Remove unnecessary TRANSFORM::operator=

The default assignment operator is significantly more efficient - often
inlined, and has no branches...
This commit is contained in:
Chris Pavlina 2017-02-19 22:13:50 -05:00
parent 0182e454c5
commit a416f3a4e4
2 changed files with 2 additions and 17 deletions

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2010 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2015 KiCad Developers, see CHANGELOG.TXT for contributors.
* Copyright (C) 2015-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -29,19 +29,6 @@
#include <class_eda_rect.h>
TRANSFORM& TRANSFORM::operator=( const TRANSFORM& aTransform )
{
if( this == &aTransform ) // Check for self assingnemt;
return *this;
x1 = aTransform.x1;
y1 = aTransform.y1;
x2 = aTransform.x2;
y2 = aTransform.y2;
return *this;
}
bool TRANSFORM::operator==( const TRANSFORM& aTransform ) const
{
return ( x1 == aTransform.x1 &&

View File

@ -6,7 +6,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2007-2010 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2007 KiCad Developers, see change_log.txt for contributors.
* Copyright (C) 2007-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -57,8 +57,6 @@ public:
TRANSFORM( int ax1, int ay1, int ax2, int ay2 ) : x1( ax1 ), y1( ay1 ), x2( ax2 ), y2( ay2 ) {}
TRANSFORM& operator=( const TRANSFORM& aTransform );
bool operator==( const TRANSFORM& aTransform ) const;
bool operator!=( const TRANSFORM& aTransform ) const { return !( *this == aTransform ); }