Remove an unused variable and a debug printf
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@ -238,7 +238,6 @@ void TOOL_BASE::updateEndItem( TOOL_EVENT& aEvent )
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{
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{
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VECTOR2I mp = m_ctls->GetMousePosition();
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VECTOR2I mp = m_ctls->GetMousePosition();
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VECTOR2I p = getView()->ToWorld( mp );
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VECTOR2I p = getView()->ToWorld( mp );
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VECTOR2I cp = m_ctls->GetCursorPosition();
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int layer;
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int layer;
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bool snapEnabled = !aEvent.Modifier( MD_SHIFT );
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bool snapEnabled = !aEvent.Modifier( MD_SHIFT );
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@ -815,8 +815,6 @@ int ROUTER_TOOL::InlineDrag( const TOOL_EVENT& aEvent )
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VECTOR2I p0 = ctls->GetCursorPosition();
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VECTOR2I p0 = ctls->GetCursorPosition();
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printf("StartDrag : %p\n", m_startItem );
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bool dragStarted = m_router->StartDragging( p0, m_startItem );
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bool dragStarted = m_router->StartDragging( p0, m_startItem );
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if( !dragStarted )
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if( !dragStarted )
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