Better drawing precision for LIB_SHAPE arcs.
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@ -910,7 +910,7 @@ void SCH_PAINTER::draw( const LIB_SHAPE* aShape, int aLayer, bool aDimmed )
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EDA_ANGLE angle = angle1.Normalize180() + angle2.Normalize180();
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m_gal->DrawArc( center, shape->GetRadius(), startAngle, angle );
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m_gal->DrawArc( center, ( start - center ).EuclideanNorm(), startAngle, angle );
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}
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break;
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