Gerbview, gerbview_selection_tool.cpp: add missing code to rebuild the view menu.
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@ -149,6 +149,22 @@ GERBVIEW_SELECTION_TOOL::GERBVIEW_SELECTION_TOOL() :
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}
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int GERBVIEW_SELECTION_TOOL::UpdateMenu( const TOOL_EVENT& aEvent )
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{
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ACTION_MENU* actionMenu = aEvent.Parameter<ACTION_MENU*>();
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CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( actionMenu );
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if( conditionalMenu )
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conditionalMenu->Evaluate( m_selection );
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if( actionMenu )
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actionMenu->UpdateAll();
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return 0;
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}
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GERBVIEW_SELECTION_TOOL::~GERBVIEW_SELECTION_TOOL()
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{
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getView()->Remove( &m_selection );
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@ -457,6 +473,7 @@ bool GERBVIEW_SELECTION_TOOL::selectMultiple()
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void GERBVIEW_SELECTION_TOOL::setTransitions()
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{
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Go( &GERBVIEW_SELECTION_TOOL::UpdateMenu, ACTIONS::updateMenu.MakeEvent() );
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Go( &GERBVIEW_SELECTION_TOOL::Main, GERBVIEW_ACTIONS::selectionActivate.MakeEvent() );
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Go( &GERBVIEW_SELECTION_TOOL::CursorSelection, GERBVIEW_ACTIONS::selectionCursor.MakeEvent() );
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Go( &GERBVIEW_SELECTION_TOOL::ClearSelection, GERBVIEW_ACTIONS::selectionClear.MakeEvent() );
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@ -58,6 +58,9 @@ public:
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/// @copydoc TOOL_BASE::Reset()
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void Reset( RESET_REASON aReason ) override;
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// called to rebuild a CONDITIONAL_MENU before opening it:
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int UpdateMenu( const TOOL_EVENT& aEvent );
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/**
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* Function Main()
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*
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