router: major rewrite of shove/walkaround single line placement. An attempt to fix most router blockages/non-45 stray segments and simplar stuff. Also adds a ton of debug geometry cruft.

fixes: 12258
fixes: 12067
fixes: 10807
fixes: 10632
This commit is contained in:
Tomasz Wlostowski 2022-10-27 00:35:41 +02:00
parent 70bca1b2d5
commit a0105efc0c
2 changed files with 424 additions and 239 deletions

View File

@ -116,8 +116,6 @@ bool LINE_PLACER::handleSelfIntersections()
// completely new head trace? chop off the tail
if( tail.CPoint(0) == head.CPoint(0) )
{
m_p_start = tail.CPoint( 0 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [sameP0]" ) );
m_direction = m_initial_direction;
tail.Clear();
return true;
@ -151,9 +149,6 @@ bool LINE_PLACER::handleSelfIntersections()
// from the beginning
if( n < 2 )
{
m_p_start = tail.CPoint( 0 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [self-isect1]" ) );
m_direction = m_initial_direction;
tail.Clear();
head.Clear();
@ -165,9 +160,6 @@ bool LINE_PLACER::handleSelfIntersections()
// Clip till the last tail segment before intersection.
// Set the direction to the one of this segment.
const SEG last = tail.CSegment( n - 1 );
m_p_start = last.A;
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [self-isect2]" ) );
m_direction = DIRECTION_45( last );
tail.Remove( n, -1 );
return true;
@ -193,9 +185,6 @@ bool LINE_PLACER::handlePullback()
}
else if( n == 1 )
{
m_p_start = tail.CPoint( 0 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [pullback]" ) );
tail.Clear();
return true;
}
@ -235,7 +224,6 @@ bool LINE_PLACER::handlePullback()
{
const SEG& seg = tail.CSegment( lastSegIdx );
m_direction = DIRECTION_45( seg );
m_p_start = seg.A;
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [pullback3]" ) );
}
@ -243,11 +231,10 @@ bool LINE_PLACER::handlePullback()
{
const SHAPE_ARC& arc = tail.CArcs()[tail.ArcIndex( lastSegIdx )];
m_direction = DIRECTION_45( arc );
m_p_start = arc.GetP0();
}
wxLogTrace( wxT( "PNS" ), wxT( "Placer: pullback triggered [%d] [%s %s]" ),
n, last_tail.Format().c_str(), first_head.Format().c_str() );
PNS_DBG( Dbg(), Message, wxString::Format( "Placer: pullback triggered [%d] [%s %s]",
n, last_tail.Format(), first_head.Format() ) );
// erase the last point in the tail, hoping that the next iteration will
// result with a head trace that starts with a segment following our
@ -315,12 +302,9 @@ bool LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
if( reduce_index >= 0 )
{
wxLogTrace( wxT( "PNS" ), wxT( "Placer: reducing tail: %d" ), reduce_index );
PNS_DBG( Dbg(), Message, wxString::Format( "Placer: reducing tail: %d" , reduce_index ) );
SHAPE_LINE_CHAIN reducedLine = new_direction.BuildInitialTrace( new_start, aEnd );
m_p_start = new_start;
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [reduceTail]" ) );
m_direction = new_direction;
tail.Remove( reduce_index + 1, -1 );
head.Clear();
@ -351,13 +335,13 @@ bool LINE_PLACER::mergeHead()
if( n_head < 3 )
{
wxLogTrace( wxT( "PNS" ), wxT( "Merge failed: not enough head segs." ) );
PNS_DBG( Dbg(), Message, wxT( "Merge failed: not enough head segs." ) );
return false;
}
if( n_tail && head.CPoint( 0 ) != tail.CPoint( -1 ) )
{
wxLogTrace( wxT( "PNS" ), wxT( "Merge failed: head and tail discontinuous." ) );
PNS_DBG( Dbg(), Message, wxT( "Merge failed: head and tail discontinuous." ) );
return false;
}
@ -389,12 +373,6 @@ bool LINE_PLACER::mergeHead()
tail.Simplify();
SEG last = tail.CSegment( -1 );
m_p_start = last.B;
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [mergeHead]" ) );
int lastSegIdx = tail.PointCount() - 2;
if( !tail.IsArcSegment( lastSegIdx ) )
@ -404,8 +382,8 @@ bool LINE_PLACER::mergeHead()
head.Remove( 0, -1 );
// wxLogTrace( wxT( "PNS" ), wxT( "Placer: merge %d, new direction: %s" ), n_head,
// m_direction.Format().c_str() );
PNS_DBG( Dbg(), Message, wxString::Format( "Placer: merge %d, new direction: %s" , n_head,
m_direction.Format() ) );
head.Simplify();
tail.Simplify();
@ -436,8 +414,41 @@ VECTOR2I closestProjectedPoint( const SHAPE_LINE_CHAIN& line, const VECTOR2I& p
return closest;
}
bool LINE_PLACER::clipAndCheckCollisions( VECTOR2I aP, SHAPE_LINE_CHAIN aL, SHAPE_LINE_CHAIN& aOut, int &thresholdDist )
{
SHAPE_LINE_CHAIN l( aL );
int idx = l.Split( aP );
static bool cursorDistMinimum( const SHAPE_LINE_CHAIN& aL, const VECTOR2I& aCursor, double lengthThreshold, int& theDist, VECTOR2I& aNearest )
if( idx < 0)
return false;
bool rv = true;
SHAPE_LINE_CHAIN l2 = l.Slice( 0, idx );
int dist = l2.Length();
PNS_DBG( Dbg(), AddPoint, aP, BLUE, 500000, wxString::Format( "hug-target-check-%d", idx ) );
PNS_DBG( Dbg(), AddShape, &l2, BLUE, 500000, wxT( "hug-target-line" ) );
if( dist < thresholdDist )
rv = false;
LINE ctest( m_head, l2 );
if( m_currentNode->CheckColliding( &ctest ).has_value() )
rv = false;
if( rv )
{
aOut = l2;
thresholdDist = dist;
}
return rv;
}
bool LINE_PLACER::cursorDistMinimum( const SHAPE_LINE_CHAIN& aL, const VECTOR2I& aCursor, double lengthThreshold, SHAPE_LINE_CHAIN &aOut )
{
std::vector<int> dists;
std::vector<VECTOR2I> pts;
@ -523,32 +534,48 @@ static bool cursorDistMinimum( const SHAPE_LINE_CHAIN& aL, const VECTOR2I& aCurs
// fixme: I didn't make my mind yet if local or global minimum feels better. I'm leaving both
// in the code, enabling the global one by default
minPLoc = -1;
int preferred;
if( minPLoc < 0 )
{
theDist = minDistGlob;
aNearest = pts[minPGlob];
return true;
preferred = minPGlob;
}
else
{
theDist = minDistLoc;
aNearest = pts[minPLoc];
return true;
preferred = minPLoc;
}
int thresholdDist = 0;
if( clipAndCheckCollisions( pts[preferred], aL, aOut, thresholdDist ) )
return true;
thresholdDist = 0;
SHAPE_LINE_CHAIN l( aL ), prefL;
int minDist = std::numeric_limits<int>::max();
bool ok = false;
for( int i = 0; i < pts.size() ; i++)
{
//PNS_DBG( Dbg(), AddPoint, pts[i], BLUE, 500000, wxT( "hug-target-fallback" ) );
ok |= clipAndCheckCollisions( pts[i], aL, aOut, thresholdDist );
}
return ok;
}
bool LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead )
bool LINE_PLACER::rhWalkBase( const VECTOR2I& aP, LINE& aWalkLine, int aCollisionMask,
bool& aViaOk )
{
LINE initTrack( m_head );
LINE walkFull( m_head );
LINE l1( m_head );
initTrack.RemoveVia();
walkFull.RemoveVia();
int effort = 0;
bool viaOk = false;
PNS_DBG( Dbg(), AddItem, &m_tail, GREEN, 100000, wxT( "walk-base-old-tail" ) );
PNS_DBG( Dbg(), AddItem, &m_head, BLUE, 100000, wxT( "walk-base-old-head" ) );
VECTOR2I walkP = aP;
@ -558,104 +585,169 @@ bool LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead )
walkaround.SetDebugDecorator( Dbg() );
walkaround.SetLogger( Logger() );
walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
walkaround.SetItemMask( aCollisionMask );
char name[50];
int round = 0;
do {
snprintf( name, sizeof( name ), "walk-round-%d", round );
PNS_DBG( Dbg(), BeginGroup, name, 0 );
do
{
l1.Clear();
PNS_DBG( Dbg(), BeginGroup, wxString::Format( "walk-round-%d", round ), 0 );
round++;
aViaOk = buildInitialLine( walkP, l1, round == 0 );
PNS_DBG( Dbg(), AddItem, &l1, BLUE, 20000, wxT( "walk-base-l1" ) );
PNS_DBG( Dbg(), AddPoint, l1.Via().Pos(), BLUE, 100000, wxT( "walk-base-l1-via" ) );
LINE initTrack( m_tail );
initTrack.Line().Append( l1.CLine() );
initTrack.Line().Simplify();
viaOk = buildInitialLine( walkP, initTrack, round == 0 );
double initialLength = initTrack.CLine().Length();
double hugThresholdLength = initialLength * Settings().WalkaroundHugLengthThreshold();
double hugThresholdLengthComplete =
2.0 * initialLength * Settings().WalkaroundHugLengthThreshold();
WALKAROUND::RESULT wr = walkaround.Route( initTrack );
std::optional<LINE> bestLine;
SHAPE_LINE_CHAIN l_cw = wr.lineCw.CLine();
SHAPE_LINE_CHAIN l_ccw = wr.lineCcw.CLine();
OPTIMIZER optimizer( m_currentNode );
if( wr.statusCcw == WALKAROUND::DONE || wr.statusCw == WALKAROUND::DONE )
optimizer.SetEffortLevel( OPTIMIZER::MERGE_SEGMENTS );
optimizer.SetCollisionMask( aCollisionMask );
int len_cw = wr.statusCw != WALKAROUND::STUCK ? wr.lineCw.CLine().Length()
: std::numeric_limits<int>::max();
int len_ccw = wr.statusCcw != WALKAROUND::STUCK ? wr.lineCcw.CLine().Length()
: std::numeric_limits<int>::max();
if( wr.statusCw == WALKAROUND::DONE )
{
int len_cw = wr.statusCw == WALKAROUND::DONE ? l_cw.Length() : INT_MAX;
int len_ccw = wr.statusCcw == WALKAROUND::DONE ? l_ccw.Length() : INT_MAX;
PNS_DBG( Dbg(), AddItem, &wr.lineCw, BLUE, 20000, wxT( "wf-result-cw-preopt" ) );
LINE tmpHead, tmpTail;
PNS_DBG( Dbg(), AddItem, &wr.lineCw, CYAN, 10000, wxT( "wf-result-cw" ) );
PNS_DBG( Dbg(), AddItem, &wr.lineCcw, BLUE, 20000, wxT( "wf-result-ccw" ) );
int bestLength = len_cw < len_ccw ? len_cw : len_ccw;
if( bestLength > hugThresholdLength )
if( splitHeadTail( wr.lineCw, m_tail, tmpHead, tmpTail ) )
{
wr.statusCw = WALKAROUND::ALMOST_DONE;
wr.statusCcw = WALKAROUND::ALMOST_DONE;
optimizer.Optimize( &tmpHead );
wr.lineCw.SetShape( tmpTail.CLine () );
wr.lineCw.Line().Append( tmpHead.CLine( ) );
}
SHAPE_LINE_CHAIN& bestLine = len_cw < len_ccw ? l_cw : l_ccw;
walkFull.SetShape( bestLine );
PNS_DBG( Dbg(), AddItem, &wr.lineCw, RED, 20000, wxT( "wf-result-cw-postopt" ) );
len_cw = wr.lineCw.CLine().Length();
bestLine = wr.lineCw;
}
if( wr.statusCcw == WALKAROUND::ALMOST_DONE || wr.statusCw == WALKAROUND::ALMOST_DONE )
if( wr.statusCcw == WALKAROUND::DONE )
{
bool valid_cw = false, valid_ccw = false;
VECTOR2I p_cw, p_ccw;
int dist_ccw = 0, dist_cw = 0;
PNS_DBG( Dbg(), AddItem, &wr.lineCcw, BLUE, 20000, wxT( "wf-result-ccw-preopt" ) );
if( wr.statusCcw == WALKAROUND::ALMOST_DONE )
LINE tmpHead, tmpTail;
if( splitHeadTail( wr.lineCw, m_tail, tmpHead, tmpTail ) )
{
valid_ccw = cursorDistMinimum( l_ccw, aP, hugThresholdLength, dist_ccw, p_ccw );
optimizer.Optimize( &tmpHead );
wr.lineCw.SetShape( tmpTail.CLine () );
wr.lineCw.Line().Append( tmpHead.CLine( ) );
}
if( valid_ccw )
PNS_DBG( Dbg(), AddItem, &wr.lineCcw, RED, 20000, wxT( "wf-result-ccw-postopt" ) );
len_ccw = wr.lineCcw.CLine().Length();
if( len_ccw < len_cw )
{
int idx_ccw = l_ccw.Split( p_ccw );
l_ccw = l_ccw.Slice( 0, idx_ccw );
PNS_DBG( Dbg(), AddPoint, p_ccw, BLUE, 500000, wxT( "hug-target-ccw" ) );
PNS_DBG( Dbg(), AddShape, &l_ccw, MAGENTA, 200000, wxT( "wh-result-ccw" ) );
bestLine = wr.lineCcw;
}
}
if( wr.statusCw == WALKAROUND::ALMOST_DONE )
{
valid_cw = cursorDistMinimum( l_cw, aP, hugThresholdLength, dist_cw, p_cw );
int bestLength = len_cw < len_ccw ? len_cw : len_ccw;
if( valid_cw )
if( bestLength < hugThresholdLengthComplete && bestLine.has_value() )
{
walkFull.SetShape( bestLine->CLine() );
walkP = walkFull.CLine().CPoint(-1);
PNS_DBGN( Dbg(), EndGroup );
continue;
}
bool validCw = false;
bool validCcw = false;
int distCcw = std::numeric_limits<int>::max();
int distCw = std::numeric_limits<int>::max();
SHAPE_LINE_CHAIN l_cw, l_ccw;
if( wr.statusCw != WALKAROUND::STUCK )
{
int idx_cw = l_cw.Split( p_cw );
l_cw = l_cw.Slice( 0, idx_cw );
PNS_DBG( Dbg(), AddPoint, p_cw, YELLOW, 500000, wxT( "hug-target-cw" ) );
PNS_DBG( Dbg(), AddShape, &l_cw, BLUE, 200000, wxT( "wh-result-cw" ) );
validCw = cursorDistMinimum( wr.lineCw.CLine(), aP, hugThresholdLength, l_cw );
if( validCw )
{
distCw = ( aP - l_cw.CPoint( -1 ) ).EuclideanNorm();
}
PNS_DBG( Dbg(), AddShape, &l_cw, MAGENTA, 200000,
wxString::Format( "wh-result-cw %s",
validCw ? "non-colliding" : "colliding" ) );
}
if( dist_cw < dist_ccw && valid_cw )
if( wr.statusCcw != WALKAROUND::STUCK )
{
validCcw = cursorDistMinimum( wr.lineCcw.CLine(), aP, hugThresholdLength, l_ccw );
if( validCcw )
{
distCcw = ( aP - l_ccw.CPoint( -1 ) ).EuclideanNorm();
}
PNS_DBG( Dbg(), AddShape, &l_ccw, MAGENTA, 200000,
wxString::Format( "wh-result-ccw %s",
validCcw ? "non-colliding" : "colliding" ) );
}
if( distCw < distCcw && validCw )
{
walkFull.SetShape( l_cw );
walkP = p_cw;
walkP = l_cw.CPoint(-1);
}
else if ( valid_ccw )
else if( validCcw )
{
walkFull.SetShape( l_ccw );
walkP = p_ccw;
walkP = l_ccw.CPoint(-1);
}
else
{
PNS_DBGN( Dbg(), EndGroup );
return false;
}
}
else if ( wr.statusCcw == WALKAROUND::STUCK || wr.statusCw == WALKAROUND::STUCK )
{
PNS_DBGN( Dbg(), EndGroup );
return false;
}
PNS_DBGN( Dbg(), EndGroup );
round++;
} while( round < 2 && m_placingVia );
if( l1.EndsWithVia() )
{
VIA v ( l1.Via() );
v.SetPos( walkFull.CPoint( -1 ) );
walkFull.AppendVia( v );
}
PNS_DBG( Dbg(), AddItem, &walkFull, GREEN, 200000, wxT( "walk-full" ) );
PNS_DBG( Dbg(), AddPoint, walkFull.Via().Pos(), GREEN, 200000, wxString::Format( "walk-via ok %d", aViaOk?1:0 ) );
aWalkLine = walkFull;
return true;
}
bool LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail )
{
LINE walkFull;
int effort = 0;
bool viaOk = false;
if( ! rhWalkBase( aP, walkFull, ITEM::ANY_T, viaOk ) )
return false;
switch( Settings().OptimizerEffort() )
{
@ -679,25 +771,46 @@ bool LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead )
effort |= OPTIMIZER::SMART_PADS;
}
if( m_placingVia && viaOk )
{
walkFull.AppendVia( makeVia( walkFull.CPoint( -1 ) ) );
}
OPTIMIZER::Optimize( &walkFull, effort, m_currentNode );
if( m_currentNode->CheckColliding( &walkFull ) )
{
PNS_DBG( Dbg(), AddItem, &walkFull, GREEN, 100000, wxString::Format( "collision check fail" ) );
return false;
}
aNewHead = walkFull;
// OK, this deserves a bit of explanation. We used to calculate the walk path for the head only,
// but then the clearance epsilon was added, with the intent of improving collision resolution robustness
// (now a hull or a walk/shove line cannot collide with the 'owner' of the hull under any circumstances).
// This, however, introduced a subtle bug. For a row/column/any other 'regular' arrangement
// of overlapping hulls (think of pads of a SOP/SOIC chip or a regular via grid), walking around may
// produce a new 'head' that is not considered colliding (due to the clearance epsilon), but with
// its start point inside one of the subsequent hulls to process.
// We can't have head[0] inside any hull for the algorithm to work - therefore, we now consider the entire
// 'tail+head' trace when walking around and in case of success, reconstruct the
// 'head' and 'tail' by splitting the walk line at a point that is as close as possible to the original
// head[0], but not inside any obstacle hull.
//
// EXECUTIVE SUMMARY: asinine heuristic to make the router get stuck much less often.
if( ! splitHeadTail( walkFull, m_tail, aNewHead, aNewTail ) )
return false;
if( m_placingVia && viaOk )
{
PNS_DBG( Dbg(), AddPoint, aNewHead.CPoint(-1), RED, 1000000, wxString::Format( "VIA" ) );
aNewHead.AppendVia( makeVia( aNewHead.CPoint( -1 ) ) );
}
OPTIMIZER::Optimize( &aNewHead, effort, m_currentNode );
PNS_DBG( Dbg(), AddItem, &aNewHead, GREEN, 100000, wxString::Format( "walk-new-head" ) );
PNS_DBG( Dbg(), AddItem, &aNewTail, BLUE, 100000, wxT( "walk-new-tail" ) );
return true;
}
bool LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead )
bool LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail )
{
buildInitialLine( aP, m_head );
m_head.SetBlockingObstacle( nullptr );
@ -738,127 +851,178 @@ bool LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead )
#endif
aNewHead = m_head;
aNewTail = m_tail;
return true;
}
bool LINE_PLACER::rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead )
bool LINE_PLACER::splitHeadTail( const LINE& aNewLine, const LINE& aOldTail, LINE& aNewHead,
LINE& aNewTail )
{
LINE initTrack( m_head );
LINE walkSolids, l2;
LINE newTail( aOldTail );
LINE newHead( aOldTail );
LINE l2( aNewLine );
bool viaOk = buildInitialLine( aP, initTrack );
newTail.RemoveVia();
newHead.Clear();
int i;
bool found = false;
int n = l2.PointCount();
if( n > 1 && aOldTail.PointCount() > 1 )
{
if( l2.CLine().PointOnEdge( aOldTail.CPoint( -1 ) ) )
{
l2.Line().Split( aOldTail.CPoint( -1 ) );
}
for( i = 0; i < aOldTail.PointCount(); i++ )
{
if( l2.CLine().Find( aOldTail.CPoint( i ) ) < 0 )
{
found = true;
break;
}
}
if( !found )
i--;
newHead.Clear();
if( i == 0 )
{
newTail.Clear();
}
else
{
newTail.SetShape( l2.CLine().Slice( 0, i ) );
}
newHead.SetShape( l2.CLine().Slice( i, -1 ) );
}
else
{
newTail.Clear();
newHead = l2;
}
PNS_DBG( Dbg(), AddItem, &newHead, BLUE, 500000, wxT( "head-post-split" ) );
aNewHead = newHead;
aNewTail = newTail;
return true;
}
bool LINE_PLACER::rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail )
{
LINE walkSolids;
bool viaOk = false;
if( ! rhWalkBase( aP, walkSolids, ITEM::SOLID_T, viaOk ) )
return false;
m_currentNode = m_shove->CurrentNode();
m_shove->SetLogger( Logger() );
m_shove->SetDebugDecorator( Dbg() );
OPTIMIZER optimizer( m_currentNode );
WALKAROUND walkaround( m_currentNode, Router() );
walkaround.SetSolidsOnly( true );
walkaround.SetIterationLimit( 10 );
walkaround.SetDebugDecorator( Dbg() );
walkaround.SetLogger( Logger() );
WALKAROUND::WALKAROUND_STATUS stat_solids = walkaround.Route( initTrack, walkSolids );
optimizer.SetEffortLevel( OPTIMIZER::MERGE_SEGMENTS );
optimizer.SetCollisionMask( ITEM::SOLID_T );
optimizer.Optimize( &walkSolids );
if( stat_solids == WALKAROUND::DONE )
l2 = walkSolids;
else
l2 = initTrack.ClipToNearestObstacle( m_shove->CurrentNode() );
LINE l( m_tail );
l.Line().Append( l2.CLine() );
l.Line().Simplify();
if( l.PointCount() == 0 || l2.PointCount() == 0 )
{
aNewHead = m_head;
return false;
}
if( m_placingVia && viaOk )
{
VIA v1( makeVia( l.CPoint( -1 ) ) );
VIA v2( makeVia( l2.CPoint( -1 ) ) );
l.AppendVia( v1 );
l2.AppendVia( v2 );
}
l.Line().Simplify();
// in certain, uncommon cases there may be loops in the head+tail, In such case, we don't
// shove to avoid screwing up the database.
if( l.HasLoops() )
{
aNewHead = m_head;
return false;
}
if( m_endItem )
{
// Make sure the springback algorithm won't erase the NODE that owns m_endItem.
m_shove->SetSpringbackDoNotTouchNode( m_endItem->Owner() );
}
SHOVE::SHOVE_STATUS status = m_shove->ShoveLines( l );
LINE newHead( walkSolids );
if( walkSolids.EndsWithVia() )
{
PNS_DBG( Dbg(), AddPoint, newHead.Via().Pos(), RED, 1000000, wxString::Format( "SVIA [%d]", viaOk?1:0 ) );
}
if( m_placingVia && viaOk )
{
newHead.AppendVia( makeVia( newHead.CPoint( -1 ) ) );
PNS_DBG( Dbg(), AddPoint, newHead.Via().Pos(), GREEN, 1000000, "shove-new-via" );
}
SHOVE::SHOVE_STATUS status = m_shove->ShoveLines( newHead );
m_currentNode = m_shove->CurrentNode();
int effort = 0;
switch( Settings().OptimizerEffort() )
{
case OE_LOW:
effort = 0;
break;
case OE_MEDIUM:
case OE_FULL:
effort = OPTIMIZER::MERGE_SEGMENTS;
break;
}
DIRECTION_45::CORNER_MODE cornerMode = Settings().GetCornerMode();
// Smart Pads is incompatible with 90-degree mode for now
if( Settings().SmartPads()
&& ( cornerMode == DIRECTION_45::MITERED_45 || cornerMode == DIRECTION_45::ROUNDED_45 )
&& !m_mouseTrailTracer.IsManuallyForced() )
{
effort |= OPTIMIZER::SMART_PADS;
}
if( status == SHOVE::SH_OK || status == SHOVE::SH_HEAD_MODIFIED )
{
if( status == SHOVE::SH_HEAD_MODIFIED )
l2 = m_shove->NewHead();
newHead = m_shove->NewHead();
optimizer.SetWorld( m_currentNode );
OPTIMIZER optimizer( m_currentNode );
int effortLevel = OPTIMIZER::MERGE_OBTUSE;
PNS_DBG( Dbg(), AddPoint, newHead.Via().Pos(), GREEN, 1000000, "shove-via-preopt" );
PNS_DBG( Dbg(), AddPoint, newHead.Via().Pos(), GREEN, 1000000, "shove-via-postopt" );
if( Settings().SmartPads() && !m_mouseTrailTracer.IsManuallyForced() )
effortLevel = OPTIMIZER::SMART_PADS;
if( ! splitHeadTail( newHead, m_tail, aNewHead, aNewTail ) )
return false;
optimizer.SetEffortLevel( effortLevel );
if( newHead.EndsWithVia() )
{
aNewHead.AppendVia( newHead.Via() );
}
optimizer.SetEffortLevel( effort );
optimizer.SetCollisionMask( ITEM::ANY_T );
optimizer.Optimize( &l2 );
aNewHead = l2;
optimizer.Optimize( &aNewHead );
return true;
}
else
{
walkaround.SetWorld( m_currentNode );
walkaround.SetSolidsOnly( false );
walkaround.SetIterationLimit( 10 );
walkaround.Route( initTrack, l2 );
aNewHead = l2.ClipToNearestObstacle( m_shove->CurrentNode() );
return false;
return rhWalkOnly( aP, aNewHead, aNewTail );
}
return false;
}
bool LINE_PLACER::routeHead( const VECTOR2I& aP, LINE& aNewHead )
bool LINE_PLACER::routeHead( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail )
{
switch( Settings().Mode() )
{
case RM_MarkObstacles:
return rhMarkObstacles( aP, aNewHead );
return rhMarkObstacles( aP, aNewHead, aNewTail );
case RM_Walkaround:
return rhWalkOnly( aP, aNewHead );
return rhWalkOnly( aP, aNewHead, aNewTail );
case RM_Shove:
return rhShoveOnly( aP, aNewHead );
return rhShoveOnly( aP, aNewHead, aNewTail );
default:
break;
}
@ -881,10 +1045,6 @@ bool LINE_PLACER::optimizeTailHeadTransition()
return false;
m_head = linetmp;
m_p_start = linetmp.CLine().CPoint( 0 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [optFanoutCleanup]" ) );
m_direction = DIRECTION_45( linetmp.CSegment( 0 ) );
m_tail.Line().Clear();
@ -928,10 +1088,6 @@ bool LINE_PLACER::optimizeTailHeadTransition()
tail.Replace( -threshold, -1, new_head.CLine() );
tail.Simplify();
m_p_start = new_head.CLine().CPoint( -1 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [opt-tail-head]" ) );
m_direction = DIRECTION_45( new_head.CSegment( -1 ) );
return true;
@ -940,6 +1096,17 @@ bool LINE_PLACER::optimizeTailHeadTransition()
return false;
}
void LINE_PLACER::updatePStart( const LINE& tail )
{
if( tail.CLine().PointCount() )
{
m_p_start = tail.CLine().CPoint(-1);
}
else
{
m_p_start = m_currentStart;
}
}
void LINE_PLACER::routeStep( const VECTOR2I& aP )
{
@ -948,12 +1115,11 @@ void LINE_PLACER::routeStep( const VECTOR2I& aP )
int i, n_iter = 1;
LINE new_head;
wxLogTrace( wxT( "PNS" ), wxT( "routeStep: direction: %s head: %d, tail: %d shapes" ),
m_direction.Format().c_str(),
PNS_DBG( Dbg(), Message, wxString::Format( "routeStep: direction: %s head: %d, tail: %d shapes" ,
m_direction.Format(),
m_head.ShapeCount(),
m_tail.ShapeCount() );
m_tail.ShapeCount() ) );
PNS_DBG( Dbg(), BeginGroup, wxT( "route-step" ), 0 );
@ -962,6 +1128,10 @@ void LINE_PLACER::routeStep( const VECTOR2I& aP )
for( i = 0; i < n_iter; i++ )
{
LINE prevTail( m_tail );
LINE prevHead( m_head );
LINE newHead, newTail;
if( !go_back && Settings().FollowMouse() )
reduceTail( aP );
@ -970,17 +1140,26 @@ void LINE_PLACER::routeStep( const VECTOR2I& aP )
go_back = false;
if( !routeHead( aP, new_head ) )
updatePStart( m_tail );
if( !routeHead( aP, newHead, newTail ) )
{
m_tail = prevTail;
m_head = prevHead;
fail = true;
}
PNS_DBG( Dbg(), AddItem, &new_head, LIGHTGREEN, 100000, wxString::Format( "new_head [fail: %d]", fail?1:0 ) );
updatePStart( m_tail );
PNS_DBG( Dbg(), AddItem, &newHead, LIGHTGREEN, 100000, wxString::Format( "new_head [fail: %d]", fail?1:0 ) );
if( fail )
break;
m_head = new_head;
PNS_DBG( Dbg(), Message, wxString::Format( "N VIA H %d T %d\n", m_head.EndsWithVia() ? 1 : 0, m_tail.EndsWithVia() ? 1 : 0 ) );
m_head = newHead;
m_tail = newTail;
if( handleSelfIntersections() )
{
@ -988,46 +1167,24 @@ void LINE_PLACER::routeStep( const VECTOR2I& aP )
go_back = true;
}
PNS_DBG( Dbg(), Message, wxString::Format( "SI VIA H %d T %d\n", m_head.EndsWithVia() ? 1 : 0, m_tail.EndsWithVia() ? 1 : 0 ) );
PNS_DBG( Dbg(), AddItem, &m_tail, WHITE, 10000, wxT( "tail-after-si" ) );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 10000, wxT( "head-after-si" ) );
if( !go_back && handlePullback() )
{
n_iter++;
m_head.Clear();
go_back = true;
}
PNS_DBG( Dbg(), Message, wxString::Format( "PB VIA H %d T %d\n", m_head.EndsWithVia() ? 1 : 0, m_tail.EndsWithVia() ? 1 : 0 ) );
PNS_DBG( Dbg(), AddItem, &m_tail, WHITE, 100000, wxT( "tail-after-pb" ) );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 100000, wxT( "head-after-pb" ) );
}
if( fail )
{
PNS_DBG( Dbg(), Message, "routeStep failed" );
if( m_last_head.PointCount() > 0 )
{
m_head = m_last_head;
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 100000, "head-before-re-route" );
VECTOR2I lastValidRoutePoint = m_head.CPoint( m_head.PointCount() - 1 );
// Re-route, so the shove state gets reverted
if( !routeHead( lastValidRoutePoint, m_head ) )
PNS_DBG( Dbg(), Message, "****Unable to recover.***** Route head failed, second time" );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 100000, "head-after-re-route" );
}
else
{
m_head.RemoveVia();
m_head.Clear();
}
}
else
{
m_last_head = m_head;
}
if( !fail && Settings().FollowMouse() )
{
@ -1036,13 +1193,19 @@ void LINE_PLACER::routeStep( const VECTOR2I& aP )
if( !optimizeTailHeadTransition() )
{
PNS_DBG( Dbg(), Message, wxString::Format( "PreM VIA H %d T %d\n", m_head.EndsWithVia() ? 1 : 0, m_tail.EndsWithVia() ? 1 : 0 ) );
mergeHead();
PNS_DBG( Dbg(), Message, wxString::Format( "PostM VIA H %d T %d\n", m_head.EndsWithVia() ? 1 : 0, m_tail.EndsWithVia() ? 1 : 0 ) );
}
PNS_DBG( Dbg(), AddItem, &m_tail, WHITE, 100000, wxT( "tail-post-merge" ) );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 100000, wxT( "head-post-merge" ) );
}
m_last_p_end = aP;
PNS_DBGN( Dbg(), EndGroup );
}
@ -1060,15 +1223,17 @@ bool LINE_PLACER::route( const VECTOR2I& aP )
const LINE LINE_PLACER::Trace() const
{
SHAPE_LINE_CHAIN l( m_tail.CLine() );
l.Append( m_head.CLine() );
l.Simplify();
LINE tmp( m_head );
tmp.SetShape( m_tail.CLine() );
tmp.Line().Append( m_head.CLine() );
tmp.SetShape( l );
PNS_DBG( Dbg(), AddItem, &m_tail, GREEN, 100000, wxT( "tmp-tail" ) );
PNS_DBG( Dbg(), AddItem, &m_head, LIGHTGREEN, 100000, wxT( "tmp-head" ) );
tmp.Line().Simplify();
return tmp;
}
@ -1144,10 +1309,8 @@ bool LINE_PLACER::SetLayer( int aLayer )
m_mouseTrailTracer.Clear();
m_head.Line().Clear();
m_tail.Line().Clear();
m_last_head.Line().Clear();
m_head.RemoveVia();
m_tail.RemoveVia();
m_last_head.RemoveVia();
m_head.SetLayer( m_currentLayer );
m_tail.SetLayer( m_currentLayer );
Move( m_currentEnd, nullptr );
@ -1197,8 +1360,8 @@ bool LINE_PLACER::Start( const VECTOR2I& aP, ITEM* aStartItem )
initialDir = DIRECTION_45( static_cast<DIRECTION_45::Directions>( int( angle ) ) );
}
wxLogTrace( wxT( "PNS" ), wxT( "Posture: init %s, last seg %s" ),
initialDir.Format(), lastSegDir.Format() );
PNS_DBG( Dbg(), Message, wxString::Format( "Posture: init %s, last seg %s",
initialDir.Format(), lastSegDir.Format() ) );
m_mouseTrailTracer.Clear();
m_mouseTrailTracer.AddTrailPoint( aP );
@ -1234,6 +1397,7 @@ void LINE_PLACER::initPlacement()
m_head.RemoveVia();
m_tail.RemoveVia();
m_last_p_end.reset();
m_p_start = m_currentStart;
m_direction = m_initial_direction;
@ -1596,7 +1760,7 @@ void LINE_PLACER::removeLoops( NODE* aNode, LINE& aLatest )
}
}
wxLogTrace( wxT( "PNS" ), wxT( "total segs removed: %d/%d" ), removedCount, total );
PNS_DBG( Dbg(), Message, wxString::Format( "total segs removed: %d/%d", removedCount, total ) );
}
for( LINKED_ITEM* s : toErase )
@ -1741,9 +1905,9 @@ bool LINE_PLACER::buildInitialLine( const VECTOR2I& aP, LINE& aHead, bool aForce
SHAPE_LINE_CHAIN l;
DIRECTION_45 guessedDir = m_mouseTrailTracer.GetPosture( aP );
wxLogTrace( wxT( "PNS" ),
wxT( "buildInitialLine: m_direction %s, guessedDir %s, tail points %d" ),
m_direction.Format(), guessedDir.Format(), m_tail.PointCount() );
PNS_DBG( Dbg(), Message,
wxString::Format( "buildInitialLine: m_direction %s, guessedDir %s, tail points %d",
m_direction.Format(), guessedDir.Format(), m_tail.PointCount() ) );
DIRECTION_45::CORNER_MODE cornerMode = Settings().GetCornerMode();
// Rounded corners don't make sense when routing orthogonally (single track at a time)
@ -1798,19 +1962,33 @@ bool LINE_PLACER::buildInitialLine( const VECTOR2I& aP, LINE& aHead, bool aForce
return true;
}
const int collMask = ( Settings().Mode() == RM_Walkaround ) ? ITEM::ANY_T : ITEM::SOLID_T;
const int iterLimit = Settings().ViaForcePropIterationLimit();
for( int attempt = 0; attempt < 2; attempt++)
{
VECTOR2I lead = aP - m_p_start;
VECTOR2I force;
VECTOR2I lead = aP - m_p_start;
bool solidsOnly = ( Settings().Mode() != RM_Walkaround );
if( attempt == 1 && m_last_p_end.has_value() )
{
lead = aP - m_last_p_end.value();
}
if( v.PushoutForce( m_currentNode, lead, force, solidsOnly, 40 ) )
if( v.PushoutForce( m_currentNode, lead, force, collMask, iterLimit ) )
{
SHAPE_LINE_CHAIN line =
guessedDir.BuildInitialTrace( m_p_start, aP + force, false, cornerMode );
aHead = LINE( aHead, line );
v.SetPos( v.Pos() + force );
aHead.AppendVia( v );
PNS_DBG( Dbg(), AddPoint, v.Pos(), GREEN, 1000000, "via-force-coll-2" );
return true;
}
}
return false; // via placement unsuccessful

View File

@ -34,6 +34,7 @@
#include "pns_placement_algo.h"
#include "pns_sizes_settings.h"
#include "pns_via.h"
#include "pns_walkaround.h"
namespace PNS {
@ -75,7 +76,6 @@ private:
};
/**
* Single track placement algorithm. Interactively routes a track.
* Applies shove and walkaround algorithms when needed.
@ -305,7 +305,7 @@ private:
* colliding solid or non-movable items. Movable segments are ignored, as they'll be
* handled later by the shove algorithm.
*/
bool routeHead( const VECTOR2I& aP, LINE& aNewHead );
bool routeHead( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail );
/**
* Perform a single routing algorithm step, for the end point \a aP.
@ -316,13 +316,21 @@ private:
void routeStep( const VECTOR2I& aP );
///< Route step walk around mode.
bool rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead );
bool rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail );
bool rhWalkBase( const VECTOR2I& aP, LINE& aWalkLine, int aCollisionMask, bool& aViaOk );
bool splitHeadTail( const LINE& aNewLine, const LINE& aOldTail, LINE& aNewHead, LINE& aNewTail );
bool cursorDistMinimum( const SHAPE_LINE_CHAIN& aL, const VECTOR2I& aCursor, double lengthThreshold, SHAPE_LINE_CHAIN& aOut );
bool clipAndCheckCollisions( VECTOR2I aP, SHAPE_LINE_CHAIN aL, SHAPE_LINE_CHAIN& aOut, int &thresholdDist );
void updatePStart( const LINE& tail );
//bool rhPostSplitHeadTail( )
///< Route step shove mode.
bool rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead );
bool rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail );
///< Route step mark obstacles mode.
bool rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead );
bool rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail );
const VIA makeVia( const VECTOR2I& aP );
@ -335,13 +343,12 @@ private:
LINE m_head; ///< the volatile part of the track from the previously
///< analyzed point to the current routing destination
LINE m_last_head; ///< Most recent successful (non-colliding) head
LINE m_tail; ///< routing "tail": part of the track that has been already
///< fixed due to collisions with obstacles
NODE* m_world; ///< pointer to world to search colliding items
VECTOR2I m_p_start; ///< current routing start (end of tail, beginning of head)
std::optional<VECTOR2I> m_last_p_end;
std::unique_ptr<SHOVE> m_shove; ///< The shove engine