Naming conventions.
This commit is contained in:
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@ -334,13 +334,13 @@ SEARCH_RESULT GENERAL_COLLECTOR::Inspect( EDA_ITEM* testItem, void* testData )
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case PCB_FP_TEXT_T:
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case PCB_FP_TEXT_T:
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{
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{
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FP_TEXT *text = static_cast<FP_TEXT*>( item );
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FP_TEXT *text = static_cast<FP_TEXT*>( item );
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if( m_Guide->IgnoreMTextsMarkedNoShow() && !text->IsVisible() )
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if( m_Guide->IgnoreHiddenFPText() && !text->IsVisible() )
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goto exit;
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goto exit;
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if( m_Guide->IgnoreMTextsOnBack() && IsBackLayer( text->GetLayer() ) )
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if( m_Guide->IgnoreFPTextOnBack() && IsBackLayer( text->GetLayer() ) )
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goto exit;
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goto exit;
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if( m_Guide->IgnoreMTextsOnFront() && IsFrontLayer( text->GetLayer() ) )
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if( m_Guide->IgnoreFPTextOnFront() && IsFrontLayer( text->GetLayer() ) )
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goto exit;
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goto exit;
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/* The three text types have different criteria: reference
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/* The three text types have different criteria: reference
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@ -352,12 +352,12 @@ SEARCH_RESULT GENERAL_COLLECTOR::Inspect( EDA_ITEM* testItem, void* testData )
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switch( text->GetType() )
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switch( text->GetType() )
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{
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{
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case FP_TEXT::TEXT_is_REFERENCE:
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case FP_TEXT::TEXT_is_REFERENCE:
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if( m_Guide->IgnoreModulesRefs() )
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if( m_Guide->IgnoreFPReferences() )
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goto exit;
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goto exit;
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break;
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break;
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case FP_TEXT::TEXT_is_VALUE:
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case FP_TEXT::TEXT_is_VALUE:
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if( m_Guide->IgnoreModulesVals() )
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if( m_Guide->IgnoreFPValues() )
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goto exit;
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goto exit;
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break;
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break;
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@ -397,10 +397,10 @@ SEARCH_RESULT GENERAL_COLLECTOR::Inspect( EDA_ITEM* testItem, void* testData )
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if( module ) // true from case PCB_PAD_T, PCB_FP_TEXT_T, or PCB_MODULE_T
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if( module ) // true from case PCB_PAD_T, PCB_FP_TEXT_T, or PCB_MODULE_T
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{
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{
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if( m_Guide->IgnoreModulesOnBack() && (module->GetLayer() == B_Cu) )
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if( m_Guide->IgnoreFootprintsOnBack() && ( module->GetLayer() == B_Cu) )
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goto exit;
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goto exit;
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if( m_Guide->IgnoreModulesOnFront() && (module->GetLayer() == F_Cu) )
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if( m_Guide->IgnoreFootprintsOnFront() && ( module->GetLayer() == F_Cu) )
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goto exit;
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goto exit;
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}
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}
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@ -107,29 +107,29 @@ public:
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virtual bool IncludeSecondary() const = 0;
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virtual bool IncludeSecondary() const = 0;
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/**
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/**
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* @return bool - true if MTexts marked as "no show" should be ignored.
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* @return bool - true if footprint texts marked as "no show" should be ignored.
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*/
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*/
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virtual bool IgnoreMTextsMarkedNoShow() const = 0;
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virtual bool IgnoreHiddenFPText() const = 0;
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/**
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/**
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* @return bool - true if should ignore MTexts on back layers
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* @return bool - true if should ignore footprint text on back layers
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*/
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*/
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virtual bool IgnoreMTextsOnBack() const = 0;
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virtual bool IgnoreFPTextOnBack() const = 0;
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/**
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/**
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* @return bool - true if should ignore MTexts on front layers.
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* @return bool - true if should ignore footprint text on front layers.
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*/
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*/
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virtual bool IgnoreMTextsOnFront() const = 0;
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virtual bool IgnoreFPTextOnFront() const = 0;
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/**
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/**
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* @return bool - true if should ignore MODULEs on Back Side.
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* @return bool - true if should ignore FOOTPRINTs on Back Side.
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*/
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*/
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virtual bool IgnoreModulesOnBack() const = 0;
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virtual bool IgnoreFootprintsOnBack() const = 0;
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/**
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/**
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* @return bool - ture if should ignore MODULEs on Front Side.
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* @return bool - ture if should ignore FOOTPRINTs on Front Side.
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*/
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*/
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virtual bool IgnoreModulesOnFront() const = 0;
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virtual bool IgnoreFootprintsOnFront() const = 0;
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/**
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/**
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* @return bool - true if should ignore Pads on Back Side.
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* @return bool - true if should ignore Pads on Back Side.
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@ -155,14 +155,14 @@ public:
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}
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}
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/**
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/**
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* @return bool - true if should ignore footprints values.
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* @return bool - true if should ignore footprint values.
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*/
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*/
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virtual bool IgnoreModulesVals() const = 0;
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virtual bool IgnoreFPValues() const = 0;
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/**
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/**
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* @return bool - true if should ignore module references.
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* @return bool - true if should ignore footprint references.
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*/
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*/
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virtual bool IgnoreModulesRefs() const = 0;
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virtual bool IgnoreFPReferences() const = 0;
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/**
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/**
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* @return true if should ignore through-hole vias
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* @return true if should ignore through-hole vias
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@ -393,35 +393,35 @@ private:
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// the storage architecture here is not important, since this is only
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// the storage architecture here is not important, since this is only
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// a carrier object and its functions are what is used, and data only indirectly.
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// a carrier object and its functions are what is used, and data only indirectly.
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PCB_LAYER_ID m_PreferredLayer;
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PCB_LAYER_ID m_preferredLayer;
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bool m_IgnorePreferredLayer;
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bool m_ignorePreferredLayer;
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LSET m_LayerLocked; ///< bit-mapped layer locked bits
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LSET m_lockedLayers; ///< bit-mapped layer locked bits
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bool m_IgnoreLockedLayers;
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bool m_ignoreLockedLayers;
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LSET m_LayerVisible; ///< bit-mapped layer visible bits
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LSET m_visibleLayers; ///< bit-mapped layer visible bits
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bool m_IgnoreNonVisibleLayers;
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bool m_ignoreNonVisibleLayers;
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bool m_IgnoreLockedItems;
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bool m_ignoreLockedItems;
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bool m_IncludeSecondary;
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bool m_includeSecondary;
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bool m_IgnoreMTextsMarkedNoShow;
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bool m_ignoreHiddenFPText;
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bool m_IgnoreMTextsOnBack;
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bool m_ignoreFPTextOnBack;
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bool m_IgnoreMTextsOnFront;
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bool m_ignoreFPTextOnFront;
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bool m_IgnoreModulesOnBack;
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bool m_ignoreFootprintsOnBack;
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bool m_IgnoreModulesOnFront;
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bool m_ignoreFootprintsOnFront;
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bool m_IgnorePadsOnFront;
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bool m_ignorePadsOnFront;
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bool m_IgnorePadsOnBack;
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bool m_ignorePadsOnBack;
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bool m_IgnoreThroughHolePads;
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bool m_ignoreThroughHolePads;
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bool m_IgnoreModulesVals;
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bool m_ignoreFPValues;
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bool m_IgnoreModulesRefs;
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bool m_ignoreFPReferences;
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bool m_IgnoreThroughVias;
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bool m_ignoreThroughVias;
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bool m_IgnoreBlindBuriedVias;
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bool m_ignoreBlindBuriedVias;
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bool m_IgnoreMicroVias;
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bool m_ignoreMicroVias;
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bool m_IgnoreTracks;
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bool m_ignoreTracks;
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bool m_IgnoreZoneFills;
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bool m_ignoreZoneFills;
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double m_OnePixelInIU;
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double m_onePixelInIU;
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public:
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public:
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@ -438,39 +438,39 @@ public:
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{
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{
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VECTOR2I one( 1, 1 );
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VECTOR2I one( 1, 1 );
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m_PreferredLayer = aPreferredLayer;
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m_preferredLayer = aPreferredLayer;
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m_IgnorePreferredLayer = false;
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m_ignorePreferredLayer = false;
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m_LayerVisible = aVisibleLayerMask;
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m_visibleLayers = aVisibleLayerMask;
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m_IgnoreLockedLayers = true;
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m_ignoreLockedLayers = true;
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m_IgnoreNonVisibleLayers = true;
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m_ignoreNonVisibleLayers = true;
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m_IgnoreLockedItems = false;
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m_ignoreLockedItems = false;
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#if defined(USE_MATCH_LAYER)
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#if defined(USE_MATCH_LAYER)
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m_IncludeSecondary = false;
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m_IncludeSecondary = false;
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#else
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#else
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m_IncludeSecondary = true;
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m_includeSecondary = true;
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#endif
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#endif
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m_IgnoreMTextsMarkedNoShow = true; // g_ModuleTextNOVColor;
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m_ignoreHiddenFPText = true; // g_ModuleTextNOVColor;
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m_IgnoreMTextsOnBack = true;
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m_ignoreFPTextOnBack = true;
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m_IgnoreMTextsOnFront = false;
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m_ignoreFPTextOnFront = false;
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m_IgnoreModulesOnBack = true; // !Show_footprints_Cmp;
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m_ignoreFootprintsOnBack = true; // !Show_footprints_Cmp;
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m_IgnoreModulesOnFront = false;
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m_ignoreFootprintsOnFront = false;
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m_IgnorePadsOnFront = false;
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m_ignorePadsOnFront = false;
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m_IgnorePadsOnBack = false;
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m_ignorePadsOnBack = false;
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m_IgnoreThroughHolePads = false;
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m_ignoreThroughHolePads = false;
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m_IgnoreModulesVals = false;
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m_ignoreFPValues = false;
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m_IgnoreModulesRefs = false;
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m_ignoreFPReferences = false;
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m_IgnoreThroughVias = false;
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m_ignoreThroughVias = false;
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m_IgnoreBlindBuriedVias = false;
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m_ignoreBlindBuriedVias = false;
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m_IgnoreMicroVias = false;
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m_ignoreMicroVias = false;
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m_IgnoreTracks = false;
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m_ignoreTracks = false;
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m_IgnoreZoneFills = true;
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m_ignoreZoneFills = true;
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m_OnePixelInIU = abs( aView->ToWorld( one, false ).x );
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m_onePixelInIU = abs( aView->ToWorld( one, false ).x );
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}
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}
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/**
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/**
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@ -478,12 +478,12 @@ public:
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*/
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*/
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bool IsLayerLocked( PCB_LAYER_ID aLayerId ) const override
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bool IsLayerLocked( PCB_LAYER_ID aLayerId ) const override
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{
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{
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return m_LayerLocked[aLayerId];
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return m_lockedLayers[aLayerId];
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}
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}
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void SetLayerLocked( PCB_LAYER_ID aLayerId, bool isLocked )
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void SetLayerLocked( PCB_LAYER_ID aLayerId, bool isLocked )
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{
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{
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m_LayerLocked.set( aLayerId, isLocked );
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m_lockedLayers.set( aLayerId, isLocked );
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}
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}
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/**
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/**
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@ -491,130 +491,130 @@ public:
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*/
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*/
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bool IsLayerVisible( PCB_LAYER_ID aLayerId ) const override
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bool IsLayerVisible( PCB_LAYER_ID aLayerId ) const override
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{
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{
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return m_LayerVisible[aLayerId];
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return m_visibleLayers[aLayerId];
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}
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}
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void SetLayerVisible( PCB_LAYER_ID aLayerId, bool isVisible )
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void SetLayerVisible( PCB_LAYER_ID aLayerId, bool isVisible )
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{
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{
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m_LayerVisible.set( aLayerId, isVisible );
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m_visibleLayers.set( aLayerId, isVisible );
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}
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}
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void SetLayerVisibleBits( LSET aLayerBits ) { m_LayerVisible = aLayerBits; }
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void SetLayerVisibleBits( LSET aLayerBits ) { m_visibleLayers = aLayerBits; }
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/**
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/**
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* @return bool - true if should ignore locked layers, else false.
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* @return bool - true if should ignore locked layers, else false.
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*/
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*/
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bool IgnoreLockedLayers() const override { return m_IgnoreLockedLayers; }
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bool IgnoreLockedLayers() const override { return m_ignoreLockedLayers; }
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void SetIgnoreLockedLayers( bool ignore ) { m_IgnoreLockedLayers = ignore; }
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void SetIgnoreLockedLayers( bool ignore ) { m_ignoreLockedLayers = ignore; }
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/**
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/**
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* @return bool - true if should ignore non-visible layers, else false.
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* @return bool - true if should ignore non-visible layers, else false.
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*/
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*/
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bool IgnoreNonVisibleLayers() const override { return m_IgnoreNonVisibleLayers; }
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bool IgnoreNonVisibleLayers() const override { return m_ignoreNonVisibleLayers; }
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void SetIgnoreNonVisibleLayers( bool ignore ) { m_IgnoreLockedLayers = ignore; }
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void SetIgnoreNonVisibleLayers( bool ignore ) { m_ignoreLockedLayers = ignore; }
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/**
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/**
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* @return int - the preferred layer for HitTest()ing.
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* @return int - the preferred layer for HitTest()ing.
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*/
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*/
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PCB_LAYER_ID GetPreferredLayer() const override { return m_PreferredLayer; }
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PCB_LAYER_ID GetPreferredLayer() const override { return m_preferredLayer; }
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void SetPreferredLayer( PCB_LAYER_ID aLayer ) { m_PreferredLayer = aLayer; }
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void SetPreferredLayer( PCB_LAYER_ID aLayer ) { m_preferredLayer = aLayer; }
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/**
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/**
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* Provide wildcard behavior regarding the preferred layer.
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* Provide wildcard behavior regarding the preferred layer.
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*
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*
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* @return bool - true if should ignore preferred layer, else false.
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* @return bool - true if should ignore preferred layer, else false.
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*/
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*/
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bool IgnorePreferredLayer() const override { return m_IgnorePreferredLayer; }
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bool IgnorePreferredLayer() const override { return m_ignorePreferredLayer; }
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void SetIgnorePreferredLayer( bool ignore ) { m_IgnorePreferredLayer = ignore; }
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void SetIgnorePreferredLayer( bool ignore ) { m_ignorePreferredLayer = ignore; }
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/**
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/**
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* @return bool - true if should ignore locked items, else false.
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* @return bool - true if should ignore locked items, else false.
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*/
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*/
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bool IgnoreLockedItems() const override { return m_IgnoreLockedItems; }
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bool IgnoreLockedItems() const override { return m_ignoreLockedItems; }
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void SetIgnoreLockedItems( bool ignore ) { m_IgnoreLockedItems = ignore; }
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void SetIgnoreLockedItems( bool ignore ) { m_ignoreLockedItems = ignore; }
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/**
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/**
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* Determine if the secondary criteria, or 2nd choice items should be included.
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* Determine if the secondary criteria, or 2nd choice items should be included.
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*
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*
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* @return bool - true if should include, else false.
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* @return bool - true if should include, else false.
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*/
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*/
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bool IncludeSecondary() const override { return m_IncludeSecondary; }
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bool IncludeSecondary() const override { return m_includeSecondary; }
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void SetIncludeSecondary( bool include ) { m_IncludeSecondary = include; }
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void SetIncludeSecondary( bool include ) { m_includeSecondary = include; }
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/**
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/**
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* @return bool - true if MTexts marked as "no show" should be ignored.
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* @return bool - true if MTexts marked as "no show" should be ignored.
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*/
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*/
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bool IgnoreMTextsMarkedNoShow() const override { return m_IgnoreMTextsMarkedNoShow; }
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bool IgnoreHiddenFPText() const override { return m_ignoreHiddenFPText; }
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void SetIgnoreMTextsMarkedNoShow( bool ignore ) { m_IgnoreMTextsMarkedNoShow = ignore; }
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void SetIgnoreMTextsMarkedNoShow( bool ignore ) { m_ignoreHiddenFPText = ignore; }
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/**
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/**
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* @return bool - true if should ignore MTexts on back layers
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* @return bool - true if should ignore MTexts on back layers
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*/
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*/
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bool IgnoreMTextsOnBack() const override { return m_IgnoreMTextsOnBack; }
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bool IgnoreFPTextOnBack() const override { return m_ignoreFPTextOnBack; }
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void SetIgnoreMTextsOnBack( bool ignore ) { m_IgnoreMTextsOnBack = ignore; }
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void SetIgnoreMTextsOnBack( bool ignore ) { m_ignoreFPTextOnBack = ignore; }
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/**
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/**
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* @return bool - true if should ignore MTexts on front layers
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* @return bool - true if should ignore MTexts on front layers
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*/
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*/
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bool IgnoreMTextsOnFront() const override { return m_IgnoreMTextsOnFront; }
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bool IgnoreFPTextOnFront() const override { return m_ignoreFPTextOnFront; }
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void SetIgnoreMTextsOnFront( bool ignore ) { m_IgnoreMTextsOnFront = ignore; }
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void SetIgnoreMTextsOnFront( bool ignore ) { m_ignoreFPTextOnFront = ignore; }
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/**
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/**
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* @return bool - true if should ignore MODULEs on the back side
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* @return bool - true if should ignore MODULEs on the back side
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*/
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*/
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bool IgnoreModulesOnBack() const override { return m_IgnoreModulesOnBack; }
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bool IgnoreFootprintsOnBack() const override { return m_ignoreFootprintsOnBack; }
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void SetIgnoreModulesOnBack( bool ignore ) { m_IgnoreModulesOnBack = ignore; }
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void SetIgnoreModulesOnBack( bool ignore ) { m_ignoreFootprintsOnBack = ignore; }
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/**
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/**
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* @return bool - true if should ignore MODULEs on component layer.
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* @return bool - true if should ignore MODULEs on component layer.
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*/
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*/
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bool IgnoreModulesOnFront() const override { return m_IgnoreModulesOnFront; }
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bool IgnoreFootprintsOnFront() const override { return m_ignoreFootprintsOnFront; }
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void SetIgnoreModulesOnFront( bool ignore ) { m_IgnoreModulesOnFront = ignore; }
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void SetIgnoreModulesOnFront( bool ignore ) { m_ignoreFootprintsOnFront = ignore; }
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/**
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/**
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* @return bool - true if should ignore Pads on Back Side.
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* @return bool - true if should ignore Pads on Back Side.
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*/
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*/
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bool IgnorePadsOnBack() const override { return m_IgnorePadsOnBack; }
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bool IgnorePadsOnBack() const override { return m_ignorePadsOnBack; }
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void SetIgnorePadsOnBack(bool ignore) { m_IgnorePadsOnBack = ignore; }
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void SetIgnorePadsOnBack(bool ignore) { m_ignorePadsOnBack = ignore; }
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/**
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/**
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* @return bool - true if should ignore PADSs on Front Side.
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* @return bool - true if should ignore PADSs on Front Side.
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*/
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*/
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bool IgnorePadsOnFront() const override { return m_IgnorePadsOnFront; }
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bool IgnorePadsOnFront() const override { return m_ignorePadsOnFront; }
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void SetIgnorePadsOnFront(bool ignore) { m_IgnorePadsOnFront = ignore; }
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void SetIgnorePadsOnFront(bool ignore) { m_ignorePadsOnFront = ignore; }
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/**
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/**
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* @return bool - true if should ignore through-hole PADSs.
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* @return bool - true if should ignore through-hole PADSs.
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*/
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*/
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||||||
bool IgnoreThroughHolePads() const override { return m_IgnoreThroughHolePads; }
|
bool IgnoreThroughHolePads() const override { return m_ignoreThroughHolePads; }
|
||||||
void SetIgnoreThroughHolePads(bool ignore) { m_IgnoreThroughHolePads = ignore; }
|
void SetIgnoreThroughHolePads(bool ignore) { m_ignoreThroughHolePads = ignore; }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return bool - true if should ignore footprints values.
|
* @return bool - true if should ignore footprints values.
|
||||||
*/
|
*/
|
||||||
bool IgnoreModulesVals() const override { return m_IgnoreModulesVals; }
|
bool IgnoreFPValues() const override { return m_ignoreFPValues; }
|
||||||
void SetIgnoreModulesVals(bool ignore) { m_IgnoreModulesVals = ignore; }
|
void SetIgnoreModulesVals(bool ignore) { m_ignoreFPValues = ignore; }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return bool - true if should ignore footprints references.
|
* @return bool - true if should ignore footprints references.
|
||||||
*/
|
*/
|
||||||
bool IgnoreModulesRefs() const override { return m_IgnoreModulesRefs; }
|
bool IgnoreFPReferences() const override { return m_ignoreFPReferences; }
|
||||||
void SetIgnoreModulesRefs(bool ignore) { m_IgnoreModulesRefs = ignore; }
|
void SetIgnoreModulesRefs(bool ignore) { m_ignoreFPReferences = ignore; }
|
||||||
|
|
||||||
bool IgnoreThroughVias() const override { return m_IgnoreThroughVias; }
|
bool IgnoreThroughVias() const override { return m_ignoreThroughVias; }
|
||||||
void SetIgnoreThroughVias( bool ignore ) { m_IgnoreThroughVias = ignore; }
|
void SetIgnoreThroughVias( bool ignore ) { m_ignoreThroughVias = ignore; }
|
||||||
|
|
||||||
bool IgnoreBlindBuriedVias() const override { return m_IgnoreBlindBuriedVias; }
|
bool IgnoreBlindBuriedVias() const override { return m_ignoreBlindBuriedVias; }
|
||||||
void SetIgnoreBlindBuriedVias( bool ignore ) { m_IgnoreBlindBuriedVias = ignore; }
|
void SetIgnoreBlindBuriedVias( bool ignore ) { m_ignoreBlindBuriedVias = ignore; }
|
||||||
|
|
||||||
bool IgnoreMicroVias() const override { return m_IgnoreMicroVias; }
|
bool IgnoreMicroVias() const override { return m_ignoreMicroVias; }
|
||||||
void SetIgnoreMicroVias( bool ignore ) { m_IgnoreMicroVias = ignore; }
|
void SetIgnoreMicroVias( bool ignore ) { m_ignoreMicroVias = ignore; }
|
||||||
|
|
||||||
bool IgnoreTracks() const override { return m_IgnoreTracks; }
|
bool IgnoreTracks() const override { return m_ignoreTracks; }
|
||||||
void SetIgnoreTracks( bool ignore ) { m_IgnoreTracks = ignore; }
|
void SetIgnoreTracks( bool ignore ) { m_ignoreTracks = ignore; }
|
||||||
|
|
||||||
bool IgnoreZoneFills() const override { return m_IgnoreZoneFills; }
|
bool IgnoreZoneFills() const override { return m_ignoreZoneFills; }
|
||||||
void SetIgnoreZoneFills( bool ignore ) { m_IgnoreZoneFills = ignore; }
|
void SetIgnoreZoneFills( bool ignore ) { m_ignoreZoneFills = ignore; }
|
||||||
|
|
||||||
double OnePixelInIU() const override { return m_OnePixelInIU; }
|
double OnePixelInIU() const override { return m_onePixelInIU; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue