Minor code cleaning.
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@ -186,10 +186,6 @@ EDA_3D_VIEWER_FRAME::~EDA_3D_VIEWER_FRAME()
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m_canvas->SetEventDispatcher( nullptr );
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m_auimgr.UnInit();
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// m_canvas delete will be called by wxWidget manager
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//delete m_canvas;
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//m_canvas = nullptr;
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}
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@ -255,7 +251,6 @@ void EDA_3D_VIEWER_FRAME::setupUIConditions()
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mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) );
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mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( ortho ) );
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#undef FlagCheck
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#undef GridSizeCheck
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}
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@ -311,10 +306,6 @@ void EDA_3D_VIEWER_FRAME::OnCloseWindow( wxCloseEvent &event )
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if( m_canvas )
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m_canvas->Close();
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// m_canvas delete will be called by wxWidget manager
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//delete m_canvas;
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//m_canvas = nullptr;
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Destroy();
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event.Skip( true );
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}
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@ -444,16 +435,14 @@ void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
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{
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m_boardAdapter.m_Cfg = cfg;
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// When opening the 3D viewer, we use the opengl mode, never the ray tracing engine
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// because the ray tracing is very time consumming, and can be seen as not working
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// When opening the 3D viewer, we use the OpenGL mode, never the ray tracing engine
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// because the ray tracing is very time consuming, and can be seen as not working
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// (freeze window) with large boards.
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m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
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m_canvas->SetAnimationEnabled( cfg->m_Camera.animation_enabled );
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m_canvas->SetMovingSpeedMultiplier( cfg->m_Camera.moving_speed_multiplier );
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m_canvas->SetProjectionMode( cfg->m_Camera.projection_mode );
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#undef TRANSFER_SETTING
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}
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}
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@ -610,6 +599,7 @@ void EDA_3D_VIEWER_FRAME::loadCommonSettings()
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const DPI_SCALING dpi{ settings, this };
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m_canvas->SetScaleFactor( dpi.GetScaleFactor() );
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// TODO(JE) use all control options
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m_boardAdapter.m_MousewheelPanning = settings->m_Input.scroll_modifier_zoom != 0;
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}
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