path& operator <<(Path& poly, const IntPoint& p) {poly.push_back(p); return poly;}
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inline Paths& operator <<(Paths& polys, const Path& p) {polys.push_back(p); return polys;}
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inline Path& operator <<( Path& poly, const IntPoint& p )
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{
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poly.push_back( p ); return poly;
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}
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std::ostream& operator <<(std::ostream &s, const IntPoint &p);
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std::ostream& operator <<(std::ostream &s, const Path &p);
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std::ostream& operator <<(std::ostream &s, const Paths &p);
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inline Paths& operator <<( Paths& polys, const Path& p )
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{
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polys.push_back( p ); return polys;
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}
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std::ostream& operator <<( std::ostream& s, const IntPoint& p );
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std::ostream& operator <<( std::ostream& s, const Path& p );
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std::ostream& operator <<( std::ostream& s, const Paths& p );
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struct DoublePoint
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{
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double X;
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double Y;
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DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
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DoublePoint(IntPoint ip) : X((double)ip.X), Y((double)ip.Y) {}
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double X;
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double Y;
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DoublePoint( double x = 0, double y = 0 ) : X( x ), Y( y ) {}
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DoublePoint( IntPoint ip ) : X( (double) ip.X ), Y( (double) ip.Y ) {}
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};
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//------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------
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#ifdef use_xyz
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typedef void (*ZFillCallback)(IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top, IntPoint& pt);
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typedef void (* ZFillCallback)( IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top,
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IntPoint& pt );
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#endif
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enum InitOptions {ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4};
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enum JoinType {jtSquare, jtRound, jtMiter};
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enum EndType {etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound};
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enum InitOptions
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{
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ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4
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};
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enum JoinType
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{
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jtSquare, jtRound, jtMiter
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};
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enum EndType
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{
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etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound
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};
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class PolyNode;
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typedef std::vector< PolyNode* > PolyNodes;
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typedef std::vector<PolyNode*> PolyNodes;
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class PolyNode
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{
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public:
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PolyNode();
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virtual ~PolyNode(){};
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virtual ~PolyNode() {};
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Path Contour;
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PolyNodes Childs;
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PolyNode* Parent;
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PolyNode* GetNext() const;
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bool IsHole() const;
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bool IsOpen() const;
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int ChildCount() const;
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PolyNode* GetNext() const;
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bool IsHole() const;
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bool IsOpen() const;
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int ChildCount() const;
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private:
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unsigned Index; //node index in Parent.Childs
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// PolyNode& operator =(PolyNode& other);
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unsigned Index; // node index in Parent.Childs
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bool m_IsOpen;
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JoinType m_jointype;
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EndType m_endtype;
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PolyNode* GetNextSiblingUp() const;
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void AddChild(PolyNode& child);
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friend class Clipper; //to access Index
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PolyNode* GetNextSiblingUp() const;
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void AddChild( PolyNode& child );
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friend class Clipper; // to access Index
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friend class ClipperOffset;
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};
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class PolyTree: public PolyNode
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class PolyTree : public PolyNode
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{
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public:
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~PolyTree(){Clear();};
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PolyNode* GetFirst() const;
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void Clear();
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int Total() const;
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~PolyTree() { Clear(); };
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PolyNode* GetFirst() const;
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void Clear();
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int Total() const;
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private:
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// PolyTree& operator =(PolyTree& other);
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PolyNodes AllNodes;
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friend class Clipper; //to access AllNodes
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friend class Clipper; // to access AllNodes
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};
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bool Orientation(const Path &poly);
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double Area(const Path &poly);
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int PointInPolygon(const IntPoint &pt, const Path &path);
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bool Orientation( const Path& poly );
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double Area( const Path& poly );
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int PointInPolygon( const IntPoint& pt, const Path& path );
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void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
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void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
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void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
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void SimplifyPolygon( const Path& in_poly, Paths& out_polys,
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PolyFillType fillType = pftEvenOdd );
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void SimplifyPolygons( const Paths& in_polys,
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Paths& out_polys,
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PolyFillType fillType = pftEvenOdd );
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void SimplifyPolygons( Paths& polys, PolyFillType fillType = pftEvenOdd );
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void CleanPolygon(const Path& in_poly, Path& out_poly, double distance = 1.415);
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void CleanPolygon(Path& poly, double distance = 1.415);
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void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance = 1.415);
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void CleanPolygons(Paths& polys, double distance = 1.415);
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void CleanPolygon( const Path& in_poly, Path& out_poly, double distance = 1.415 );
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void CleanPolygon( Path& poly, double distance = 1.415 );
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void CleanPolygons( const Paths& in_polys, Paths& out_polys, double distance = 1.415 );
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void CleanPolygons( Paths& polys, double distance = 1.415 );
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void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed);
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void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed);
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void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution);
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void MinkowskiSum( const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed );
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void MinkowskiSum( const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed );
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void MinkowskiDiff( const Path& poly1, const Path& poly2, Paths& solution );
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void PolyTreeToPaths(const PolyTree& polytree, Paths& paths);
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void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths);
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void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths);
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void PolyTreeToPaths( const PolyTree& polytree, Paths& paths );
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void ClosedPathsFromPolyTree( const PolyTree& polytree, Paths& paths );
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void OpenPathsFromPolyTree( PolyTree& polytree, Paths& paths );
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void ReversePath(Path& p);
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void ReversePaths(Paths& p);
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void ReversePath( Path& p );
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void ReversePaths( Paths& p );
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struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
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struct IntRect
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{
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cInt left; cInt top; cInt right; cInt bottom;
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};
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//enums that are used internally ...
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enum EdgeSide { esLeft = 1, esRight = 2};
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// enums that are used internally ...
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enum EdgeSide
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{
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esLeft = 1, esRight = 2
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};
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//forward declarations (for stuff used internally) ...
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// forward declarations (for stuff used internally) ...
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struct TEdge;
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struct IntersectNode;
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struct LocalMinimum;
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@ -205,200 +248,208 @@ struct OutPt;
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struct OutRec;
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struct Join;
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typedef std::vector < OutRec* > PolyOutList;
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typedef std::vector < TEdge* > EdgeList;
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typedef std::vector < Join* > JoinList;
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typedef std::vector < IntersectNode* > IntersectList;
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typedef std::vector <OutRec*> PolyOutList;
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typedef std::vector <TEdge*> EdgeList;
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typedef std::vector <Join*> JoinList;
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typedef std::vector <IntersectNode*> IntersectList;
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//------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------
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//ClipperBase is the ancestor to the Clipper class. It should not be
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//instantiated directly. This class simply abstracts the conversion of sets of
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//polygon coordinates into edge objects that are stored in a LocalMinima list.
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// ClipperBase is the ancestor to the Clipper class. It should not be
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// instantiated directly. This class simply abstracts the conversion of sets of
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// polygon coordinates into edge objects that are stored in a LocalMinima list.
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class ClipperBase
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{
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public:
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ClipperBase();
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virtual ~ClipperBase();
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virtual bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
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bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
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virtual void Clear();
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IntRect GetBounds();
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bool PreserveCollinear() {return m_PreserveCollinear;};
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void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
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ClipperBase();
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virtual ~ClipperBase();
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virtual bool AddPath( const Path& pg, PolyType PolyTyp, bool Closed );
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bool AddPaths( const Paths& ppg, PolyType PolyTyp, bool Closed );
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virtual void Clear();
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IntRect GetBounds();
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bool PreserveCollinear() { return m_PreserveCollinear; };
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void PreserveCollinear( bool value ) { m_PreserveCollinear = value; };
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protected:
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void DisposeLocalMinimaList();
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TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
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virtual void Reset();
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TEdge* ProcessBound(TEdge* E, bool IsClockwise);
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void InsertScanbeam(const cInt Y);
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bool PopScanbeam(cInt &Y);
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bool LocalMinimaPending();
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bool PopLocalMinima(cInt Y, const LocalMinimum *&locMin);
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OutRec* CreateOutRec();
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void DisposeAllOutRecs();
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void DisposeOutRec(PolyOutList::size_type index);
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void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
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void DeleteFromAEL(TEdge *e);
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void UpdateEdgeIntoAEL(TEdge *&e);
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void DisposeLocalMinimaList();
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TEdge* AddBoundsToLML( TEdge* e, bool IsClosed );
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virtual void Reset();
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TEdge* ProcessBound( TEdge* E, bool IsClockwise );
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void InsertScanbeam( const cInt Y );
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bool PopScanbeam( cInt& Y );
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bool LocalMinimaPending();
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bool PopLocalMinima( cInt Y, const LocalMinimum*& locMin );
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OutRec* CreateOutRec();
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void DisposeAllOutRecs();
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void DisposeOutRec( PolyOutList::size_type index );
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void SwapPositionsInAEL( TEdge* edge1, TEdge* edge2 );
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void DeleteFromAEL( TEdge* e );
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void UpdateEdgeIntoAEL( TEdge*& e );
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typedef std::vector<LocalMinimum> MinimaList;
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MinimaList::iterator m_CurrentLM;
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MinimaList m_MinimaList;
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typedef std::vector<LocalMinimum> MinimaList;
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MinimaList::iterator m_CurrentLM;
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MinimaList m_MinimaList;
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bool m_UseFullRange;
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EdgeList m_edges;
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bool m_PreserveCollinear;
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bool m_HasOpenPaths;
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PolyOutList m_PolyOuts;
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TEdge *m_ActiveEdges;
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bool m_UseFullRange;
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EdgeList m_edges;
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bool m_PreserveCollinear;
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bool m_HasOpenPaths;
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PolyOutList m_PolyOuts;
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TEdge* m_ActiveEdges;
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typedef std::priority_queue<cInt> ScanbeamList;
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ScanbeamList m_Scanbeam;
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typedef std::priority_queue<cInt> ScanbeamList;
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ScanbeamList m_Scanbeam;
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};
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//------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------
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class Clipper : public virtual ClipperBase
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{
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public:
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Clipper(int initOptions = 0);
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bool Execute(ClipType clipType,
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Paths &solution,
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PolyFillType fillType = pftEvenOdd);
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bool Execute(ClipType clipType,
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Paths &solution,
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PolyFillType subjFillType,
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PolyFillType clipFillType);
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bool Execute(ClipType clipType,
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PolyTree &polytree,
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PolyFillType fillType = pftEvenOdd);
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bool Execute(ClipType clipType,
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PolyTree &polytree,
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PolyFillType subjFillType,
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PolyFillType clipFillType);
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bool ReverseSolution() { return m_ReverseOutput; };
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void ReverseSolution(bool value) {m_ReverseOutput = value;};
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bool StrictlySimple() {return m_StrictSimple;};
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void StrictlySimple(bool value) {m_StrictSimple = value;};
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//set the callback function for z value filling on intersections (otherwise Z is 0)
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Clipper( int initOptions = 0 );
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bool Execute( ClipType clipType,
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Paths& solution,
|
||||
PolyFillType fillType = pftEvenOdd );
|
||||
bool Execute( ClipType clipType,
|
||||
Paths& solution,
|
||||
PolyFillType subjFillType,
|
||||
PolyFillType clipFillType );
|
||||
bool Execute( ClipType clipType,
|
||||
PolyTree& polytree,
|
||||
PolyFillType fillType = pftEvenOdd );
|
||||
bool Execute( ClipType clipType,
|
||||
PolyTree& polytree,
|
||||
PolyFillType subjFillType,
|
||||
PolyFillType clipFillType );
|
||||
|
||||
bool ReverseSolution() { return m_ReverseOutput; };
|
||||
void ReverseSolution( bool value ) { m_ReverseOutput = value; };
|
||||
bool StrictlySimple() { return m_StrictSimple; };
|
||||
void StrictlySimple( bool value ) { m_StrictSimple = value; };
|
||||
// set the callback function for z value filling on intersections (otherwise Z is 0)
|
||||
#ifdef use_xyz
|
||||
void ZFillFunction(ZFillCallback zFillFunc);
|
||||
void ZFillFunction( ZFillCallback zFillFunc );
|
||||
|
||||
#endif
|
||||
|
||||
protected:
|
||||
virtual bool ExecuteInternal();
|
||||
virtual bool ExecuteInternal();
|
||||
|
||||
private:
|
||||
JoinList m_Joins;
|
||||
JoinList m_GhostJoins;
|
||||
IntersectList m_IntersectList;
|
||||
ClipType m_ClipType;
|
||||
typedef std::list<cInt> MaximaList;
|
||||
MaximaList m_Maxima;
|
||||
TEdge *m_SortedEdges;
|
||||
bool m_ExecuteLocked;
|
||||
PolyFillType m_ClipFillType;
|
||||
PolyFillType m_SubjFillType;
|
||||
bool m_ReverseOutput;
|
||||
bool m_UsingPolyTree;
|
||||
bool m_StrictSimple;
|
||||
JoinList m_Joins;
|
||||
JoinList m_GhostJoins;
|
||||
IntersectList m_IntersectList;
|
||||
ClipType m_ClipType;
|
||||
typedef std::list<cInt> MaximaList;
|
||||
MaximaList m_Maxima;
|
||||
TEdge* m_SortedEdges;
|
||||
bool m_ExecuteLocked;
|
||||
PolyFillType m_ClipFillType;
|
||||
PolyFillType m_SubjFillType;
|
||||
bool m_ReverseOutput;
|
||||
bool m_UsingPolyTree;
|
||||
bool m_StrictSimple;
|
||||
#ifdef use_xyz
|
||||
ZFillCallback m_ZFill; //custom callback
|
||||
ZFillCallback m_ZFill; // custom callback
|
||||
#endif
|
||||
void SetWindingCount(TEdge& edge);
|
||||
bool IsEvenOddFillType(const TEdge& edge) const;
|
||||
bool IsEvenOddAltFillType(const TEdge& edge) const;
|
||||
void InsertLocalMinimaIntoAEL(const cInt botY);
|
||||
void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
|
||||
void AddEdgeToSEL(TEdge *edge);
|
||||
bool PopEdgeFromSEL(TEdge *&edge);
|
||||
void CopyAELToSEL();
|
||||
void DeleteFromSEL(TEdge *e);
|
||||
void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
|
||||
bool IsContributing(const TEdge& edge) const;
|
||||
bool IsTopHorz(const cInt XPos);
|
||||
void DoMaxima(TEdge *e);
|
||||
void ProcessHorizontals();
|
||||
void ProcessHorizontal(TEdge *horzEdge);
|
||||
void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
|
||||
OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
|
||||
OutRec* GetOutRec(int idx);
|
||||
void AppendPolygon(TEdge *e1, TEdge *e2);
|
||||
void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
|
||||
OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
|
||||
OutPt* GetLastOutPt(TEdge *e);
|
||||
bool ProcessIntersections(const cInt topY);
|
||||
void BuildIntersectList(const cInt topY);
|
||||
void ProcessIntersectList();
|
||||
void ProcessEdgesAtTopOfScanbeam(const cInt topY);
|
||||
void BuildResult(Paths& polys);
|
||||
void BuildResult2(PolyTree& polytree);
|
||||
void SetHoleState(TEdge *e, OutRec *outrec);
|
||||
void DisposeIntersectNodes();
|
||||
bool FixupIntersectionOrder();
|
||||
void FixupOutPolygon(OutRec &outrec);
|
||||
void FixupOutPolyline(OutRec &outrec);
|
||||
bool IsHole(TEdge *e);
|
||||
bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
|
||||
void FixHoleLinkage(OutRec &outrec);
|
||||
void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt);
|
||||
void ClearJoins();
|
||||
void ClearGhostJoins();
|
||||
void AddGhostJoin(OutPt *op, const IntPoint offPt);
|
||||
bool JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2);
|
||||
void JoinCommonEdges();
|
||||
void DoSimplePolygons();
|
||||
void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec);
|
||||
void FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec);
|
||||
void FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec);
|
||||
void SetWindingCount( TEdge& edge );
|
||||
bool IsEvenOddFillType( const TEdge& edge ) const;
|
||||
bool IsEvenOddAltFillType( const TEdge& edge ) const;
|
||||
void InsertLocalMinimaIntoAEL( const cInt botY );
|
||||
void InsertEdgeIntoAEL( TEdge* edge, TEdge* startEdge );
|
||||
void AddEdgeToSEL( TEdge* edge );
|
||||
bool PopEdgeFromSEL( TEdge*& edge );
|
||||
void CopyAELToSEL();
|
||||
void DeleteFromSEL( TEdge* e );
|
||||
void SwapPositionsInSEL( TEdge* edge1, TEdge* edge2 );
|
||||
bool IsContributing( const TEdge& edge ) const;
|
||||
bool IsTopHorz( const cInt XPos );
|
||||
void DoMaxima( TEdge* e );
|
||||
void ProcessHorizontals();
|
||||
void ProcessHorizontal( TEdge* horzEdge );
|
||||
void AddLocalMaxPoly( TEdge* e1, TEdge* e2, const IntPoint& pt );
|
||||
OutPt* AddLocalMinPoly( TEdge* e1, TEdge* e2, const IntPoint& pt );
|
||||
OutRec* GetOutRec( int idx );
|
||||
void AppendPolygon( TEdge* e1, TEdge* e2 );
|
||||
void IntersectEdges( TEdge* e1, TEdge* e2, IntPoint& pt );
|
||||
OutPt* AddOutPt( TEdge* e, const IntPoint& pt );
|
||||
OutPt* GetLastOutPt( TEdge* e );
|
||||
bool ProcessIntersections( const cInt topY );
|
||||
void BuildIntersectList( const cInt topY );
|
||||
void ProcessIntersectList();
|
||||
void ProcessEdgesAtTopOfScanbeam( const cInt topY );
|
||||
void BuildResult( Paths& polys );
|
||||
void BuildResult2( PolyTree& polytree );
|
||||
void SetHoleState( TEdge* e, OutRec* outrec );
|
||||
void DisposeIntersectNodes();
|
||||
bool FixupIntersectionOrder();
|
||||
void FixupOutPolygon( OutRec& outrec );
|
||||
void FixupOutPolyline( OutRec& outrec );
|
||||
bool IsHole( TEdge* e );
|
||||
bool FindOwnerFromSplitRecs( OutRec& outRec, OutRec*& currOrfl );
|
||||
void FixHoleLinkage( OutRec& outrec );
|
||||
void AddJoin( OutPt* op1, OutPt* op2, const IntPoint offPt );
|
||||
void ClearJoins();
|
||||
void ClearGhostJoins();
|
||||
void AddGhostJoin( OutPt* op, const IntPoint offPt );
|
||||
bool JoinPoints( Join* j, OutRec* outRec1, OutRec* outRec2 );
|
||||
void JoinCommonEdges();
|
||||
void DoSimplePolygons();
|
||||
void FixupFirstLefts1( OutRec* OldOutRec, OutRec* NewOutRec );
|
||||
void FixupFirstLefts2( OutRec* InnerOutRec, OutRec* OuterOutRec );
|
||||
void FixupFirstLefts3( OutRec* OldOutRec, OutRec* NewOutRec );
|
||||
|
||||
#ifdef use_xyz
|
||||
void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
|
||||
void SetZ( IntPoint& pt, TEdge& e1, TEdge& e2 );
|
||||
|
||||
#endif
|
||||
};
|
||||
//------------------------------------------------------------------------------
|
||||
// ------------------------------------------------------------------------------
|
||||
|
||||
class ClipperOffset
|
||||
{
|
||||
public:
|
||||
ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
|
||||
~ClipperOffset();
|
||||
void AddPath(const Path& path, JoinType joinType, EndType endType);
|
||||
void AddPaths(const Paths& paths, JoinType joinType, EndType endType);
|
||||
void Execute(Paths& solution, double delta);
|
||||
void Execute(PolyTree& solution, double delta);
|
||||
void Clear();
|
||||
double MiterLimit;
|
||||
double ArcTolerance;
|
||||
private:
|
||||
Paths m_destPolys;
|
||||
Path m_srcPoly;
|
||||
Path m_destPoly;
|
||||
std::vector<DoublePoint> m_normals;
|
||||
double m_delta, m_sinA, m_sin, m_cos;
|
||||
double m_miterLim, m_StepsPerRad;
|
||||
IntPoint m_lowest;
|
||||
PolyNode m_polyNodes;
|
||||
ClipperOffset( double miterLimit = 2.0, double roundPrecision = 0.25 );
|
||||
~ClipperOffset();
|
||||
void AddPath( const Path& path, JoinType joinType, EndType endType );
|
||||
void AddPaths( const Paths& paths, JoinType joinType, EndType endType );
|
||||
void Execute( Paths& solution, double delta );
|
||||
void Execute( PolyTree& solution, double delta );
|
||||
void Clear();
|
||||
|
||||
void FixOrientations();
|
||||
void DoOffset(double delta);
|
||||
void OffsetPoint(int j, int& k, JoinType jointype);
|
||||
void DoSquare(int j, int k);
|
||||
void DoMiter(int j, int k, double r);
|
||||
void DoRound(int j, int k);
|
||||
double MiterLimit;
|
||||
double ArcTolerance;
|
||||
|
||||
private:
|
||||
Paths m_destPolys;
|
||||
Path m_srcPoly;
|
||||
Path m_destPoly;
|
||||
std::vector<DoublePoint> m_normals;
|
||||
double m_delta, m_sinA, m_sin, m_cos;
|
||||
double m_miterLim, m_StepsPerRad;
|
||||
IntPoint m_lowest;
|
||||
PolyNode m_polyNodes;
|
||||
|
||||
void FixOrientations();
|
||||
void DoOffset( double delta );
|
||||
void OffsetPoint( int j, int& k, JoinType jointype );
|
||||
void DoSquare( int j, int k );
|
||||
void DoMiter( int j, int k, double r );
|
||||
void DoRound( int j, int k );
|
||||
};
|
||||
//------------------------------------------------------------------------------
|
||||
// ------------------------------------------------------------------------------
|
||||
|
||||
class clipperException : public std::exception
|
||||
{
|
||||
public:
|
||||
clipperException(const char* description): m_descr(description) {}
|
||||
public:
|
||||
clipperException( const char* description ) : m_descr( description ) {}
|
||||
virtual ~clipperException() throw() {}
|
||||
virtual const char* what() const throw() override { return m_descr.c_str(); }
|
||||
private:
|
||||
virtual const char* what() const throw()override { return m_descr.c_str(); }
|
||||
|
||||
private:
|
||||
std::string m_descr;
|
||||
};
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
} //ClipperLib namespace
|
||||
|
||||
#endif //clipper_hpp
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
} // ClipperLib namespace
|
||||
|
||||
#endif // clipper_hpp
|
||||
|
|
Loading…
Reference in New Issue