kimath: POLY_GRID_PARTITION now uses safer degeneracy (overlapping edges/'slits') handling mechanism. Also added some explanation of the algorithm used.

This commit is contained in:
Tomasz Wlostowski 2020-10-23 01:08:27 +02:00
parent 82ede1d767
commit a8074ed37d
1 changed files with 48 additions and 15 deletions

View File

@ -39,20 +39,32 @@
#include <math/vector2d.h>
/**
* POLY_GRID_PARTITION
* Class POLY_GRID_PARTITION
*
* Provides a fast test for point inside polygon by splitting the edges
* of the polygon into a rectangular grid.
* Provides a fast test for point inside polygon.
*
* Takes a large poly and splits it into a grid of rectangular cells, forming a spatial hash table.
* Each cell contains only the edges that 'touch it' (any point of the edge belongs to the cell).
* Edges can be marked as leading or trailing. Leading edge indicates that space to the left of it (x-wise) is outside the polygon.
* Trailing edge, conversely, means space to the right is outside the polygon.
* The point inside check for point (p) works as follows:
* - determine the cell coordinates of (p) (poly2grid)
* - find the matching grid cell ( O(0), if the cell coordinates are outside the range, the point is not in the polygon )
* - if the cell contains edges, find the first edge to the left or right of the point, whichever comes first.
* - if the edge to the left is the 'lead edge', the point is inside. if it's a trailing edge, the point is outside.
* - idem for the edge to the right of (p), just reverse the edge types
* - if the cell doesn't contain any edges, scan horizontal cells to the left and right (switching sides with each iteration)
* until an edge if found.
*/
class POLY_GRID_PARTITION
{
private:
enum HASH_FLAG
enum HASH_FLAG
{
LEAD_H = 1,
LEAD_V = 2,
TRAIL_H = 4,
TRAIL_V = 8
LEAD_EDGE = 1,
TRAIL_EDGE = 2,
};
using EDGE_LIST = std::vector<int>;
@ -80,6 +92,7 @@ enum HASH_FLAG
}
};
// convertes grid cell coordinates to the polygon coordinates
const VECTOR2I grid2poly( const VECTOR2I& p ) const
{
int px = rescale( p.x, m_bbox.GetWidth(), m_gridSize ) + m_bbox.GetPosition().x;
@ -208,11 +221,11 @@ enum HASH_FLAG
{
if( dir.Dot( ref_h ) < 0 )
{
flags |= LEAD_H;
flags |= LEAD_EDGE;
}
else if( dir.Dot( ref_h ) > 0 )
{
flags |= TRAIL_H;
flags |= TRAIL_EDGE;
}
}
@ -310,6 +323,10 @@ enum HASH_FLAG
int cx0 = grid2polyX(cx);
int cx1 = grid2polyX(cx + 1);
#ifdef TOM_EXTRA_VERBOSE
printf("Scan %d %d\n", cx, cy );
#endif
for( auto index : cell )
{
const SEG& edge = m_outline.CSegment( index );
@ -329,6 +346,9 @@ enum HASH_FLAG
if( inRange( edge.A.y, edge.B.y, aP.y ) )
{
#ifdef TOM_EXTRA_VERBOSE
printf("Test edge: %d [%d %d %d %d] p %d %d flags %d\n", index, edge.A.x, edge.A.y, edge.B.x, edge.B.y, aP.x, aP.y );
#endif
int dist = 0;
int x0;
if( edge.A.y == aP.y )
@ -344,12 +364,18 @@ enum HASH_FLAG
x0 = edge.A.x + rescale( ( edge.B.x - edge.A.x ), (aP.y - edge.A.y), (edge.B.y - edge.A.y ) );
}
dist = aP.x - x0;
#ifdef TOM_EXTRA_VERBOSE
printf(" x0 %d dist %d [%s]\n", x0, dist, x0 < cx0 || x0 > cx1 ? "outside" : "inside" );
#endif
if( x0 < cx0 || x0 > cx1 )
{
continue;
}
dist = aP.x - x0;
if( dist == 0 )
{
@ -427,30 +453,37 @@ public:
}
}
#ifdef TOM_EXTRA_VERBOSE
printf("Nearest: %d prev: %d dmax %d\n", state.nearest, state.nearest_prev, state.dist_max );
#endif
if( state.nearest < 0 )
return 0;
if( state.dist_max == 0 )
return 1;
// special case for diagonal 'slits', e.g. two segments that partially overlap each other.
// special case for diagonal 'slits', e.g. two segments that partially overlap each other.
// Just love handling degeneracy... As I can't find any reliable way of fixing it for the moment,
// let's fall back to the good old O(N) point-in-polygon test
if( state.nearest_prev >= 0 && state.dist_max == state.dist_prev )
{
int d = std::abs( state.nearest_prev - state.nearest );
if( (d == 1) && ( (m_flags[state.nearest_prev] & m_flags[state.nearest]) == 0 ) )
{
return 0;
return m_outline.PointInside( aP );
}
}
if( state.dist_max > 0 )
{
return m_flags[state.nearest] & LEAD_H ? 1 : 0;
return m_flags[state.nearest] & LEAD_EDGE ? 1 : 0;
}
else
{
return m_flags[state.nearest] & TRAIL_H ? 1 : 0;
return m_flags[state.nearest] & TRAIL_EDGE ? 1 : 0;
}
}