Coverity fixes.
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74d69b6a80
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@ -163,12 +163,14 @@ bool PNS_DIFF_PAIR_PLACER::propagateDpHeadForces ( const VECTOR2I& aP, VECTOR2I&
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}
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}
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bool PNS_DIFF_PAIR_PLACER::attemptWalk ( PNS_NODE* aNode, PNS_DIFF_PAIR* aCurrent, PNS_DIFF_PAIR& aWalk, bool aPFirst, bool aWindCw, bool aSolidsOnly )
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bool PNS_DIFF_PAIR_PLACER::attemptWalk( PNS_NODE* aNode, PNS_DIFF_PAIR* aCurrent,
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PNS_DIFF_PAIR& aWalk, bool aPFirst, bool aWindCw, bool aSolidsOnly )
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{
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{
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PNS_WALKAROUND walkaround( aNode, Router() );
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PNS_WALKAROUND walkaround( aNode, Router() );
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PNS_WALKAROUND::WALKAROUND_STATUS wf1;
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PNS_WALKAROUND::WALKAROUND_STATUS wf1;
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Router()->GetClearanceFunc()->OverrideClearance( true, aCurrent->NetP(), aCurrent->NetN(), aCurrent->Gap() );
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Router()->GetClearanceFunc()->OverrideClearance( true,
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aCurrent->NetP(), aCurrent->NetN(), aCurrent->Gap() );
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walkaround.SetSolidsOnly( aSolidsOnly );
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walkaround.SetSolidsOnly( aSolidsOnly );
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walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
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walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
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@ -247,21 +249,21 @@ bool PNS_DIFF_PAIR_PLACER::tryWalkDp( PNS_NODE* aNode, PNS_DIFF_PAIR &aPair, boo
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PNS_DIFF_PAIR best;
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PNS_DIFF_PAIR best;
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double bestScore = 100000000000000.0;
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double bestScore = 100000000000000.0;
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for( int attempt = 0; attempt <= 1; attempt++ )
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for( int attempt = 0; attempt <= 3; attempt++ )
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{
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{
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PNS_DIFF_PAIR p;
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PNS_DIFF_PAIR p;
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PNS_NODE *tmp = m_currentNode->Branch();
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PNS_NODE *tmp = m_currentNode->Branch();
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bool pfirst = attempt % 2 ? true : false;
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bool pfirst = ( attempt & 1 ) ? true : false;
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bool wind_cw = attempt / 2 ? true : false;
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bool wind_cw = ( attempt & 2 ) ? true : false;
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if( attemptWalk ( tmp, &aPair, p, pfirst, wind_cw, aSolidsOnly ) )
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if( attemptWalk( tmp, &aPair, p, pfirst, wind_cw, aSolidsOnly ) )
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{
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{
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// double len = p.TotalLength();
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// double len = p.TotalLength();
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double cl = p.CoupledLength();
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double cl = p.CoupledLength();
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double skew = p.Skew();
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double skew = p.Skew();
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double score = cl + fabs(skew) * 3.0;
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double score = cl + fabs( skew ) * 3.0;
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if( score < bestScore )
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if( score < bestScore )
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{
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{
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@ -580,8 +580,8 @@ void PNS_LINE::DragSegment ( const VECTOR2I& aP, int aIndex, int aSnappingThresh
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s_next = path.CSegment( index + 1 );
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s_next = path.CSegment( index + 1 );
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dragged = path.CSegment( index );
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dragged = path.CSegment( index );
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bool lockEndpointA = true;
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const bool lockEndpointA = true;
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bool lockEndpointB = true;
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const bool lockEndpointB = true;
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if( aIndex == 0 )
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if( aIndex == 0 )
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{
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{
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@ -386,6 +386,7 @@ bool PNS_OPTIMIZER::checkColliding( PNS_ITEM* aItem, bool aUpdateCache )
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return static_cast<bool>( m_world->CheckColliding( aItem ) );
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return static_cast<bool>( m_world->CheckColliding( aItem ) );
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#if 0
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// something is wrong with the cache, need to investigate.
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// something is wrong with the cache, need to investigate.
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m_cache.Query( aItem->Shape(), m_world->GetMaxClearance(), v, false );
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m_cache.Query( aItem->Shape(), m_world->GetMaxClearance(), v, false );
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@ -408,6 +409,7 @@ bool PNS_OPTIMIZER::checkColliding( PNS_ITEM* aItem, bool aUpdateCache )
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}
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}
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return false;
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return false;
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#endif
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}
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}
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@ -876,7 +876,8 @@ int EDIT_TOOL::CreateArray( const TOOL_EVENT& aEvent )
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const SELECTION& selection = selTool->GetSelection();
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const SELECTION& selection = selTool->GetSelection();
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// pick up items under the cursor if needed
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// pick up items under the cursor if needed
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hoverSelection( selection );
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if( !hoverSelection( selection ) )
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return 0;
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// we have a selection to work on now, so start the tool process
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// we have a selection to work on now, so start the tool process
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