Allow edits to self-intersecting polygons.
1) Intermediate states might be self-intersecting, and we shouldn't be policing our users on what order to do things in 2) The polygon might already be self-intersecting, at which point we're preventing the user from fixing it. Also includes better const management for SHAPE_POLY_SET API. Fixes: lp:1833831 * https://bugs.launchpad.net/kicad/+bug/1833831
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@ -396,12 +396,12 @@ bool SHAPE_POLY_SET::GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int*
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}
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bool SHAPE_POLY_SET::IsPolygonSelfIntersecting( int aPolygonIndex )
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bool SHAPE_POLY_SET::IsPolygonSelfIntersecting( int aPolygonIndex ) const
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{
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SEGMENT_ITERATOR iterator = IterateSegmentsWithHoles( aPolygonIndex );
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SEGMENT_ITERATOR innerIterator;
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CONST_SEGMENT_ITERATOR iterator = CIterateSegmentsWithHoles( aPolygonIndex );
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CONST_SEGMENT_ITERATOR innerIterator;
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for( iterator = IterateSegmentsWithHoles( aPolygonIndex ); iterator; iterator++ )
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for( iterator = CIterateSegmentsWithHoles( aPolygonIndex ); iterator; iterator++ )
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{
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SEG firstSegment = *iterator;
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@ -423,7 +423,7 @@ bool SHAPE_POLY_SET::IsPolygonSelfIntersecting( int aPolygonIndex )
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}
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bool SHAPE_POLY_SET::IsSelfIntersecting()
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bool SHAPE_POLY_SET::IsSelfIntersecting() const
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{
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for( unsigned int polygon = 0; polygon < m_polys.size(); polygon++ )
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{
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@ -542,14 +542,14 @@ class SHAPE_POLY_SET : public SHAPE
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* @return bool - true if the aPolygonIndex-th polygon is self intersecting, false
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* otherwise.
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*/
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bool IsPolygonSelfIntersecting( int aPolygonIndex );
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bool IsPolygonSelfIntersecting( int aPolygonIndex ) const;
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/**
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* Function IsSelfIntersecting
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* Checks whether any of the polygons in the set is self intersecting.
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* @return bool - true if any of the polygons is self intersecting, false otherwise.
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*/
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bool IsSelfIntersecting();
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bool IsSelfIntersecting() const;
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///> Returns the number of triangulated polygons
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unsigned int TriangulatedPolyCount() const { return m_triangulatedPolys.size(); }
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@ -766,12 +766,35 @@ class SHAPE_POLY_SET : public SHAPE
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return iter;
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}
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///> Returns an iterator object, for iterating between aFirst and aLast outline, with or
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/// without holes (default: without)
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CONST_SEGMENT_ITERATOR CIterateSegments( int aFirst, int aLast,
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bool aIterateHoles = false ) const
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{
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CONST_SEGMENT_ITERATOR iter;
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iter.m_poly = const_cast<SHAPE_POLY_SET*>( this );
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iter.m_currentPolygon = aFirst;
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iter.m_lastPolygon = aLast < 0 ? OutlineCount() - 1 : aLast;
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iter.m_currentContour = 0;
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iter.m_currentSegment = 0;
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iter.m_iterateHoles = aIterateHoles;
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return iter;
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}
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///> Returns an iterator object, for iterating aPolygonIdx-th polygon edges
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SEGMENT_ITERATOR IterateSegments( int aPolygonIdx )
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{
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return IterateSegments( aPolygonIdx, aPolygonIdx );
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}
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///> Returns an iterator object, for iterating aPolygonIdx-th polygon edges
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CONST_SEGMENT_ITERATOR CIterateSegments( int aPolygonIdx ) const
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{
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return CIterateSegments( aPolygonIdx, aPolygonIdx );
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}
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///> Returns an iterator object, for all outlines in the set (no holes)
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SEGMENT_ITERATOR IterateSegments()
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{
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@ -790,6 +813,12 @@ class SHAPE_POLY_SET : public SHAPE
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return IterateSegments( aOutline, aOutline, true );
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}
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///> Returns an iterator object, for the aOutline-th outline in the set (with holes)
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CONST_SEGMENT_ITERATOR CIterateSegmentsWithHoles( int aOutline ) const
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{
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return CIterateSegments( aOutline, aOutline, true );
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}
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/** operations on polygons use a aFastMode param
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* if aFastMode is PM_FAST (true) the result can be a weak polygon
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* if aFastMode is PM_STRICTLY_SIMPLE (false) (default) the result is (theorically) a strictly
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@ -749,7 +749,7 @@ void BRDITEMS_PLOTTER::PlotDrawSegment( DRAWSEGMENT* aSeg )
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{
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if( !aSeg->IsPolygonFilled() )
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{
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for( auto it = aSeg->GetPolyShape().IterateSegments( 0 ); it; it++ )
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for( auto it = aSeg->GetPolyShape().CIterateSegments( 0 ); it; it++ )
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{
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auto seg = it.Get();
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m_plotter->ThickSegment( wxPoint( seg.A ), wxPoint( seg.B ),
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@ -637,25 +637,25 @@ void POINT_EDITOR::finishItem()
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}
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bool POINT_EDITOR::validatePolygon( SHAPE_POLY_SET& aModified, const SHAPE_POLY_SET* aOriginal ) const
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bool POINT_EDITOR::validatePolygon( SHAPE_POLY_SET& aPoly ) const
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{
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if( !aModified.IsSelfIntersecting() )
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{
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m_statusPopup->Hide();
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return true;
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}
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bool valid = !aPoly.IsSelfIntersecting();
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if( m_statusPopup )
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{
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if( valid )
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{
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m_statusPopup->Hide();
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}
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else
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{
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wxPoint p = wxGetMousePosition() + wxPoint( 20, 20 );
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m_statusPopup->Move( p );
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m_statusPopup->PopupFor( 1500 );
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}
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}
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if( aOriginal )
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aModified = *aOriginal;
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return false;
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return valid;
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}
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@ -1108,14 +1108,13 @@ int POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent )
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{
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const auto& vertexIdx = vertex.second;
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auto& outline = polygon->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour];
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bool valid = true;
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if( outline.PointCount() > 3 )
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{
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// the usual case: remove just the corner when there are >3 vertices
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commit.Modify( item );
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polygon->RemoveVertex( vertexIdx );
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valid = validatePolygon( *polygon );
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validatePolygon( *polygon );
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}
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else
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{
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@ -1135,8 +1134,6 @@ int POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent )
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setEditedPoint( nullptr );
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if( valid )
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{
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commit.Push( _( "Remove a zone/polygon corner" ) );
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// Refresh zone hatching
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@ -1145,14 +1142,6 @@ int POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent )
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updatePoints();
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}
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else
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{
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m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
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getView()->Remove( m_editPoints.get() );
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commit.Revert();
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m_editPoints.reset();
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}
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}
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return 0;
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}
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@ -98,12 +98,11 @@ private:
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void finishItem();
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/**
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* Validates a polygon and restores it to its original version if available.
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* Validates a polygon and displays a popup warning if invalid.
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* @param aModified is the polygon to be checked.
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* @param aOriginal is the original copy that will be used to restore its state.
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* @return True if polygon is valid.
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*/
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bool validatePolygon( SHAPE_POLY_SET& aModified, const SHAPE_POLY_SET* aOriginal = nullptr ) const;
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bool validatePolygon( SHAPE_POLY_SET& aModified ) const;
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///> Updates edit points with item's points.
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void updatePoints();
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@ -198,7 +198,7 @@ void ZONE_CREATE_HELPER::commitZone( std::unique_ptr<ZONE_CONTAINER> aZone )
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{
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auto outline = aZone->Outline();
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for( auto seg = outline->IterateSegments( 0 ); seg; seg++ )
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for( auto seg = outline->CIterateSegments( 0 ); seg; seg++ )
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{
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auto new_seg = m_tool.m_editModules ? new EDGE_MODULE( (MODULE *) parent )
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: new DRAWSEGMENT();
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