Make VRML use board edge bounding box for parity with step
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15472
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@ -195,9 +195,8 @@ void PCB_EDIT_FRAME::OnExportIDF3( wxCommandEvent& event )
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if( dlg.GetAutoAdjustOffset() )
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if( dlg.GetAutoAdjustOffset() )
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{
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{
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BOX2I bbox = GetBoard()->GetBoardEdgesBoundingBox();
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BOX2I bbox = GetBoard()->GetBoardEdgesBoundingBox();
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aXRef = pcbIUScale.IUTomm( bbox.GetCenter().x );
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aXRef = bbox.Centre().x * pcbIUScale.MM_PER_IU;
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aYRef = pcbIUScale.IUTomm( bbox.GetCenter().y );
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aYRef = bbox.Centre().y * pcbIUScale.MM_PER_IU;
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}
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}
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else
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else
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{
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{
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@ -230,10 +230,9 @@ void PCB_EDIT_FRAME::OnExportVRML( wxCommandEvent& event )
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if( dlg.GetOriginChoice() == 1 )
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if( dlg.GetOriginChoice() == 1 )
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{
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{
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// Origin = board center:
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// Origin = board center:
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BOARD* pcb = GetBoard();
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BOX2I bbox = GetBoard()->GetBoardEdgesBoundingBox();
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VECTOR2I center = pcb->GetBoundingBox().GetCenter();
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aXRef = pcbIUScale.IUTomm( bbox.GetCenter().x );
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aXRef = pcbIUScale.IUTomm( center.x );
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aYRef = pcbIUScale.IUTomm( bbox.GetCenter().y );
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aYRef = pcbIUScale.IUTomm( center.y );
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}
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}
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double scale = scaleList[dlg.GetUnits()]; // final scale export
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double scale = scaleList[dlg.GetUnits()]; // final scale export
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