Moved bottom netnames layer over bottom tracks & pads. Changed int to LAYER_NUM where applicable.
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@ -254,7 +254,7 @@ enum PCB_VISIBLE
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/// Rendering order of layers on GAL-based canvas (lower index in the array
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/// means that layer is displayed closer to the user, ie. on the top).
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const int GalLayerOrder[] =
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const LAYER_NUM GalLayerOrder[] =
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{
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DRAW_N, COMMENT_N, ECO1_N, ECO2_N, EDGE_N,
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UNUSED_LAYER_29, UNUSED_LAYER_30, UNUSED_LAYER_31,
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@ -282,8 +282,8 @@ const int GalLayerOrder[] =
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ITEM_GAL_LAYER( LAYER_4_NETNAMES_VISIBLE ), LAYER_N_4,
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ITEM_GAL_LAYER( LAYER_3_NETNAMES_VISIBLE ), LAYER_N_3,
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ITEM_GAL_LAYER( LAYER_2_NETNAMES_VISIBLE ), LAYER_N_2,
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ITEM_GAL_LAYER( LAYER_1_NETNAMES_VISIBLE ), LAYER_N_BACK,
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ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_BK_VISIBLE ),
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ITEM_GAL_LAYER( LAYER_1_NETNAMES_VISIBLE ), LAYER_N_BACK,
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SOLDERMASK_N_BACK, ADHESIVE_N_BACK, SOLDERPASTE_N_BACK, SILKSCREEN_N_BACK,
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ITEM_GAL_LAYER( MOD_TEXT_BK_VISIBLE )
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@ -196,8 +196,10 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
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}
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// Set rendering order of layers
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for( unsigned int i = 0; i < sizeof( GalLayerOrder ) / sizeof( int ); ++i )
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for( LAYER_NUM i = 0; i < sizeof(GalLayerOrder) / sizeof(LAYER_NUM); ++i )
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{
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wxASSERT( i < KiGfx::VIEW::VIEW_MAX_LAYERS );
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view->SetLayerOrder( GalLayerOrder[i], i );
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}
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@ -209,12 +211,12 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
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}
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// Load layer & elements visibility settings
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for( unsigned int i = 0; i < NB_LAYERS; ++i )
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for( LAYER_NUM i = 0; i < NB_LAYERS; ++i )
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{
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view->SetLayerVisible( i, m_Pcb->IsLayerVisible( i ) );
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}
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for( unsigned int i = 0; i < END_PCB_VISIBLE_LIST; ++i )
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for( LAYER_NUM i = 0; i < END_PCB_VISIBLE_LIST; ++i )
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{
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view->SetLayerVisible( ITEM_GAL_LAYER( i ), m_Pcb->IsElementVisible( i ) );
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}
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