Handle invalid pads more gracefully

Pads generated outside of KiCad may have self-intersecting polygons that
simplify to multiple sets.  We handle this by adding multiple primitives
for such polygons and limiting our fracture calls to only polygons that
have holes

Fixes https://gitlab.com/kicad/code/kicad/issues/10712

(cherry picked from commit 6d84acfacd)
This commit is contained in:
Seth Hillbrand 2022-02-02 13:35:01 -08:00
parent ff277a36af
commit a2f845a41c
3 changed files with 19 additions and 12 deletions

View File

@ -250,8 +250,6 @@ DIALOG_PAD_PRIMITIVE_POLY_PROPS::DIALOG_PAD_PRIMITIVE_POLY_PROPS( wxWindow* aPar
SetupStandardButtons(); SetupStandardButtons();
GetSizer()->SetSizeHints( this );
m_gridCornersList->Connect( wxEVT_GRID_CELL_CHANGING, m_gridCornersList->Connect( wxEVT_GRID_CELL_CHANGING,
wxGridEventHandler( DIALOG_PAD_PRIMITIVE_POLY_PROPS::onCellChanging ), wxGridEventHandler( DIALOG_PAD_PRIMITIVE_POLY_PROPS::onCellChanging ),
nullptr, this ); nullptr, this );

View File

@ -733,7 +733,7 @@ void DIALOG_PAD_PROPERTIES::displayPrimitivesList()
case SHAPE_T::POLY: case SHAPE_T::POLY:
bs_info[0] = "Polygon"; bs_info[0] = "Polygon";
bs_info[1] = wxString::Format( _( "corners count %d" ), bs_info[1] = wxString::Format( _( "corners count %d" ),
(int) primitive->GetPolyShape().Outline( 0 ).PointCount() ); primitive->GetPolyShape().Outline( 0 ).PointCount() );
break; break;
default: default:
@ -1474,7 +1474,7 @@ void DIALOG_PAD_PROPERTIES::redraw()
while( select >= 0 ) while( select >= 0 )
{ {
PCB_SHAPE* dummyShape = (PCB_SHAPE*) m_primitives[select]->Clone(); PCB_SHAPE* dummyShape = static_cast<PCB_SHAPE*>( m_primitives[select]->Clone() );
dummyShape->SetLayer( SELECTED_ITEMS_LAYER ); dummyShape->SetLayer( SELECTED_ITEMS_LAYER );
dummyShape->Rotate( VECTOR2I( 0, 0), m_dummyPad->GetOrientation() ); dummyShape->Rotate( VECTOR2I( 0, 0), m_dummyPad->GetOrientation() );
dummyShape->Move( m_dummyPad->GetPosition() ); dummyShape->Move( m_dummyPad->GetPosition() );

View File

@ -42,15 +42,24 @@ void PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aF
// If aPoly has holes, convert it to a polygon with no holes. // If aPoly has holes, convert it to a polygon with no holes.
SHAPE_POLY_SET poly_no_hole; SHAPE_POLY_SET poly_no_hole;
poly_no_hole.Append( aPoly ); poly_no_hole.Append( aPoly );
poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
PCB_SHAPE* item = new PCB_SHAPE(); if( poly_no_hole.HasHoles() )
item->SetShape( SHAPE_T::POLY ); poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
item->SetFilled( aFilled );
item->SetPolyShape( poly_no_hole ); // There should never be multiple shapes, but if there are, we split them into
item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) ); // primitives so that we can edit them both.
item->SetParent( this ); for( int ii = 0; ii < poly_no_hole.OutlineCount(); ++ii )
m_editPrimitives.emplace_back( item ); {
SHAPE_POLY_SET poly_outline( poly_no_hole.COutline( ii ) );
PCB_SHAPE* item = new PCB_SHAPE();
item->SetShape( SHAPE_T::POLY );
item->SetFilled( aFilled );
item->SetPolyShape( poly_outline );
item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) );
item->SetParent( this );
m_editPrimitives.emplace_back( item );
}
SetDirty(); SetDirty();
} }