Merge branch 'font-refine'

This commit is contained in:
Maciej Suminski 2016-10-21 10:25:42 +02:00
commit a2f06a9dc4
6 changed files with 2068 additions and 65610 deletions

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@ -47,6 +47,7 @@ using namespace KIGFX;
// The current font is "Ubuntu Mono" available under Ubuntu Font Licence 1.0
// (see ubuntu-font-licence-1.0.txt for details)
#define BITMAP_FONT_USE_SPANS
#include "bitmap_font_img.c"
#include "bitmap_font_desc.c"
@ -274,8 +275,8 @@ void OPENGL_GAL::BeginDrawing()
glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
glGenTextures( 1, &fontTexture );
glBindTexture( GL_TEXTURE_2D, fontTexture );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, bitmap_font.width, bitmap_font.height,
0, GL_RGB, GL_UNSIGNED_BYTE, bitmap_font.pixels );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, font_image.width, font_image.height,
0, GL_RGB, GL_UNSIGNED_BYTE, font_image.pixels );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
checkGlError( "loading bitmap font" );
@ -292,9 +293,11 @@ void OPENGL_GAL::BeginDrawing()
}
// Set shader parameter
GLint ufm_fontTexture = shader->AddParameter( "fontTexture" );
GLint ufm_fontTexture = shader->AddParameter( "fontTexture" );
GLint ufm_fontTextureWidth = shader->AddParameter( "fontTextureWidth" );
shader->Use();
shader->SetParameter( ufm_fontTexture, (int) FONT_TEXTURE_UNIT );
shader->SetParameter( ufm_fontTexture, (int) FONT_TEXTURE_UNIT );
shader->SetParameter( ufm_fontTextureWidth, (int) font_image.width );
shader->Deactivate();
checkGlError( "setting bitmap font sampler as shader parameter" );
@ -746,11 +749,11 @@ void OPENGL_GAL::BitmapText( const wxString& aText, const VECTOR2D& aPosition,
{
wxASSERT_MSG( !IsTextMirrored(), "No support for mirrored text using bitmap fonts." );
// Compute text size, so it can be properly justified
std::pair<VECTOR2D, int> bbox = computeBitmapTextSize( aText );
VECTOR2D textSize = bbox.first;
int commonOffset = bbox.second;
VECTOR2D textSize;
float commonOffset;
std::tie( textSize, commonOffset ) = computeBitmapTextSize( aText );
const double SCALE = GetGlyphSize().y / textSize.y;
int tildas = 0;
bool overbar = false;
@ -799,24 +802,11 @@ void OPENGL_GAL::BitmapText( const wxString& aText, const VECTOR2D& aPosition,
break;
}
/* Glyph:
* v0 v1
* +--+
* | /|
* |/ |
* +--+
* v2 v3
*/
for( unsigned int ii = 0; ii < aText.length(); ++ii )
{
const unsigned int c = aText[ii];
wxASSERT_MSG( c < bitmap_chars_count, wxT( "Missing character in bitmap font atlas." ) );
if( c >= bitmap_chars_count )
continue;
wxASSERT_MSG( lookupGlyph(c) != nullptr, wxT( "Missing character in bitmap font atlas." ) );
wxASSERT_MSG( c != '\n' && c != '\r', wxT( "No support for multiline bitmap text yet" ) );
// Handle overbar
@ -849,6 +839,8 @@ void OPENGL_GAL::BitmapText( const wxString& aText, const VECTOR2D& aPosition,
}
// Handle the case when overbar is active till the end of the drawn text
currentManager->Translate( 0, commonOffset, 0 );
if( overbar )
drawBitmapOverbar( overbarLength, overbarHeight );
@ -861,7 +853,7 @@ void OPENGL_GAL::DrawGrid()
if( !gridVisibility )
return;
int gridScreenSizeDense = KiROUND( gridSize.x * worldScale );
int gridScreenSizeDense = KiROUND( gridSize.x * worldScale );
int gridScreenSizeCoarse = KiROUND( gridSize.x * static_cast<double>( gridTick ) * worldScale );
// Check if the grid would not be too dense
@ -1311,84 +1303,108 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
int OPENGL_GAL::drawBitmapChar( unsigned long aChar )
{
const float TEX_X = bitmap_font.width;
const float TEX_Y = bitmap_font.height;
const float TEX_X = font_image.width;
const float TEX_Y = font_image.height;
const bitmap_glyph& GLYPH = bitmap_chars[aChar];
const float X = GLYPH.atlas_x;
const float Y = GLYPH.atlas_y;
const float XOFF = GLYPH.x_off;
const float YOFF = -GLYPH.miny + GLYPH.atlas_shift;
const float W = GLYPH.atlas_w;
const float H = GLYPH.atlas_h;
const float B = bitmap_font.char_border;
const bitmap_glyph* glyph = lookupGlyph(aChar);
if( !glyph ) return 0;
Translate( VECTOR2D( XOFF, 0 ) );
const float X = glyph->atlas_x + font_information.smooth_pixels;
const float Y = glyph->atlas_y + font_information.smooth_pixels;
const float XOFF = glyph->minx;
// adjust for height rounding
const float round_adjust = ( glyph->maxy - glyph->miny )
- float( glyph->atlas_h - font_information.smooth_pixels * 2 );
const float top_adjust = font_information.max_y - glyph->maxy;
const float YOFF = round_adjust + top_adjust;
const float W = glyph->atlas_w - font_information.smooth_pixels *2;
const float H = glyph->atlas_h - font_information.smooth_pixels *2;
const float B = 0;
currentManager->Reserve( 6 );
Translate( VECTOR2D( XOFF, YOFF ) );
/* Glyph:
* v0 v1
* +--+
* | /|
* |/ |
* +--+
* v2 v3
*/
currentManager->Shader( SHADER_FONT, X / TEX_X, ( Y + H ) / TEX_Y );
currentManager->Vertex( -B, YOFF - B, 0 ); // v0
currentManager->Vertex( -B, -B, 0 ); // v0
currentManager->Shader( SHADER_FONT, ( X + W ) / TEX_X, ( Y + H ) / TEX_Y );
currentManager->Vertex( W + B, YOFF - B, 0 ); // v1
currentManager->Vertex( W + B, -B, 0 ); // v1
currentManager->Shader( SHADER_FONT, X / TEX_X, Y / TEX_Y );
currentManager->Vertex( -B, YOFF + H + B, 0 ); // v2
currentManager->Vertex( -B, H + B, 0 ); // v2
currentManager->Shader( SHADER_FONT, ( X + W ) / TEX_X, ( Y + H ) / TEX_Y );
currentManager->Vertex( W + B, YOFF - B, 0 ); // v1
currentManager->Vertex( W + B, -B, 0 ); // v1
currentManager->Shader( SHADER_FONT, X / TEX_X, Y / TEX_Y );
currentManager->Vertex( -B, YOFF + H + B, 0 ); // v2
currentManager->Vertex( -B, H + B, 0 ); // v2
currentManager->Shader( SHADER_FONT, ( X + W ) / TEX_X, Y / TEX_Y );
currentManager->Vertex( W + B, YOFF + H + B, 0 ); // v3
currentManager->Vertex( W + B, H + B, 0 ); // v3
Translate( VECTOR2D( -XOFF + GLYPH.advance, 0 ) );
Translate( VECTOR2D( -XOFF + glyph->advance, -YOFF ) );
return GLYPH.advance;
return glyph->advance;
}
void OPENGL_GAL::drawBitmapOverbar( double aLength, double aHeight )
{
// To draw an overbar, simply draw an overbar
const bitmap_glyph& GLYPH = bitmap_chars[(unsigned char) '_'];
const float H = GLYPH.maxy - GLYPH.miny;
const bitmap_glyph* glyph = lookupGlyph( '_' );
const float H = glyph->maxy - glyph->miny;
Save();
Translate( VECTOR2D( -aLength, -aHeight - GLYPH.miny ) );
Translate( VECTOR2D( -aLength, -aHeight-1.5*H ) );
currentManager->Reserve( 6 );
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, 1 );
currentManager->Shader( 0 );
currentManager->Vertex( 0, 0, 0 ); // v0
//currentManager->Shader( 0 );
currentManager->Vertex( aLength, 0, 0 ); // v1
//currentManager->Shader( 0 );
currentManager->Vertex( 0, 0, 0 ); // v0
currentManager->Vertex( aLength, 0, 0 ); // v1
currentManager->Vertex( 0, H, 0 ); // v2
//currentManager->Shader( 0 );
currentManager->Vertex( aLength, 0, 0 ); // v1
//currentManager->Shader( 0 );
currentManager->Vertex( 0, H, 0 ); // v2
//currentManager->Shader( 0 );
currentManager->Vertex( aLength, 0, 0 ); // v1
currentManager->Vertex( 0, H, 0 ); // v2
currentManager->Vertex( aLength, H, 0 ); // v3
Restore();
}
const bitmap_glyph* OPENGL_GAL::lookupGlyph( unsigned int codepoint ) const
{
#ifdef BITMAP_FONT_USE_SPANS
auto *end = font_codepoint_spans + sizeof( font_codepoint_spans ) / sizeof( bitmap_span );
auto ptr = std::upper_bound( font_codepoint_spans, end, codepoint,
[]( unsigned int codepoint, const bitmap_span& span ) {
return codepoint < span.end;
}
);
std::pair<VECTOR2D, int> OPENGL_GAL::computeBitmapTextSize( const wxString& aText ) const
if( ptr != end && ptr->start <= codepoint ) {
unsigned int index = codepoint - ptr->start + ptr->cumulative;
return &font_codepoint_infos[index];
} else {
return nullptr;
}
#else
return &bitmap_chars[codepoint];
#endif
}
std::pair<VECTOR2D, float> OPENGL_GAL::computeBitmapTextSize( const wxString& aText ) const
{
VECTOR2D textSize( 0, 0 );
float commonOffset = std::numeric_limits<float>::max();
@ -1413,10 +1429,12 @@ std::pair<VECTOR2D, int> OPENGL_GAL::computeBitmapTextSize( const wxString& aTex
}
}
const bitmap_glyph& GLYPH = bitmap_chars[aText[i]];
textSize.x += GLYPH.advance;
textSize.y = std::max<float>( textSize.y, GLYPH.atlas_shift + GLYPH.atlas_h - GLYPH.miny );
commonOffset = std::min<float>( GLYPH.atlas_shift - GLYPH.miny, commonOffset );
const bitmap_glyph* glyph = lookupGlyph(aText[i]);
if( glyph ) {
textSize.x += glyph->advance;
textSize.y = std::max<float>( textSize.y, font_information.max_y - glyph->miny );
commonOffset = std::min<float>( font_information.max_y - glyph->maxy, commonOffset );
}
}
textSize.y -= commonOffset;
@ -1563,7 +1581,7 @@ void OPENGL_GAL::OPENGL_TEST::Render( wxPaintEvent& WXUNUSED( aEvent ) )
int maxTextureSize;
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
if( maxTextureSize < (int) bitmap_font.width || maxTextureSize < (int) bitmap_font.height )
if( maxTextureSize < (int) font_image.width || maxTextureSize < (int)font_image.height )
{
// TODO implement software texture scaling
// for bitmap fonts and use a higher resolution texture?

View File

@ -27,10 +27,6 @@
#version 120
// Needed to reconstruct the mipmap level / texel derivative
const int FONT_TEXTURE_WIDTH = 1024;
const int FONT_TEXTURE_HEIGHT = 1024;
// Multi-channel signed distance field
#define USE_MSDF
@ -44,6 +40,9 @@ varying vec4 shaderParams;
varying vec2 circleCoords;
uniform sampler2D fontTexture;
// Needed to reconstruct the mipmap level / texel derivative
uniform int fontTextureWidth;
void filledCircle( vec2 aCoord )
{
if( dot( aCoord, aCoord ) < 1.0 )
@ -89,7 +88,7 @@ void main()
// Unless we're streching chars it is okay to consider
// one derivative for filtering
float derivative = length( dFdx( tex ) ) * FONT_TEXTURE_WIDTH / 8;
float derivative = length( dFdx( tex ) ) * fontTextureWidth / 4;
#ifdef USE_MSDF
float dist = median( texture2D( fontTexture, tex ).rgb );

View File

@ -48,11 +48,12 @@
#define CALLBACK
#endif
struct bitmap_glyph;
namespace KIGFX
{
class SHADER;
/**
* @brief Class OpenGL_GAL is the OpenGL implementation of the Graphics Abstraction Layer.
*
@ -377,7 +378,9 @@ private:
* @return Pair containing text bounding box and common Y axis offset. The values are expressed
* as a number of pixels on the bitmap font texture and need to be scaled before drawing.
*/
std::pair<VECTOR2D, int> computeBitmapTextSize( const wxString& aText ) const;
std::pair<VECTOR2D, float> computeBitmapTextSize( const wxString& aText ) const;
const bitmap_glyph* lookupGlyph( unsigned int codepoint ) const;
// Event handling
/**