Add a routine for joining PCB shapes.

This commit is contained in:
Alex Shvartzkop 2023-09-04 06:44:22 +03:00
parent 24e0a9455e
commit ab6a049b90
4 changed files with 296 additions and 3 deletions

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@ -284,6 +284,7 @@ set( PCBNEW_CLASS_SRCS
edit.cpp
edit_track_width.cpp
files.cpp
fix_board_shape.cpp
footprint_info_impl.cpp
footprint_wizard.cpp
footprint_editor_utils.cpp

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@ -57,7 +57,7 @@ const wxChar* traceBoardOutline = wxT( "KICAD_BOARD_OUTLINE" );
* @param aLimit is a measure of proximity that the caller knows about.
* @return bool - true if the two points are close enough, else false.
*/
bool close_enough( VECTOR2I aLeft, VECTOR2I aRight, unsigned aLimit )
static bool close_enough( VECTOR2I aLeft, VECTOR2I aRight, unsigned aLimit )
{
return ( aLeft - aRight ).SquaredEuclideanNorm() <= SEG::Square( aLimit );
}
@ -71,7 +71,7 @@ bool close_enough( VECTOR2I aLeft, VECTOR2I aRight, unsigned aLimit )
* @param aSecond is the second point
* @return bool - true if the first point is closest to the reference, otherwise false.
*/
bool closer_to_first( VECTOR2I aRef, VECTOR2I aFirst, VECTOR2I aSecond )
static bool closer_to_first( VECTOR2I aRef, VECTOR2I aFirst, VECTOR2I aSecond )
{
return ( aRef - aFirst ).SquaredEuclideanNorm() < ( aRef - aSecond ).SquaredEuclideanNorm();
}
@ -132,7 +132,7 @@ static PCB_SHAPE* findNext( PCB_SHAPE* aShape, const VECTOR2I& aPoint,
}
bool isCopperOutside( const FOOTPRINT* aFootprint, SHAPE_POLY_SET& aShape )
static bool isCopperOutside( const FOOTPRINT* aFootprint, SHAPE_POLY_SET& aShape )
{
bool padOutside = false;

251
pcbnew/fix_board_shape.cpp Normal file
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@ -0,0 +1,251 @@
#include "fix_board_shape.h"
#include <vector>
#include <pcb_shape.h>
#include <geometry/circle.h>
/**
* Searches for a PCB_SHAPE matching a given end point or start point in a list.
* @param aShape The starting shape.
* @param aPoint The starting or ending point to search for.
* @param aList The list to remove from.
* @param aLimit is the distance from \a aPoint that still constitutes a valid find.
* @return PCB_SHAPE* - The first PCB_SHAPE that has a start or end point matching
* aPoint, otherwise NULL if none.
*/
static PCB_SHAPE* findNext( PCB_SHAPE* aShape, const VECTOR2I& aPoint,
const std::vector<PCB_SHAPE*>& aList, unsigned aLimit )
{
// Look for an unused, exact hit
for( PCB_SHAPE* graphic : aList )
{
if( graphic == aShape || ( graphic->GetFlags() & SKIP_STRUCT ) != 0 )
continue;
if( aPoint == graphic->GetStart() || aPoint == graphic->GetEnd() )
return graphic;
}
// Search again for anything that's close, even something already used. (The latter is
// important for error reporting.)
VECTOR2I pt( aPoint );
SEG::ecoord closest_dist_sq = SEG::Square( aLimit );
PCB_SHAPE* closest_graphic = nullptr;
SEG::ecoord d_sq;
for( PCB_SHAPE* graphic : aList )
{
if( graphic == aShape || ( graphic->GetFlags() & SKIP_STRUCT ) != 0 )
continue;
d_sq = ( pt - graphic->GetStart() ).SquaredEuclideanNorm();
if( d_sq < closest_dist_sq )
{
closest_dist_sq = d_sq;
closest_graphic = graphic;
}
d_sq = ( pt - graphic->GetEnd() ).SquaredEuclideanNorm();
if( d_sq < closest_dist_sq )
{
closest_dist_sq = d_sq;
closest_graphic = graphic;
}
}
return closest_graphic; // Note: will be nullptr if nothing within aLimit
}
void ConnectBoardShapes( std::vector<PCB_SHAPE*>& aShapeList,
std::vector<std::unique_ptr<PCB_SHAPE>>& aNewShapes, int aChainingEpsilon )
{
if( aShapeList.size() == 0 )
return;
auto close_enough = []( const VECTOR2I& aLeft, const VECTOR2I& aRight, unsigned aLimit ) -> bool
{
return ( aLeft - aRight ).SquaredEuclideanNorm() <= SEG::Square( aLimit );
};
auto closer_to_first = []( const VECTOR2I& aRef, const VECTOR2I& aFirst,
const VECTOR2I& aSecond ) -> bool
{
return ( aRef - aFirst ).SquaredEuclideanNorm() < ( aRef - aSecond ).SquaredEuclideanNorm();
};
auto addSegment = [&]( const VECTOR2I start, const VECTOR2I end, int width, PCB_LAYER_ID layer )
{
std::unique_ptr<PCB_SHAPE> seg = std::make_unique<PCB_SHAPE>( nullptr, SHAPE_T::SEGMENT );
seg->SetStart( start );
seg->SetEnd( end );
seg->SetWidth( width );
seg->SetLayer( layer );
aNewShapes.emplace_back( std::move( seg ) );
};
auto connectPair = [&]( PCB_SHAPE* aPrevShape, PCB_SHAPE* aShape )
{
bool success = false;
SHAPE_T shape0 = aPrevShape->GetShape();
SHAPE_T shape1 = aShape->GetShape();
if( shape0 == SHAPE_T::SEGMENT && shape1 == SHAPE_T::SEGMENT )
{
SEG seg0( aPrevShape->GetStart(), aPrevShape->GetEnd() );
SEG seg1( aShape->GetStart(), aShape->GetEnd() );
if( seg0.Intersects( seg1 ) || seg0.Angle( seg1 ) > ANGLE_45 )
{
if( OPT_VECTOR2I inter = seg0.IntersectLines( seg1 ) )
{
if( closer_to_first( *inter, seg0.A, seg0.B ) )
aPrevShape->SetStart( *inter );
else
aPrevShape->SetEnd( *inter );
if( closer_to_first( *inter, seg1.A, seg1.B ) )
aShape->SetStart( *inter );
else
aShape->SetEnd( *inter );
success = true;
}
}
}
else if( ( shape0 == SHAPE_T::ARC && shape1 == SHAPE_T::SEGMENT )
|| shape0 == SHAPE_T::SEGMENT && shape1 == SHAPE_T::ARC )
{
PCB_SHAPE* arcShape = shape0 == SHAPE_T::ARC ? aPrevShape : aShape;
PCB_SHAPE* segShape = shape0 == SHAPE_T::SEGMENT ? aPrevShape : aShape;
SHAPE_ARC arc =
SHAPE_ARC( arcShape->GetStart(), arcShape->GetArcMid(), arcShape->GetEnd(), 0 );
EDA_ANGLE extAngle( 20, DEGREES_T );
if( arc.IsClockwise() )
extAngle = -extAngle;
VECTOR2D arcStart = arc.GetP0();
EDA_ANGLE arcAngle = arc.GetCentralAngle();
RotatePoint( arcStart, arc.GetCenter(), extAngle );
arcAngle += extAngle * 2;
arcAngle = std::clamp( arcAngle, -ANGLE_360, ANGLE_360 );
SHAPE_ARC extarc( arc.GetCenter(), arcStart, arcAngle );
SEG seg( segShape->GetStart(), segShape->GetEnd() );
std::vector<VECTOR2I> ips;
std::vector<VECTOR2I> onSeg;
extarc.IntersectLine( seg, &ips );
for( const VECTOR2I& ip : ips )
{
if( seg.Distance( ip ) <= aChainingEpsilon )
{
if( closer_to_first( ip, seg.A, seg.B ) )
segShape->SetStart( ip );
else
segShape->SetEnd( ip );
if( closer_to_first( ip, arc.GetP0(), arc.GetP1() ) )
arcShape->SetArcGeometry( ip, arc.GetArcMid(), arc.GetP1() );
else
arcShape->SetArcGeometry( arc.GetP0(), arc.GetArcMid(), ip );
success = true;
}
}
if( !success )
{
VECTOR2I lineProj = seg.LineProject( arc.GetCenter() );
if( closer_to_first( lineProj, seg.A, seg.B ) )
segShape->SetStart( lineProj );
else
segShape->SetEnd( lineProj );
CIRCLE circ( arc.GetCenter(), arc.GetRadius() );
VECTOR2I circProj = circ.NearestPoint( lineProj );
if( closer_to_first( circProj, arc.GetP0(), arc.GetP1() ) )
arcShape->SetArcGeometry( circProj, arc.GetArcMid(), arc.GetP1() );
else
arcShape->SetArcGeometry( arc.GetP0(), arc.GetArcMid(), circProj );
addSegment( circProj, lineProj, segShape->GetWidth(), segShape->GetLayer() );
success = true;
}
}
return success;
};
PCB_SHAPE* graphic = nullptr;
std::set<PCB_SHAPE*> startCandidates;
for( PCB_SHAPE* shape : aShapeList )
{
if( shape->GetShape() == SHAPE_T::SEGMENT || shape->GetShape() == SHAPE_T::ARC
|| shape->GetShape() == SHAPE_T::BEZIER )
{
shape->ClearFlags( SKIP_STRUCT );
startCandidates.emplace( shape );
}
}
PCB_SHAPE* prevGraphic = nullptr;
while( startCandidates.size() )
{
graphic = *startCandidates.begin();
auto walkFrom = [&]( PCB_SHAPE* graphic, VECTOR2I startPt )
{
VECTOR2I prevPt = startPt;
for( ;; )
{
// Get next closest segment.
PCB_SHAPE* nextGraphic = findNext( graphic, prevPt, aShapeList, aChainingEpsilon );
if( !nextGraphic )
break;
VECTOR2I nstart = nextGraphic->GetStart();
VECTOR2I nend = nextGraphic->GetEnd();
if( !closer_to_first( prevPt, nstart, nend ) )
std::swap( nstart, nend );
if( !connectPair( graphic, nextGraphic ) )
addSegment( prevPt, nstart, graphic->GetWidth(), graphic->GetLayer() );
// Shape might've changed
nstart = nextGraphic->GetStart();
nend = nextGraphic->GetEnd();
if( !closer_to_first( prevPt, nstart, nend ) )
std::swap( nstart, nend );
prevPt = nend;
graphic = nextGraphic;
graphic->SetFlags( SKIP_STRUCT );
startCandidates.erase( graphic );
}
};
walkFrom( graphic, graphic->GetEnd() );
walkFrom( graphic, graphic->GetStart() );
startCandidates.erase( graphic );
}
}

41
pcbnew/fix_board_shape.h Normal file
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@ -0,0 +1,41 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2023 Alex Shvartzkop <dudesuchamazing@gmail.com>
* Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef FIX_BOARD_SHAPE_H_
#define FIX_BOARD_SHAPE_H_
#include <memory>
#include <vector>
#include <pcb_shape.h>
/**
* Connects shapes to each other, making continious contours (adjacent shapes will have a common vertex)
* aChainingEpsilon is the max distance between vertices of different shapes to connect.
* Modifies original shapes, or creates new line segments and stores them in aNewShapes.
*/
void ConnectBoardShapes( std::vector<PCB_SHAPE*>& aShapeList,
std::vector<std::unique_ptr<PCB_SHAPE>>& aNewShapes,
int aChainingEpsilon );
#endif // FIX_BOARD_SHAPE_H_