Move the dock art provider to a pointer instance
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@ -47,6 +47,7 @@
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#include <trace_helpers.h>
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#include <widgets/paged_dialog.h>
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#include <widgets/infobar.h>
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#include <widgets/wx_aui_dock_art.h>
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#include <wx/display.h>
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#include <wx/stdpaths.h>
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#include <wx/string.h>
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@ -96,7 +97,7 @@ EDA_BASE_FRAME::EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType,
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m_mruPath = wxStandardPaths::Get().GetDocumentsDir();
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m_FrameSize = wxSize( s_minsize_x, s_minsize_y );
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m_auimgr.SetArtProvider( &m_auiDockArt );
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m_auimgr.SetArtProvider( new WX_AUI_DOCK_ART() );
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m_settingsManager = &Pgm().GetSettingsManager();
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@ -47,7 +47,6 @@
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#include <kiway_holder.h>
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#include <tool/tools_holder.h>
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#include <widgets/ui_common.h>
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#include <widgets/wx_aui_dock_art.h>
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#include <undo_redo_container.h>
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// Option for main frames
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@ -136,7 +135,6 @@ protected:
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wxString m_AboutTitle; // Name of program displayed in About.
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WX_AUI_DOCK_ART m_auiDockArt; // Our custom dock art provider we feed to the aui manager
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wxAuiManager m_auimgr;
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wxString m_perspective; // wxAuiManager perspective.
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