Hook up EE_GRID_HELPER to some more tools.
Also implements EE_GRID_HELPER layers so that connectable things snap to connectable things and graphics snap to graphics. Fixes https://gitlab.com/kicad/code/kicad/issues/5641
This commit is contained in:
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e79df4a3ed
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a19028a396
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@ -75,4 +75,7 @@
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///< The intersheets references suffix string
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#define DEFAULT_IREF_SUFFIX "]"
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///< Radius of snap "gravity well"
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#define SNAP_RANGE 55
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#endif
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@ -23,6 +23,15 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* EE_GRID_HELPER
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*
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* A helper class for doing grid and object snapping.
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*
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* It shares its roots with PCBNew's GRID_HELPER, but uses the layers architecture to split
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* connectable items from graphic items.
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*/
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#include <functional>
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using namespace std::placeholders;
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@ -174,7 +183,8 @@ VECTOR2I EE_GRID_HELPER::AlignToWire( const VECTOR2I& aPoint, const SEG& aSeg )
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return nearest;
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}
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VECTOR2I EE_GRID_HELPER::BestDragOrigin( const VECTOR2I &aMousePos, const EE_SELECTION& aItems )
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VECTOR2I EE_GRID_HELPER::BestDragOrigin( const VECTOR2I &aMousePos, int aLayer,
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const EE_SELECTION& aItems )
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{
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clearAnchors();
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@ -184,9 +194,9 @@ VECTOR2I EE_GRID_HELPER::BestDragOrigin( const VECTOR2I &aMousePos, const EE_SEL
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double worldScale = m_toolMgr->GetView()->GetGAL()->GetWorldScale();
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double lineSnapMinCornerDistance = 50.0 / worldScale;
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ANCHOR* nearestOutline = nearestAnchor( aMousePos, OUTLINE, LSET::AllLayersMask() );
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ANCHOR* nearestCorner = nearestAnchor( aMousePos, CORNER, LSET::AllLayersMask() );
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ANCHOR* nearestOrigin = nearestAnchor( aMousePos, ORIGIN, LSET::AllLayersMask() );
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ANCHOR* nearestOutline = nearestAnchor( aMousePos, OUTLINE, aLayer );
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ANCHOR* nearestCorner = nearestAnchor( aMousePos, CORNER, aLayer );
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ANCHOR* nearestOrigin = nearestAnchor( aMousePos, ORIGIN, aLayer );
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ANCHOR* best = NULL;
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double minDist = std::numeric_limits<double>::max();
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@ -245,20 +255,20 @@ std::set<SCH_ITEM*> EE_GRID_HELPER::queryVisible( const BOX2I& aArea,
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}
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VECTOR2I EE_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, SCH_ITEM* aDraggedItem )
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VECTOR2I EE_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, int aLayer, SCH_ITEM* aSkip )
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{
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EE_SELECTION draggedItems;
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draggedItems.Add( aDraggedItem );
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EE_SELECTION skipItems;
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skipItems.Add( aSkip );
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return BestSnapAnchor( aOrigin, LSET::AllLayersMask(), draggedItems );
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return BestSnapAnchor( aOrigin, aLayer, skipItems );
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}
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VECTOR2I EE_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, const LSET& aLayers,
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VECTOR2I EE_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, int aLayer,
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const EE_SELECTION& aSkip )
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{
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int snapDist = GetGrid().x;
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int snapRange = snapDist;
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int snapRange = SNAP_RANGE * IU_PER_MILS;
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BOX2I bb( VECTOR2I( aOrigin.x - snapRange / 2, aOrigin.y - snapRange / 2 ),
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VECTOR2I( snapRange, snapRange ) );
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@ -268,7 +278,7 @@ VECTOR2I EE_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, const LSET& aL
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for( SCH_ITEM* item : queryVisible( bb, aSkip ) )
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computeAnchors( item, aOrigin );
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ANCHOR* nearest = nearestAnchor( aOrigin, SNAPPABLE, aLayers );
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ANCHOR* nearest = nearestAnchor( aOrigin, SNAPPABLE, aLayer );
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VECTOR2I nearestGrid = m_enableGrid ? Align( aOrigin ) : aOrigin;
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if( nearest )
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@ -358,7 +368,7 @@ void EE_GRID_HELPER::computeAnchors( SCH_ITEM* aItem, const VECTOR2I& aRefPos, b
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{
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std::vector<wxPoint> pts = aItem->GetConnectionPoints();
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for( auto pt : pts )
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for( const wxPoint& pt : pts )
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addAnchor( VECTOR2I( pt ), SNAPPABLE | CORNER, aItem );
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break;
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@ -371,7 +381,7 @@ void EE_GRID_HELPER::computeAnchors( SCH_ITEM* aItem, const VECTOR2I& aRefPos, b
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EE_GRID_HELPER::ANCHOR* EE_GRID_HELPER::nearestAnchor( const VECTOR2I& aPos, int aFlags,
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LSET aMatchLayers )
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int aMatchLayer )
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{
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double minDist = std::numeric_limits<double>::max();
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ANCHOR* best = NULL;
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@ -381,6 +391,11 @@ EE_GRID_HELPER::ANCHOR* EE_GRID_HELPER::nearestAnchor( const VECTOR2I& aPos, int
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if( ( aFlags & a.flags ) != aFlags )
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continue;
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if( aMatchLayer == LAYER_CONNECTABLE && !a.item->IsConnectable() )
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continue;
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else if( aMatchLayer == LAYER_GRAPHICS && a.item->IsConnectable() )
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continue;
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double dist = a.Distance( aPos );
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if( dist < minDist )
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@ -23,6 +23,15 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* EE_GRID_HELPER
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*
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* A helper class for doing grid and object snapping.
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*
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* It shares its roots with PCBNew's GRID_HELPER, but uses the layers architecture to split
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* connectable items from graphic items.
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*/
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#ifndef __GRID_HELPER_H
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#define __GRID_HELPER_H
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class SCH_ITEM;
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class SEG;
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class EE_GRID_HELPER {
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enum EE_GRID_HELPER_LAYERS : int
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{
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LAYER_ANY = SCH_LAYER_ID_END + 1,
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LAYER_CONNECTABLE,
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LAYER_GRAPHICS
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};
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class EE_GRID_HELPER
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{
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public:
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EE_GRID_HELPER( TOOL_MANAGER* aToolMgr );
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VECTOR2I AlignToWire( const VECTOR2I& aPoint, const SEG& aSeg );
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VECTOR2I BestDragOrigin( const VECTOR2I& aMousePos, const EE_SELECTION& aItems );
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VECTOR2I BestDragOrigin( const VECTOR2I& aMousePos, int aLayer, const EE_SELECTION& aItems );
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VECTOR2I BestSnapAnchor( const VECTOR2I& aOrigin, SCH_ITEM* aDraggedItem );
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VECTOR2I BestSnapAnchor( const VECTOR2I& aOrigin, const LSET& aLayers,
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const EE_SELECTION& aSkip = {} );
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VECTOR2I BestSnapAnchor( const VECTOR2I& aOrigin, int aLayer, SCH_ITEM* aDraggedItem );
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VECTOR2I BestSnapAnchor( const VECTOR2I& aOrigin, int aLayer, const EE_SELECTION& aSkip = {} );
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void SetSkipPoint( const VECTOR2I& aPoint )
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{
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m_anchors.emplace_back( ANCHOR( aPos, aFlags, aItem ) );
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}
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ANCHOR* nearestAnchor( const VECTOR2I& aPos, int aFlags, LSET aMatchLayers );
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ANCHOR* nearestAnchor( const VECTOR2I& aPos, int aFlags, int aMatchLayer );
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/**
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* computeAnchors inserts the local anchor points in to the grid helper for the specified
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@ -342,7 +342,8 @@ int EE_SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
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if( collector.GetCount() == 1 && !m_isSymbolEditor && !modifier_enabled )
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{
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// Check if we want to auto start wires
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VECTOR2I snappedCursorPos = grid.BestSnapAnchor( evt->Position(), nullptr );
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VECTOR2I snappedCursorPos = grid.BestSnapAnchor( evt->Position(),
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LAYER_CONNECTABLE, nullptr );
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if( m_frame->eeconfig()->m_Drawing.auto_start_wires
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&& collector[0]->IsPointClickableAnchor( (wxPoint) snappedCursorPos ) )
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if( collector.GetCount() == 1 && !modifier_enabled )
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{
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VECTOR2I snappedCursorPos = grid.BestSnapAnchor( evt->Position(), nullptr );
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VECTOR2I snappedCursorPos = grid.BestSnapAnchor( evt->Position(),
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LAYER_CONNECTABLE, nullptr );
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if( m_frame->eeconfig()->m_Drawing.auto_start_wires
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&& collector[0]->IsPointClickableAnchor( (wxPoint) snappedCursorPos ) )
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// pin should select the symbol with this setting
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// To avoid conflict with the auto-start wires option
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EE_GRID_HELPER grid( m_toolMgr );
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wxPoint cursorPos = wxPoint( grid.BestSnapAnchor( aPos, nullptr ) );
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wxPoint cursorPos = wxPoint( grid.BestSnapAnchor( aPos, LAYER_CONNECTABLE,
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nullptr ) );
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if( !m_isSymbolEditor && m_frame->eeconfig()->m_Selection.select_pin_selects_symbol
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if( !m_isSymbolEditor
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&& m_frame->eeconfig()->m_Selection.select_pin_selects_symbol
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&& !other->IsPointClickableAnchor( cursorPos ) )
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{
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collector.Transfer( other );
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#include "sch_drawing_tools.h"
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#include "ee_selection_tool.h"
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#include "ee_grid_helper.h"
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#include <ee_actions.h>
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#include <sch_edit_frame.h>
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#include <project.h>
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int SCH_DRAWING_TOOLS::TwoClickPlace( const TOOL_EVENT& aEvent )
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{
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SCH_ITEM* item = nullptr;
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KIGFX::VIEW_CONTROLS* controls = getViewControls();
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EE_GRID_HELPER grid( m_toolMgr );
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bool isImportMode = aEvent.IsAction( &EE_ACTIONS::importSheetPin );
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bool isText = aEvent.IsAction( &EE_ACTIONS::placeSchematicText );
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bool isGlobalLabel = aEvent.IsAction( &EE_ACTIONS::placeGlobalLabel );
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bool isHierLabel = aEvent.IsAction( &EE_ACTIONS::placeHierLabel );
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bool isNetLabel = aEvent.IsAction( &EE_ACTIONS::placeLabel );
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KICAD_T type = aEvent.Parameter<KICAD_T>();
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int snapLayer = isText ? LAYER_GRAPHICS : LAYER_CONNECTABLE;
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m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true );
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getViewControls()->ShowCursor( true );
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controls->ShowCursor( true );
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std::string tool = aEvent.GetCommandStr().get();
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m_frame->PushTool( tool );
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while( TOOL_EVENT* evt = Wait() )
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{
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setCursor();
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grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
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grid.SetUseGrid( !evt->Modifier( MD_ALT ) );
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VECTOR2I cursorPos = getViewControls()->GetCursorPosition( !evt->Modifier( MD_ALT ) );
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VECTOR2I cursorPos = grid.BestSnapAnchor( controls->GetCursorPosition( false ), snapLayer,
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item );
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auto cleanup =
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[&] ()
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}
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// Restore cursor after dialog
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getViewControls()->WarpCursor( getViewControls()->GetCursorPosition(), true );
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controls->WarpCursor( controls->GetCursorPosition(), true );
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if( item )
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{
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setCursor();
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}
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getViewControls()->SetCursorPosition( cursorPos, false );
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controls->SetCursorPosition( cursorPos, false );
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}
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// ... and second click places:
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}
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// Enable autopanning and cursor capture only when there is a footprint to be placed
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getViewControls()->SetAutoPan( item != nullptr );
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getViewControls()->CaptureCursor( item != nullptr );
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controls->SetAutoPan( item != nullptr );
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controls->CaptureCursor( item != nullptr );
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}
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
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while( TOOL_EVENT* evt = Wait() )
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{
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setCursor();
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grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
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wxPoint cursorPos = wxPoint( grid.BestSnapAnchor(
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evt->IsPrime() ? evt->Position() : controls->GetMousePosition(), nullptr ) );
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grid.SetUseGrid( !evt->Modifier( MD_ALT ) );
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wxPoint cursorPos = evt->IsPrime() ? (wxPoint) evt->Position()
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: (wxPoint) controls->GetMousePosition();
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cursorPos = (wxPoint) grid.BestSnapAnchor( cursorPos, LAYER_CONNECTABLE, nullptr );
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controls->ForceCursorPosition( true, cursorPos );
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bool forceHV = m_frame->eeconfig()->m_Drawing.hv_lines_only;
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{
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m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true );
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for( auto wire : m_wires )
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for( SCH_LINE* wire : m_wires )
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delete wire;
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m_wires.clear();
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bool chain_commands = false;
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TOOL_EVENT* evt = const_cast<TOOL_EVENT*>( &aEvent );
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VECTOR2I prevPos;
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int snapLayer = UNDEFINED_LAYER;
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m_cursor = controls->GetCursorPosition();
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//
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for( EDA_ITEM* item : selection )
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{
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if( static_cast<SCH_ITEM*>( item )->IsConnectable() )
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{
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if( snapLayer == LAYER_GRAPHICS )
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snapLayer = LAYER_ANY;
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else
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snapLayer = LAYER_CONNECTABLE;
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}
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else
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{
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if( snapLayer == LAYER_CONNECTABLE )
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snapLayer = LAYER_ANY;
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else
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snapLayer = LAYER_GRAPHICS;
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}
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if( item->IsNew() )
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{
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if( item->HasFlag( TEMP_SELECTED ) && m_isDragOperation )
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if( m_frame->GetMoveWarpsCursor() )
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{
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// User wants to warp the mouse
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m_cursor = grid.BestDragOrigin( m_cursor, selection );
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m_cursor = grid.BestDragOrigin( m_cursor, snapLayer, selection );
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}
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else
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{
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// Follow the mouse
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//
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m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ),
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LSET::AllLayersMask(), selection );
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snapLayer, selection );
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VECTOR2I delta( m_cursor - prevPos );
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m_anchorPos = m_cursor;
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