Fixed warnings.
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161b360297
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@ -35,7 +35,6 @@ bool SEG::PointCloserThan( const VECTOR2I& aP, int aDist ) const
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{
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{
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VECTOR2I d = B - A;
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VECTOR2I d = B - A;
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ecoord dist_sq = (ecoord) aDist * aDist;
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ecoord dist_sq = (ecoord) aDist * aDist;
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ecoord dist_sq_thr = (ecoord) ( aDist + 1 ) * ( aDist + 1 );
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SEG::ecoord l_squared = d.Dot( d );
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SEG::ecoord l_squared = d.Dot( d );
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SEG::ecoord t = d.Dot( aP - A );
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SEG::ecoord t = d.Dot( aP - A );
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@ -625,19 +625,20 @@ void PNS_DP_GATEWAYS::BuildGeneric( const VECTOR2I& p0_p, const VECTOR2I& p0_n,
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{
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{
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OPT_VECTOR2I ips[2], m;
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OPT_VECTOR2I ips[2], m;
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m = OPT_VECTOR2I();
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ips[0] = d_n[i].IntersectLines( d_p[j] );
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ips[0] = d_n[i].IntersectLines( d_p[j] );
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ips[1] = st_p[i].IntersectLines( st_n[j] );
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ips[1] = st_p[i].IntersectLines( st_n[j] );
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if( d_n[i].Collinear( d_p[j] ) )
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if( d_n[i].Collinear( d_p[j] ) )
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ips [0] = OPT_VECTOR2I();
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ips[0] = OPT_VECTOR2I();
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if( st_p[i].Collinear( st_p[j] ) )
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if( st_p[i].Collinear( st_p[j] ) )
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ips [1] = OPT_VECTOR2I();
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ips[1] = OPT_VECTOR2I();
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// diagonal-diagonal and straight-straight cases - the most typical case if the pads
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// diagonal-diagonal and straight-straight cases - the most typical case if the pads
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// are on the same straight/diagonal line
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// are on the same straight/diagonal line
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for( int k = 0; k < 2; k++ )
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for( int k = 0; k < 2; k++ )
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{
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{
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m = ips[k];
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m = *ips[k];
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if( m && *m != p0_p && *m != p0_n )
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if( m && *m != p0_p && *m != p0_n )
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{
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{
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int prio = ( padDist > padToGapThreshold * m_gap ? 10 : 20 );
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int prio = ( padDist > padToGapThreshold * m_gap ? 10 : 20 );
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@ -136,7 +136,7 @@ PNS_WALKAROUND::WALKAROUND_STATUS PNS_WALKAROUND::Route( const PNS_LINE& aInitia
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PNS_LINE& aWalkPath, bool aOptimize )
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PNS_LINE& aWalkPath, bool aOptimize )
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{
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{
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PNS_LINE path_cw( aInitialPath ), path_ccw( aInitialPath );
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PNS_LINE path_cw( aInitialPath ), path_ccw( aInitialPath );
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WALKAROUND_STATUS s_cw, s_ccw; // = IN_PROGRESS, s_ccw = IN_PROGRESS;
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WALKAROUND_STATUS s_cw = IN_PROGRESS, s_ccw = IN_PROGRESS;
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SHAPE_LINE_CHAIN best_path;
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SHAPE_LINE_CHAIN best_path;
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start( aInitialPath );
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start( aInitialPath );
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