Changed rendering order of cached & noncached layers.
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@ -425,8 +425,8 @@ void OPENGL_GAL::blitMainTexture( bool aIsClearFrameBuffer )
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void OPENGL_GAL::EndDrawing()
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{
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cachedManager.EndDrawing();
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nonCachedManager.EndDrawing();
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cachedManager.EndDrawing();
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// Draw the remaining contents, blit the main texture to the screen, swap the buffers
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glFlush();
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