std-ize layer lists
Cleanup of list work to use std models.
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@ -270,41 +270,39 @@ void PCB_DRAW_PANEL_GAL::SetTopLayer( PCB_LAYER_ID aLayer )
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m_view->SetTopLayer( aLayer );
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m_view->SetTopLayer( aLayer );
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// Layers that should always have on-top attribute enabled
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// Layers that should always have on-top attribute enabled
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const LAYER_NUM layers[] = {
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const std::vector<LAYER_NUM> layers = {
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LAYER_VIA_THROUGH, LAYER_VIAS_HOLES, LAYER_VIAS_NETNAMES,
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LAYER_VIA_THROUGH, LAYER_VIAS_HOLES, LAYER_VIAS_NETNAMES,
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LAYER_PADS_TH, LAYER_PADS_PLATEDHOLES, LAYER_PADS_NETNAMES,
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LAYER_PADS_TH, LAYER_PADS_PLATEDHOLES, LAYER_PADS_NETNAMES,
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LAYER_NON_PLATEDHOLES, LAYER_SELECT_OVERLAY, LAYER_GP_OVERLAY,
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LAYER_NON_PLATEDHOLES, LAYER_SELECT_OVERLAY, LAYER_GP_OVERLAY,
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LAYER_RATSNEST, LAYER_DRC
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LAYER_RATSNEST, LAYER_DRC
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};
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};
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for( unsigned int i = 0; i < sizeof( layers ) / sizeof( LAYER_NUM ); ++i )
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for( auto layer : layers )
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m_view->SetTopLayer( layers[i] );
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m_view->SetTopLayer( layer );
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// Extra layers that are brought to the top if a F.* or B.* is selected
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// Extra layers that are brought to the top if a F.* or B.* is selected
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const LAYER_NUM frontLayers[] = {
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const std::vector<LAYER_NUM> frontLayers = {
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F_Cu, F_Adhes, F_Paste, F_SilkS, F_Mask, F_CrtYd, F_Fab, LAYER_PAD_FR,
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F_Cu, F_Adhes, F_Paste, F_SilkS, F_Mask, F_CrtYd, F_Fab, LAYER_PAD_FR,
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LAYER_PAD_FR_NETNAMES, NETNAMES_LAYER_INDEX( F_Cu ), -1
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LAYER_PAD_FR_NETNAMES, NETNAMES_LAYER_INDEX( F_Cu )
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};
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};
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const LAYER_NUM backLayers[] = {
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const std::vector<LAYER_NUM> backLayers = {
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B_Cu, B_Adhes, B_Paste, B_SilkS, B_Mask, B_CrtYd, B_Fab, LAYER_PAD_BK,
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B_Cu, B_Adhes, B_Paste, B_SilkS, B_Mask, B_CrtYd, B_Fab, LAYER_PAD_BK,
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LAYER_PAD_BK_NETNAMES, NETNAMES_LAYER_INDEX( B_Cu ), -1
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LAYER_PAD_BK_NETNAMES, NETNAMES_LAYER_INDEX( B_Cu )
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};
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};
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const LAYER_NUM* extraLayers = NULL;
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const std::vector<LAYER_NUM>* extraLayers = NULL;
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// Bring a few more extra layers to the top depending on the selected board side
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// Bring a few more extra layers to the top depending on the selected board side
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if( IsFrontLayer( aLayer ) )
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if( IsFrontLayer( aLayer ) )
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extraLayers = frontLayers;
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extraLayers = &frontLayers;
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else if( IsBackLayer( aLayer ) )
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else if( IsBackLayer( aLayer ) )
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extraLayers = backLayers;
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extraLayers = &backLayers;
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if( extraLayers )
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if( extraLayers )
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{
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{
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const LAYER_NUM* l = extraLayers;
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for( auto layer : *extraLayers )
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m_view->SetTopLayer( layer );
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while( *l >= 0 )
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m_view->SetTopLayer( *l++ );
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// Move the active layer to the top
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// Move the active layer to the top
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if( !IsCopperLayer( aLayer ) )
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if( !IsCopperLayer( aLayer ) )
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