fix misspelled 'allows to' -> 'allows one to'
Fixup small grammar issues around used 'allows to ...' almost in code comments.
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@ -65,7 +65,7 @@ class EDA_3D_VIEWER : public KIWAY_PLAYER
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/**
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* Request reloading the 3D view. However the request will be executed
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* only when the 3D canvas is refreshed.
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* It allows to prepare changes and request for 3D rebuild only when all
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* It allows one to prepare changes and request for 3D rebuild only when all
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* changes are committed.
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* This is made because the 3D rebuild can take a long time, and this rebuild
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* cannot always made after each change, for calculation time reason.
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@ -519,7 +519,7 @@ const char smaa_base_shader_p1[] = R"SHADER_SOURCE(
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* - DX10.1: D3D10_STANDARD_MULTISAMPLE_PATTERN or
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* - DX11: D3D11_STANDARD_MULTISAMPLE_PATTERN
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*
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* This allows to ensure that the subsample order matches the table in
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* This allows one to ensure that the subsample order matches the table in
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* @SUBSAMPLE_INDICES.
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*
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* (*) In the case of DX10, we refer the reader to:
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@ -620,8 +620,8 @@ const char smaa_base_shader_p1[] = R"SHADER_SOURCE(
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* performance.
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*
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* Range: [0, 0.5]
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* 0.1 is a reasonable value, and allows to catch most visible edges.
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* 0.05 is a rather overkill value, that allows to catch 'em all.
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* 0.1 is a reasonable value, and allows one to catch most visible edges.
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* 0.05 is a rather overkill value, that allows one to catch 'em all.
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*
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* If temporal supersampling is used, 0.2 could be a reasonable value, as low
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* contrast edges are properly filtered by just 2x.
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@ -686,7 +686,7 @@ const char smaa_base_shader_p2[] = R"SHADER_SOURCE(
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* If there is an neighbor edge that has SMAA_LOCAL_CONTRAST_FACTOR times
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* bigger contrast than current edge, current edge will be discarded.
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*
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* This allows to eliminate spurious crossing edges, and is based on the fact
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* This allows one to eliminate spurious crossing edges, and is based on the fact
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* that, if there is too much contrast in a direction, that will hide
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* perceptually contrast in the other neighbors.
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*/
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@ -695,7 +695,7 @@ const char smaa_base_shader_p2[] = R"SHADER_SOURCE(
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#endif
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/**
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* Predicated thresholding allows to better preserve texture details and to
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* Predicated thresholding allows one to better preserve texture details and to
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* improve performance, by decreasing the number of detected edges using an
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* additional buffer like the light accumulation buffer, object ids or even the
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* depth buffer (the depth buffer usage may be limited to indoor or short range
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@ -742,7 +742,7 @@ const char smaa_base_shader_p2[] = R"SHADER_SOURCE(
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#endif
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/**
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* Temporal reprojection allows to remove ghosting artifacts when using
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* Temporal reprojection allows one to remove ghosting artifacts when using
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* temporal supersampling. We use the CryEngine 3 method which also introduces
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* velocity weighting. This feature is of extreme importance for totally
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* removing ghosting. More information here:
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@ -757,8 +757,8 @@ const char smaa_base_shader_p2[] = R"SHADER_SOURCE(
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#endif
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/**
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* SMAA_REPROJECTION_WEIGHT_SCALE controls the velocity weighting. It allows to
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* remove ghosting trails behind the moving object, which are not removed by
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* SMAA_REPROJECTION_WEIGHT_SCALE controls the velocity weighting. It allows one
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* to remove ghosting trails behind the moving object, which are not removed by
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* just using reprojection. Using low values will exhibit ghosting, while using
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* high values will disable temporal supersampling under motion.
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*
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@ -1158,7 +1158,7 @@ float4 SMAADecodeDiagBilinearAccess(float4 e) {
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}
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/**
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* These functions allows to perform diagonal pattern searches.
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* These functions allows one to perform diagonal pattern searches.
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*/
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float2 SMAASearchDiag1(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) {
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float4 coord = float4(texcoord, -1.0, 1.0);
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@ -1290,7 +1290,7 @@ float2 SMAACalculateDiagWeights(SMAATexture2D(edgesTex), SMAATexture2D(areaTex),
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// Horizontal/Vertical Search Functions
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/**
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* This allows to determine how much length should we add in the last step
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* This allows one to determine how much length should we add in the last step
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* of the searches. It takes the bilinearly interpolated edge (see
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* @PSEUDO_GATHER4), and adds 0, 1 or 2, depending on which edges and
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* crossing edges are active.
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@ -1322,8 +1322,8 @@ float SMAASearchXLeft(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2
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* @PSEUDO_GATHER4
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* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
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* sample between edge, thus fetching four edges in a row.
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* Sampling with different offsets in each direction allows to disambiguate
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* which edges are active from the four fetched ones.
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* Sampling with different offsets in each direction allows one to
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* disambiguate which edges are active from the four fetched ones.
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*/
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float2 e = float2(0.0, 1.0);
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while (texcoord.x > end &&
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@ -898,9 +898,9 @@ private:
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void OnRescueProject( wxCommandEvent& event );
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void OnRemapSymbols( wxCommandEvent& aEvent );
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// a helper function to run the dialog that allows to rename the symbol library Id of
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// groups of components, for instance after a symbol has moved from a library to
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// another library
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// a helper function to run the dialog that allows one to rename the symbol
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// library Id of groups of components, for instance after a symbol has moved
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// from a library to another library
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void OnEditComponentSymbolsId( wxCommandEvent& aEvent );
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void OnPreferencesOptions( wxCommandEvent& event );
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void OnCancelCurrentCommand( wxCommandEvent& aEvent );
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@ -71,7 +71,7 @@
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* corresponding references and sheet path
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*
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* The class SCH_SHEET_PATH handles paths used to access a sheet. The class
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* SCH_SHEET_LIST allows to handle the full (or partial) list of sheets and
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* SCH_SHEET_LIST allows one to handle the full (or partial) list of sheets and
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* their paths in a complex hierarchy. The class EDA_ScreenList allows one
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* to handle the list of SCH_SCREEN. It is useful to clear or save data,
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* but is not suitable to handle the full complex hierarchy possibilities
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@ -32,7 +32,7 @@
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#include "sim_types.h"
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/// Special netlist exporter flavor that allows to override simulation commands
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/// Special netlist exporter flavor that allows one to override simulation commands
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class NETLIST_EXPORTER_PSPICE_SIM : public NETLIST_EXPORTER_PSPICE
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{
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public:
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@ -124,8 +124,9 @@ public:
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private:
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/**
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* Function selectPoint()
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* Selects an item pointed by the parameter aWhere. If there is more than one item at that
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* place, there is a menu displayed that allows to choose the item.
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* Selects an item pointed by the parameter aWhere. If there is more than
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* one item at that place, there is a menu displayed that allows one to
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* choose the item.
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*
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* @param aWhere is the place where the item should be selected.
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* @param aAllowDisambiguation decides what to do in case of disambiguation. If true, then
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@ -145,7 +146,8 @@ private:
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/**
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* Function selectMultiple()
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* Handles drawing a selection box that allows to select many items at the same time.
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* Handles drawing a selection box that allows one to select many items at
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* the same time.
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*
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* @return true if the function was cancelled (i.e. CancelEvent was received).
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*/
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@ -159,8 +161,8 @@ private:
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/**
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* Function disambiguationMenu()
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* Handles the menu that allows to select one of many items in case there is more than one
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* item at the selected point (@see selectCursor()).
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* Handles the menu that allows one to select one of many items in case
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* there is more than one item at the selected point (@see selectCursor()).
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*
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* @param aItems contains list of items that are displayed to the user.
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*/
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@ -38,7 +38,7 @@ class PLOTTER;
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* class BASIC_GAL is a minimal GAL implementation to draw, plot and convert
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* stroke texts to a set of segments for DRC tests, and to calculate text sizes.
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*
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* Currently it allows to use GAL and STROKE_FONT methods in legacy draw mode
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* Currently it allows one to use GAL and STROKE_FONT methods in legacy draw mode
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* (using wxDC functions) in plot functions only for texts.
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* It is used also to calculate the text bounding boxes
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*
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@ -435,7 +435,7 @@ public:
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}
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/**
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* calling this function allows to define the beginning of a group
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* calling this function allows one to define the beginning of a group
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* of drawing items, for instance in SVG or Gerber format.
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* (example: group all segments of a letter or a text)
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* @param aData can define any parameter
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@ -444,8 +444,8 @@ public:
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virtual void StartBlock( void* aData ) {}
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/**
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* calling this function allows to define the end of a group of drawing items
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* for instance in SVG or Gerber format.
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* calling this function allows one to define the end of a group of drawing
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* items for instance in SVG or Gerber format.
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* the group is started by StartBlock()
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* @param aData can define any parameter
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* for most of plotters: do nothing
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@ -1137,15 +1137,15 @@ public:
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void UseX2NetAttributes( bool aEnable ) { m_useNetAttributes = aEnable; }
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/**
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* calling this function allows to define the beginning of a group
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* calling this function allows one to define the beginning of a group
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* of drawing items (used in X2 format with netlist attributes)
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* @param aData can define any parameter
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*/
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virtual void StartBlock( void* aData ) override;
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/**
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* calling this function allows to define the end of a group of drawing items
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* the group is started by StartBlock()
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* calling this function allows one to define the end of a group of drawing
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* items the group is started by StartBlock()
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* (used in X2 format with netlist attributes)
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* @param aData can define any parameter
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*/
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@ -36,8 +36,8 @@ class TOOL_ACTION;
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/**
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* Class ACTION_MANAGER
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*
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* Takes care of TOOL_ACTION objects. Registers them and allows to run them using associated
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* hot keys, names or ids.
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* Takes care of TOOL_ACTION objects. Registers them and allows one to run them
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* using associated hot keys, names or ids.
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*/
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class ACTION_MANAGER
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{
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@ -96,8 +96,8 @@ public:
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* Adds a context menu as a submenu. The difference between this function and wxMenu::AppendSubMenu()
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* is the capability to handle icons.
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* @param aMenu is the submenu to be added.
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* @param aExpand allows to add all entries from the menu as individual entries rather than
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* add everything as a submenu.
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* @param aExpand allows one to add all entries from the menu as individual
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* entries rather than add everything as a submenu.
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*/
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std::list<wxMenuItem*> Add( CONTEXT_MENU* aMenu, bool aExpand = false );
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@ -100,7 +100,7 @@ enum TOOL_ACTIONS
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// This event is sent *after* undo/redo command is performed.
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TA_UNDO_REDO_POST = 0x40000,
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// Tool action (allows to control tools).
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// Tool action (allows one to control tools).
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TA_ACTION = 0x80000,
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// Tool activation event.
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@ -720,8 +720,8 @@ private:
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*
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* @param aItem is the item to be drawn.
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* @param aLayer is the layer which should be drawn.
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* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
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* for cached items.
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* @param aImmediate dictates the way of drawing - it allows one to force
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* immediate drawing mode for cached items.
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*/
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void draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate = false );
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@ -730,8 +730,8 @@ private:
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* Draws an item on all layers that the item uses.
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*
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* @param aItem is the item to be drawn.
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* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
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* for cached items.
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* @param aImmediate dictates the way of drawing - it allows one to force
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* immediate drawing mode for cached items.
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*/
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void draw( VIEW_ITEM* aItem, bool aImmediate = false );
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@ -740,8 +740,8 @@ private:
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* Draws a group of items on all layers that those items use.
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*
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* @param aGroup is the group to be drawn.
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* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
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* for cached items.
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* @param aImmediate dictates the way of drawing - it allows one to force
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* immediate drawing mode for cached items.
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*/
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void draw( VIEW_GROUP* aGroup, bool aImmediate = false );
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@ -206,7 +206,7 @@ public:
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* Function GetConnectedItems()
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* Returns a list of items connected to a source item aItem.
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* @param aItem is the reference item to find other connected items.
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* @param aTypes allows to filter by item types.
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* @param aTypes allows one to filter by item types.
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*/
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const std::vector<BOARD_CONNECTED_ITEM*> GetConnectedItems( const BOARD_CONNECTED_ITEM* aItem,
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const KICAD_T aTypes[] ) const;
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@ -215,7 +215,7 @@ public:
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* Function GetNetItems()
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* Returns the list of items that belong to a certain net.
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* @param aNetCode is the net code.
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* @param aTypes allows to filter by item types.
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* @param aTypes allows one to filter by item types.
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*/
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const std::vector<BOARD_CONNECTED_ITEM*> GetNetItems( int aNetCode,
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const KICAD_T aTypes[] ) const;
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@ -968,7 +968,7 @@
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<property name="style"></property>
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<property name="subclass"></property>
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<property name="toolbar_pane">0</property>
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<property name="tooltip">(Highlight collisions mode only) - allows to establish a track even if is violating the DRC rules.</property>
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<property name="tooltip">(Highlight collisions mode only) - allows one to establish a track even if is violating the DRC rules.</property>
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<property name="validator_data_type"></property>
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<property name="validator_style">wxFILTER_NONE</property>
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<property name="validator_type">wxDefaultValidator</property>
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@ -294,7 +294,7 @@ public:
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/**
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* Function Translate
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* Translates net number according to the map prepared by Update() function. It
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* allows to have items stored with consecutive net codes.
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* allows one to have items stored with consecutive net codes.
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* @param aNetCode is an old net code.
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* @return Net code that follows the mapping.
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*/
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@ -114,8 +114,8 @@ public:
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/**
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* Function PlaceText()
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* Displays a dialog that allows to input text and its settings and then lets the user decide
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* where to place the text in editor.
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* Displays a dialog that allows one to input text and its settings and then
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* lets the user decide where to place the text in editor.
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*/
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int PlaceText( const TOOL_EVENT& aEvent );
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@ -182,9 +182,9 @@ private:
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/**
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* Class EDIT_LINE
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*
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* Represents a line connecting two EDIT_POINTs. That allows to move them both by dragging the
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* EDIT_POINT in the middle. As it uses references to EDIT_POINTs, all coordinates are
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* automatically synchronized.
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* Represents a line connecting two EDIT_POINTs. That allows one to move them
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* both by dragging the EDIT_POINT in the middle. As it uses references to
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* EDIT_POINTs, all coordinates are automatically synchronized.
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*/
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class EDIT_LINE : public EDIT_POINT
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{
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@ -863,8 +863,8 @@ bool POINT_EDITOR::removeCornerCondition( const SELECTION& )
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// Check if there are enough vertices so one can be removed without
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// degenerating the polygon.
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// The first condition allows to remove all corners from holes (when there
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// are only 2 vertices left, a hole is removed).
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// The first condition allows one to remove all corners from holes (when
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// there are only 2 vertices left, a hole is removed).
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if( vertexIdx.m_contour == 0 && polyset.Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour].PointCount() <= 3 )
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return false;
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@ -146,7 +146,7 @@ private:
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/**
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* Function selectPoint()
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* Selects an item pointed by the parameter aWhere. If there is more than one item at that
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* place, there is a menu displayed that allows to choose the item.
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* place, there is a menu displayed that allows one to choose the item.
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*
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* @param aWhere is the place where the item should be selected.
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* @param aOnDrag indicates whether a drag operation is being performed.
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/**
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* Function selectMultiple()
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* Handles drawing a selection box that allows to select many items at the same time.
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* Handles drawing a selection box that allows one to select many items at
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* the same time.
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*
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* @return true if the function was cancelled (i.e. CancelEvent was received).
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*/
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@ -242,8 +243,8 @@ private:
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/**
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* Function disambiguationMenu()
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* Handles the menu that allows to select one of many items in case there is more than one
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* item at the selected point (@see selectCursor()).
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* Handles the menu that allows one to select one of many items in case
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* there is more than one item at the selected point (@see selectCursor()).
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*
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* @param aItems contains list of items that are displayed to the user.
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*/
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