Merged 'development'
This commit is contained in:
commit
ac489ece7b
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@ -32,7 +32,7 @@ set(GAL_SRCS
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# Common part
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drawpanel_gal.cpp
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painter.cpp
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worksheet_item.cpp
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worksheet_viewitem.cpp
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gal/graphics_abstraction_layer.cpp
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gal/stroke_font.cpp
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gal/color4d.cpp
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@ -676,9 +676,9 @@ struct VIEW::unlinkItem
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};
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struct VIEW::recacheLayer
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struct VIEW::recacheItem
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{
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recacheLayer( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) :
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recacheItem( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) :
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view( aView ), gal( aGal ), layer( aLayer ), immediately( aImmediately )
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{
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}
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@ -688,9 +688,7 @@ struct VIEW::recacheLayer
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// Remove previously cached group
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int prevGroup = aItem->getGroup( layer );
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if( prevGroup >= 0 )
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{
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gal->DeleteGroup( prevGroup );
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}
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if( immediately )
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{
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@ -882,6 +880,10 @@ void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer )
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m_gal->SetLayerDepth( l.renderingOrder );
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// Redraw the item from scratch
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int prevGroup = aItem->getGroup( aLayer );
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if( prevGroup >= 0 )
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m_gal->DeleteGroup( prevGroup );
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int group = m_gal->BeginGroup();
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aItem->setGroup( aLayer, group );
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m_painter->Draw( static_cast<EDA_ITEM*>( aItem ), aLayer );
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@ -966,7 +968,7 @@ void VIEW::RecacheAllItems( bool aImmediately )
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{
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m_gal->SetTarget( l->target );
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m_gal->SetLayerDepth( l->renderingOrder );
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recacheLayer visitor( this, m_gal, l->id, aImmediately );
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recacheItem visitor( this, m_gal, l->id, aImmediately );
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l->items->Query( r, visitor );
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MarkTargetDirty( l->target );
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}
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@ -71,16 +71,6 @@ void VIEW_GROUP::Clear()
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}
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void VIEW_GROUP::FreeItems()
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{
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BOOST_FOREACH( VIEW_ITEM* item, m_items )
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{
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delete item;
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}
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m_items.clear();
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}
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unsigned int VIEW_GROUP::GetSize() const
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{
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return m_items.size();
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@ -102,6 +92,8 @@ void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const
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// Draw all items immediately (without caching)
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BOOST_FOREACH( VIEW_ITEM* item, m_items )
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{
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aGal->PushDepth();
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int layers[VIEW::VIEW_MAX_LAYERS], layers_count;
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item->ViewGetLayers( layers, layers_count );
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m_view->SortLayers( layers, layers_count );
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@ -110,12 +102,14 @@ void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const
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{
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if( m_view->IsCached( layers[i] ) && m_view->IsLayerVisible( layers[i] ) )
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{
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aGal->SetLayerDepth( m_view->GetLayerOrder( layers[i] ) );
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aGal->AdvanceDepth();
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if( !painter->Draw( item, layers[i] ) )
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item->ViewDraw( layers[i], aGal ); // Alternative drawing method
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}
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}
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aGal->PopDepth();
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}
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}
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@ -128,6 +122,34 @@ void VIEW_GROUP::ViewGetLayers( int aLayers[], int& aCount ) const
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}
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void VIEW_GROUP::FreeItems()
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{
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BOOST_FOREACH( VIEW_ITEM* item, m_items )
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{
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delete item;
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}
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m_items.clear();
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}
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void VIEW_GROUP::ItemsSetVisibility( bool aVisible )
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{
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std::set<VIEW_ITEM*>::const_iterator it, it_end;
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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(*it)->ViewSetVisible( aVisible );
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}
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void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::ViewUpdateFlags aFlags )
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{
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std::set<VIEW_ITEM*>::const_iterator it, it_end;
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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(*it)->ViewUpdate( aFlags );
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}
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void VIEW_GROUP::updateBbox()
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{
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// Save the used VIEW, as it used nulled during Remove()
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@ -23,11 +23,11 @@
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*/
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/**
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* @file worksheet_item.cpp
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* @file worksheet_viewitem.cpp
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* @brief Class that handles properties and drawing of worksheet layout.
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*/
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#include <worksheet_item.h>
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#include <worksheet_viewitem.h>
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#include <worksheet_shape_builder.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <painter.h>
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@ -36,28 +36,28 @@
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using namespace KiGfx;
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WORKSHEET_ITEM::WORKSHEET_ITEM( const std::string& aFileName, const std::string& aSheetName,
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WORKSHEET_VIEWITEM::WORKSHEET_VIEWITEM( const std::string& aFileName, const std::string& aSheetName,
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const PAGE_INFO* aPageInfo, const TITLE_BLOCK* aTitleBlock ) :
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EDA_ITEM( NOT_USED ), // this item is never added to a BOARD so it needs no type
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m_fileName( aFileName ), m_sheetName( aSheetName ),
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m_titleBlock( aTitleBlock ), m_pageInfo( aPageInfo ), m_sheetNumber( 1 ), m_sheetCount( 1 ) {}
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void WORKSHEET_ITEM::SetPageInfo( const PAGE_INFO* aPageInfo )
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void WORKSHEET_VIEWITEM::SetPageInfo( const PAGE_INFO* aPageInfo )
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{
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m_pageInfo = aPageInfo;
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ViewUpdate( GEOMETRY );
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}
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void WORKSHEET_ITEM::SetTitleBlock( const TITLE_BLOCK* aTitleBlock )
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void WORKSHEET_VIEWITEM::SetTitleBlock( const TITLE_BLOCK* aTitleBlock )
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{
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m_titleBlock = aTitleBlock;
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ViewUpdate( GEOMETRY );
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}
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const BOX2I WORKSHEET_ITEM::ViewBBox() const
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const BOX2I WORKSHEET_VIEWITEM::ViewBBox() const
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{
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BOX2I bbox;
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@ -76,7 +76,7 @@ const BOX2I WORKSHEET_ITEM::ViewBBox() const
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}
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void WORKSHEET_ITEM::ViewDraw( int aLayer, GAL* aGal ) const
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void WORKSHEET_VIEWITEM::ViewDraw( int aLayer, GAL* aGal ) const
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{
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RENDER_SETTINGS* settings = m_view->GetPainter()->GetSettings();
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wxString fileName( m_fileName.c_str(), wxConvUTF8 );
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@ -128,14 +128,14 @@ void WORKSHEET_ITEM::ViewDraw( int aLayer, GAL* aGal ) const
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}
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void WORKSHEET_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const
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void WORKSHEET_VIEWITEM::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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aCount = 1;
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aLayers[0] = ITEM_GAL_LAYER( WORKSHEET );
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}
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void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_LINE* aItem, GAL* aGal ) const
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void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_LINE* aItem, GAL* aGal ) const
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{
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aGal->SetIsStroke( true );
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aGal->SetIsFill( false );
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@ -145,7 +145,7 @@ void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_LINE* aItem, GAL* aGal ) const
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}
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void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_RECT* aItem, GAL* aGal ) const
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void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_RECT* aItem, GAL* aGal ) const
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{
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aGal->SetIsStroke( true );
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aGal->SetIsFill( false );
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@ -155,7 +155,7 @@ void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_RECT* aItem, GAL* aGal ) const
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}
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void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_POLYGON* aItem, GAL* aGal ) const
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void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_POLYGON* aItem, GAL* aGal ) const
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{
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std::deque<VECTOR2D> corners;
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BOOST_FOREACH( wxPoint point, aItem->m_Corners )
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@ -181,7 +181,7 @@ void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_POLYGON* aItem, GAL* aGal ) const
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}
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void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_TEXT* aItem, GAL* aGal ) const
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void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_TEXT* aItem, GAL* aGal ) const
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{
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VECTOR2D position( aItem->GetTextPosition().x, aItem->GetTextPosition().y );
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@ -192,7 +192,7 @@ void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_TEXT* aItem, GAL* aGal ) const
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}
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void WORKSHEET_ITEM::drawBorder( GAL* aGal ) const
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void WORKSHEET_VIEWITEM::drawBorder( GAL* aGal ) const
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{
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VECTOR2D origin = VECTOR2D( 0.0, 0.0 );
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VECTOR2D end = VECTOR2D( m_pageInfo->GetWidthMils() * 25400,
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@ -38,13 +38,11 @@ namespace KiGfx
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*/
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enum RenderTarget
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{
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TARGET_CACHED, ///< Main rendering target (cached)
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TARGET_CACHED = 0, ///< Main rendering target (cached)
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TARGET_NONCACHED, ///< Auxiliary rendering target (noncached)
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TARGET_OVERLAY ///< Items that may change while the view stays the same (noncached)
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TARGET_OVERLAY, ///< Items that may change while the view stays the same (noncached)
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TARGETS_NUMBER ///< Number of available rendering targets
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};
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/// Number of available rendering targets
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static const int TARGETS_NUMBER = 3;
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}
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#endif /* DEFINITIONS_H_ */
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@ -798,7 +798,7 @@ public:
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*/
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inline void AdvanceDepth()
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{
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layerDepth -= std::numeric_limits<double>::epsilon();
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layerDepth -= 0.001;
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}
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/**
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@ -261,7 +261,6 @@ enum PCB_VISIBLE
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PAD_BK_NETNAMES_VISIBLE,
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PADS_NETNAMES_VISIBLE,
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SELECTION,
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WORKSHEET,
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GP_OVERLAY, // General purpose overlay
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@ -500,7 +500,7 @@ private:
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// Function objects that need to access VIEW/VIEW_ITEM private/protected members
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struct clearLayerCache;
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struct recacheLayer;
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struct recacheItem;
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struct drawItem;
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struct unlinkItem;
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struct updateItemsColor;
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|
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@ -45,6 +45,10 @@ public:
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VIEW_GROUP( VIEW* aView = NULL );
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virtual ~VIEW_GROUP();
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/// Helper typedefs
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typedef std::set<VIEW_ITEM*>::const_iterator const_iter;
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typedef std::set<VIEW_ITEM*>::iterator iter;
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/**
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* Function Add()
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* Adds an item to the group.
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@ -71,7 +75,7 @@ public:
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* Function Begin()
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* Returns iterator to beginning.
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*/
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inline std::set<VIEW_ITEM*>::const_iterator Begin() const
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inline const_iter Begin() const
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{
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return m_items.begin();
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}
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|
@ -80,7 +84,7 @@ public:
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* Function End()
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* Returns iterator to end.
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*/
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inline std::set<VIEW_ITEM*>::const_iterator End() const
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inline const_iter End() const
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{
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return m_items.end();
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}
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|
@ -147,6 +151,22 @@ public:
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return m_view;
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}
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/**
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* Function ItemsSetVisibility()
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* Sets visibility of items stored in the VIEW_GROUP.
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*
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* @param aVisible decides if items should be visible or not.
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*/
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virtual void ItemsSetVisibility( bool aVisible );
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/**
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* Function ItemsViewUpdate()
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* Updates items stored in the VIEW_GROUP.
|
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*
|
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* @param aFlags determines the way in which items will be updated.
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*/
|
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virtual void ItemsViewUpdate( VIEW_ITEM::ViewUpdateFlags aFlags );
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|
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protected:
|
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/// These functions cannot be used with VIEW_GROUP as they are intended only to work with
|
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/// singular VIEW_ITEMs (there is only one-to-one relation between item/layer combination and
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|
|
|
@ -23,12 +23,12 @@
|
|||
*/
|
||||
|
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/**
|
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* @file worksheet_item.h
|
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* @file worksheet_viewitem.h
|
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* @brief Class that handles properties and drawing of worksheet layout.
|
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*/
|
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|
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#ifndef WORKSHEET_ITEM_H
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#define WORKSHEET_ITEM_H
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#ifndef WORKSHEET_VIEWITEM_H
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#define WORKSHEET_VIEWITEM_H
|
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|
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#include <base_struct.h>
|
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|
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|
@ -44,12 +44,11 @@ namespace KiGfx
|
|||
{
|
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class GAL;
|
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|
||||
class WORKSHEET_ITEM : public EDA_ITEM
|
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class WORKSHEET_VIEWITEM : public EDA_ITEM
|
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{
|
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public:
|
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WORKSHEET_ITEM( const std::string& aFileName, const std::string& aSheetName,
|
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WORKSHEET_VIEWITEM( const std::string& aFileName, const std::string& aSheetName,
|
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const PAGE_INFO* aPageInfo, const TITLE_BLOCK* aTitleBlock );
|
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~WORKSHEET_ITEM() {}
|
||||
|
||||
/**
|
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* Function SetFileName()
|
||||
|
@ -160,4 +159,4 @@ protected:
|
|||
};
|
||||
}
|
||||
|
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#endif /* WORKSHEET_ITEM_H */
|
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#endif /* WORKSHEET_VIEWITEM_H */
|
|
@ -115,6 +115,8 @@ protected:
|
|||
MODULE* loadFootprint( const FPID& aFootprintId )
|
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throw( IO_ERROR, PARSE_ERROR );
|
||||
|
||||
///> Rendering order of layers on GAL-based canvas (lower index in the array
|
||||
///> means that layer is displayed closer to the user, ie. on the top).
|
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static const LAYER_NUM GAL_LAYER_ORDER[];
|
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|
||||
public:
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
#include <math/vector2d.h>
|
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#include <trigo.h>
|
||||
#include <pcb_painter.h>
|
||||
#include <worksheet_item.h>
|
||||
#include <worksheet_viewitem.h>
|
||||
|
||||
#include <tool/tool_manager.h>
|
||||
#include <tool/tool_dispatcher.h>
|
||||
|
@ -70,11 +70,9 @@ static const wxString DisplayModuleTextEntry( wxT( "DiModTx" ) );
|
|||
static const wxString FastGrid1Entry( wxT( "FastGrid1" ) );
|
||||
static const wxString FastGrid2Entry( wxT( "FastGrid2" ) );
|
||||
|
||||
/// Rendering order of layers on GAL-based canvas (lower index in the array
|
||||
/// means that layer is displayed closer to the user, ie. on the top).
|
||||
const LAYER_NUM PCB_BASE_FRAME::GAL_LAYER_ORDER[] =
|
||||
{
|
||||
ITEM_GAL_LAYER( GP_OVERLAY ), ITEM_GAL_LAYER( SELECTION ),
|
||||
ITEM_GAL_LAYER( GP_OVERLAY ),
|
||||
ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE ),
|
||||
DRAW_N, COMMENT_N, ECO1_N, ECO2_N, EDGE_N,
|
||||
UNUSED_LAYER_29, UNUSED_LAYER_30, UNUSED_LAYER_31,
|
||||
|
@ -242,7 +240,7 @@ void PCB_BASE_FRAME::ViewReloadBoard( const BOARD* aBoard ) const
|
|||
}
|
||||
|
||||
// Add an entry for the worksheet layout
|
||||
KiGfx::WORKSHEET_ITEM* worksheet = new KiGfx::WORKSHEET_ITEM(
|
||||
KiGfx::WORKSHEET_VIEWITEM* worksheet = new KiGfx::WORKSHEET_VIEWITEM(
|
||||
std::string( aBoard->GetFileName().mb_str() ),
|
||||
std::string( GetScreenDesc().mb_str() ),
|
||||
&GetPageSettings(), &GetTitleBlock() );
|
||||
|
@ -897,7 +895,6 @@ void PCB_BASE_FRAME::LoadSettings()
|
|||
view->SetRequired( SOLDERPASTE_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
|
||||
view->SetRequired( SOLDERMASK_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
|
||||
|
||||
view->SetLayerTarget( ITEM_GAL_LAYER( SELECTION ), KiGfx::TARGET_OVERLAY );
|
||||
view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KiGfx::TARGET_OVERLAY );
|
||||
|
||||
// Apply layer coloring scheme & display options
|
||||
|
|
|
@ -508,18 +508,6 @@ const BOX2I DIMENSION::ViewBBox() const
|
|||
}
|
||||
|
||||
|
||||
void DIMENSION::ViewGetLayers( int aLayers[], int& aCount ) const
|
||||
{
|
||||
// Layer that simply displays the text
|
||||
aLayers[0] = m_Layer;
|
||||
|
||||
// On the general purpose overlay there is a selection box displayed
|
||||
aLayers[1] = ITEM_GAL_LAYER( SELECTION );
|
||||
|
||||
aCount = 2;
|
||||
}
|
||||
|
||||
|
||||
EDA_ITEM* DIMENSION::Clone() const
|
||||
{
|
||||
return new DIMENSION( *this );
|
||||
|
|
|
@ -147,9 +147,6 @@ public:
|
|||
/// @copydoc VIEW_ITEM::ViewBBox()
|
||||
virtual const BOX2I ViewBBox() const;
|
||||
|
||||
/// @copydoc VIEW_ITEM::ViewGetLayers()
|
||||
virtual void ViewGetLayers( int aLayers[], int& aCount ) const;
|
||||
|
||||
#if defined(DEBUG)
|
||||
virtual void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
|
||||
#endif
|
||||
|
|
|
@ -1024,10 +1024,3 @@ void MODULE::SetOrientation( double newangle )
|
|||
CalculateBoundingBox();
|
||||
}
|
||||
|
||||
|
||||
void MODULE::ViewGetLayers( int aLayers[], int& aCount ) const
|
||||
{
|
||||
aCount = 2;
|
||||
aLayers[0] = ITEM_GAL_LAYER( SELECTION ); // Selection box
|
||||
aLayers[1] = m_Layer;
|
||||
}
|
||||
|
|
|
@ -499,9 +499,6 @@ public:
|
|||
/// Return the initial comments block or NULL if none, without transfer of ownership.
|
||||
const wxArrayString* GetInitialComments() const { return m_initial_comments; }
|
||||
|
||||
/// @copydoc VIEW_ITEM::ViewGetLayers()
|
||||
virtual void ViewGetLayers( int aLayers[], int& aCount ) const;
|
||||
|
||||
#if defined(DEBUG)
|
||||
virtual void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
|
||||
#endif
|
||||
|
|
|
@ -224,14 +224,3 @@ const BOX2I TEXTE_PCB::ViewBBox() const
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void TEXTE_PCB::ViewGetLayers( int aLayers[], int& aCount ) const
|
||||
{
|
||||
// Layer that simply displays the text
|
||||
aLayers[0] = m_Layer;
|
||||
|
||||
// On the general purpose overlay there is a selection box displayed
|
||||
aLayers[1] = ITEM_GAL_LAYER( SELECTION );
|
||||
|
||||
aCount = 2;
|
||||
}
|
||||
|
|
|
@ -134,9 +134,6 @@ public:
|
|||
/// @copydoc VIEW_ITEM::ViewBBox()
|
||||
virtual const BOX2I ViewBBox() const;
|
||||
|
||||
/// @copydoc VIEW_ITEM::ViewGetLayers()
|
||||
virtual void ViewGetLayers( int aLayers[], int& aCount ) const;
|
||||
|
||||
#if defined(DEBUG)
|
||||
virtual void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
|
||||
#endif
|
||||
|
|
|
@ -472,8 +472,5 @@ void TEXTE_MODULE::ViewGetLayers( int aLayers[], int& aCount ) const
|
|||
break;
|
||||
}
|
||||
|
||||
// On the general purpose overlay there is a selection box displayed
|
||||
aLayers[1] = ITEM_GAL_LAYER( SELECTION );
|
||||
|
||||
aCount = 2;
|
||||
aCount = 1;
|
||||
}
|
||||
|
|
|
@ -76,7 +76,6 @@ void PCB_RENDER_SETTINGS::ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings
|
|||
m_layerColors[ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
|
||||
m_layerColors[ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
|
||||
m_layerColors[ITEM_GAL_LAYER( WORKSHEET )] = COLOR4D( 0.5, 0.0, 0.0, 1.0 );
|
||||
m_layerColors[ITEM_GAL_LAYER( SELECTION )] = COLOR4D( 1.0, 1.0, 1.0, 0.5 );
|
||||
|
||||
// Netnames for copper layers
|
||||
for( LAYER_NUM layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; ++layer )
|
||||
|
@ -227,10 +226,6 @@ bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
|
|||
draw( (DRAWSEGMENT*) aItem );
|
||||
break;
|
||||
|
||||
case PCB_MODULE_T:
|
||||
draw( (MODULE*) aItem, aLayer );
|
||||
break;
|
||||
|
||||
case PCB_TEXT_T:
|
||||
draw( (TEXTE_PCB*) aItem, aLayer );
|
||||
break;
|
||||
|
@ -593,8 +588,6 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
|
|||
VECTOR2D deltaPadSize = size - padSize; // = solder[Paste/Mask]Margin or 0
|
||||
VECTOR2D delta = VECTOR2D( aPad->GetDelta().x / 2,
|
||||
aPad->GetDelta().y / 2 );
|
||||
VECTOR2D inflate = VECTOR2D( delta.y * ( deltaPadSize.x / size.x ),
|
||||
delta.x * ( deltaPadSize.y / size.y ) );
|
||||
|
||||
aPad->BuildPadPolygon( corners, wxSize( deltaPadSize.x, deltaPadSize.y ), 0.0 );
|
||||
pointList.push_back( VECTOR2D( corners[0] ) );
|
||||
|
@ -699,26 +692,8 @@ void PCB_PAINTER::draw( const DRAWSEGMENT* aSegment )
|
|||
}
|
||||
|
||||
|
||||
void PCB_PAINTER::draw( const MODULE* aModule, int aLayer )
|
||||
{
|
||||
// For modules we have to draw a selection box if needed
|
||||
if( aLayer == ITEM_GAL_LAYER( SELECTION ) )
|
||||
{
|
||||
if( aModule->IsSelected() )
|
||||
drawSelectionBox( aModule );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PCB_PAINTER::draw( const TEXTE_PCB* aText, int aLayer )
|
||||
{
|
||||
if( aLayer == ITEM_GAL_LAYER( SELECTION ) )
|
||||
{
|
||||
if( aText->IsSelected() )
|
||||
drawSelectionBox( aText );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( aText->GetText().Length() == 0 )
|
||||
return;
|
||||
|
||||
|
@ -730,19 +705,11 @@ void PCB_PAINTER::draw( const TEXTE_PCB* aText, int aLayer )
|
|||
m_gal->SetLineWidth( aText->GetThickness() );
|
||||
m_gal->SetTextAttributes( aText );
|
||||
m_gal->StrokeText( std::string( aText->GetText().mb_str() ), position, orientation );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PCB_PAINTER::draw( const TEXTE_MODULE* aText, int aLayer )
|
||||
{
|
||||
if( aLayer == ITEM_GAL_LAYER( SELECTION ) )
|
||||
{
|
||||
if( aText->IsSelected() )
|
||||
drawSelectionBox( aText );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( aText->GetLength() == 0 )
|
||||
return;
|
||||
|
||||
|
@ -754,8 +721,6 @@ void PCB_PAINTER::draw( const TEXTE_MODULE* aText, int aLayer )
|
|||
m_gal->SetLineWidth( aText->GetThickness() );
|
||||
m_gal->SetTextAttributes( aText );
|
||||
m_gal->StrokeText( std::string( aText->GetText().mb_str() ), position, orientation );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -830,15 +795,7 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aZone )
|
|||
|
||||
void PCB_PAINTER::draw( const DIMENSION* aDimension, int aLayer )
|
||||
{
|
||||
if( aLayer == ITEM_GAL_LAYER( SELECTION ) )
|
||||
{
|
||||
if( aDimension->IsSelected() )
|
||||
drawSelectionBox( aDimension );
|
||||
}
|
||||
else
|
||||
{
|
||||
int layer = aDimension->GetLayer();
|
||||
COLOR4D strokeColor = m_pcbSettings->GetColor( aDimension, layer );
|
||||
COLOR4D strokeColor = m_pcbSettings->GetColor( aDimension, aLayer );
|
||||
|
||||
m_gal->SetStrokeColor( strokeColor );
|
||||
m_gal->SetIsFill( false );
|
||||
|
@ -864,7 +821,6 @@ void PCB_PAINTER::draw( const DIMENSION* aDimension, int aLayer )
|
|||
m_gal->SetLineWidth( text.GetThickness() );
|
||||
m_gal->SetTextAttributes( &text );
|
||||
m_gal->StrokeText( std::string( text.GetText().mb_str() ), position, orientation );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -904,14 +860,4 @@ void PCB_PAINTER::draw( const PCB_TARGET* aTarget )
|
|||
}
|
||||
|
||||
|
||||
void PCB_PAINTER::drawSelectionBox( const VIEW_ITEM* aItem ) const
|
||||
{
|
||||
BOX2I boundingBox = aItem->ViewBBox();
|
||||
|
||||
m_gal->SetIsStroke( false );
|
||||
m_gal->SetIsFill( true );
|
||||
m_gal->SetFillColor( m_pcbSettings->GetLayerColor( ITEM_GAL_LAYER( SELECTION ) ) );
|
||||
m_gal->DrawRectangle( boundingBox.GetOrigin(), boundingBox.GetEnd() );
|
||||
}
|
||||
|
||||
const double PCB_RENDER_SETTINGS::MAX_FONT_SIZE = 100000000;
|
||||
|
|
|
@ -146,15 +146,11 @@ protected:
|
|||
void draw( const SEGVIA*, int );
|
||||
void draw( const D_PAD*, int );
|
||||
void draw( const DRAWSEGMENT* );
|
||||
void draw( const MODULE*, int );
|
||||
void draw( const TEXTE_PCB*, int );
|
||||
void draw( const TEXTE_MODULE*, int );
|
||||
void draw( const ZONE_CONTAINER* );
|
||||
void draw( const DIMENSION*, int );
|
||||
void draw( const PCB_TARGET* );
|
||||
|
||||
/// Draws a white semitransparent box indicating an item as selected
|
||||
void drawSelectionBox( const VIEW_ITEM* aItem ) const;
|
||||
};
|
||||
} // namespace KiGfx
|
||||
|
||||
|
|
|
@ -790,7 +790,8 @@ void PCB_EDIT_FRAME::setHighContrastLayer( LAYER_NUM aLayer )
|
|||
LAYER_NUM layers[] = {
|
||||
GetNetnameLayer( aLayer ), ITEM_GAL_LAYER( VIAS_VISIBLE ),
|
||||
ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
|
||||
ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE )
|
||||
ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE ),
|
||||
ITEM_GAL_LAYER( GP_OVERLAY )
|
||||
};
|
||||
|
||||
for( unsigned int i = 0; i < sizeof( layers ) / sizeof( LAYER_NUM ); ++i )
|
||||
|
@ -830,7 +831,7 @@ void PCB_EDIT_FRAME::setTopLayer( LAYER_NUM aLayer )
|
|||
GetNetnameLayer( aLayer ), ITEM_GAL_LAYER( VIAS_VISIBLE ),
|
||||
ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
|
||||
ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE ),
|
||||
ITEM_GAL_LAYER( SELECTION )
|
||||
ITEM_GAL_LAYER( GP_OVERLAY )
|
||||
};
|
||||
|
||||
for( unsigned int i = 0; i < sizeof( layers ) / sizeof( LAYER_NUM ); ++i )
|
||||
|
|
|
@ -52,7 +52,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
static const int BrightBoxLayer = ITEM_GAL_LAYER( SELECTION );
|
||||
static const int BrightBoxLayer = ITEM_GAL_LAYER( GP_OVERLAY );
|
||||
static const KiGfx::COLOR4D BrightColor;
|
||||
static const double LineWidth = 100000.0;
|
||||
|
||||
|
|
|
@ -78,15 +78,15 @@ bool MOVE_TOOL::Init()
|
|||
|
||||
int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
|
||||
{
|
||||
const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection();
|
||||
if( selection.Empty() )
|
||||
return 0; // there are no items to operate on
|
||||
|
||||
VECTOR2D dragPosition;
|
||||
bool dragging = false;
|
||||
bool restore = false; // Should items' state be restored when finishing the tool?
|
||||
VIEW* view = getView();
|
||||
|
||||
VIEW_CONTROLS* controls = getViewControls();
|
||||
|
||||
// Add a VIEW_GROUP that will hold all modified items
|
||||
view->Add( &m_items );
|
||||
|
||||
controls->ShowCursor( true );
|
||||
controls->SetSnapping( true );
|
||||
controls->SetAutoPan( true );
|
||||
|
@ -108,12 +108,12 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
if( evt->IsAction( &COMMON_ACTIONS::rotate ) ) // got rotation event?
|
||||
{
|
||||
m_state.Rotate( cursorPos, 900.0 );
|
||||
m_items.ViewUpdate( VIEW_ITEM::GEOMETRY );
|
||||
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
|
||||
}
|
||||
else if( evt->IsAction( &COMMON_ACTIONS::flip ) ) // got flip event?
|
||||
{
|
||||
m_state.Flip( cursorPos );
|
||||
m_items.ViewUpdate( VIEW_ITEM::GEOMETRY );
|
||||
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -128,98 +128,39 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
else
|
||||
{
|
||||
// Prepare to drag
|
||||
m_selection = m_selectionTool->GetSelection();
|
||||
if( m_selection.empty() )
|
||||
break; // there are no items to operate on
|
||||
|
||||
std::set<BOARD_ITEM*>::iterator it;
|
||||
for( it = m_selection.begin(); it != m_selection.end(); ++it )
|
||||
for( it = selection.items.begin(); it != selection.items.end(); ++it )
|
||||
{
|
||||
// Save the state of the selected items, in case it has to be restored
|
||||
m_state.Save( *it );
|
||||
|
||||
// Gather all selected items into one VIEW_GROUP
|
||||
viewGroupAdd( *it, &m_items );
|
||||
}
|
||||
|
||||
// Hide the original items, they are temporarily shown in VIEW_GROUP on overlay
|
||||
vgSetVisibility( &m_items, false );
|
||||
vgUpdate( &m_items, VIEW_ITEM::APPEARANCE );
|
||||
|
||||
dragging = true;
|
||||
}
|
||||
|
||||
m_items.ViewUpdate( VIEW_ITEM::GEOMETRY );
|
||||
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
|
||||
dragPosition = evt->Position();
|
||||
}
|
||||
else if( evt->IsMouseUp( MB_Left ) || evt->IsClick( MB_Left ) )
|
||||
break; // Finish
|
||||
}
|
||||
|
||||
// Restore visibility of the original items
|
||||
vgSetVisibility( &m_items, true );
|
||||
|
||||
if( restore )
|
||||
{
|
||||
// Modifications has to be rollbacked, so restore the previous state of items
|
||||
vgUpdate( &m_items, VIEW_ITEM::APPEARANCE );
|
||||
selection.group->ItemsViewUpdate( VIEW_ITEM::APPEARANCE );
|
||||
m_state.RestoreAll();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Changes are applied, so update the items
|
||||
vgUpdate( &m_items, m_state.GetUpdateFlag() );
|
||||
selection.group->ItemsViewUpdate( m_state.GetUpdateFlag() );
|
||||
m_state.Apply();
|
||||
}
|
||||
|
||||
m_items.Clear();
|
||||
view->Remove( &m_items );
|
||||
|
||||
controls->ShowCursor( false );
|
||||
controls->SetSnapping( false );
|
||||
controls->SetAutoPan( false );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void MOVE_TOOL::viewGroupAdd( BOARD_ITEM* aItem, VIEW_GROUP* aGroup )
|
||||
{
|
||||
// Modules are treated in a special way - when they are moved, we have to
|
||||
// move all the parts that make the module, not the module itself
|
||||
if( aItem->Type() == PCB_MODULE_T )
|
||||
{
|
||||
MODULE* module = static_cast<MODULE*>( aItem );
|
||||
|
||||
// Add everything that belongs to the module (besides the module itself)
|
||||
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
|
||||
viewGroupAdd( pad, &m_items );
|
||||
|
||||
for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing;
|
||||
drawing = drawing->Next() )
|
||||
viewGroupAdd( drawing, &m_items );
|
||||
|
||||
viewGroupAdd( &module->Reference(), &m_items );
|
||||
viewGroupAdd( &module->Value(), &m_items );
|
||||
}
|
||||
|
||||
// Add items to the VIEW_GROUP, so they will be displayed on the overlay
|
||||
// while dragging
|
||||
aGroup->Add( aItem );
|
||||
}
|
||||
|
||||
|
||||
void MOVE_TOOL::vgSetVisibility( VIEW_GROUP* aGroup, bool aVisible ) const
|
||||
{
|
||||
std::set<VIEW_ITEM*>::const_iterator it, it_end;
|
||||
for( it = aGroup->Begin(), it_end = aGroup->End(); it != it_end; ++it )
|
||||
(*it)->ViewSetVisible( aVisible );
|
||||
}
|
||||
|
||||
|
||||
void MOVE_TOOL::vgUpdate( VIEW_GROUP* aGroup, VIEW_ITEM::ViewUpdateFlags aFlags ) const
|
||||
{
|
||||
std::set<VIEW_ITEM*>::const_iterator it, it_end;
|
||||
for( it = aGroup->Begin(), it_end = aGroup->End(); it != it_end; ++it )
|
||||
(*it)->ViewUpdate( aFlags );
|
||||
}
|
||||
|
|
|
@ -65,26 +65,11 @@ public:
|
|||
int Main( TOOL_EVENT& aEvent );
|
||||
|
||||
private:
|
||||
/// Adds an item to the VIEW_GROUP that holds all moved items and displays them on the overlay
|
||||
void viewGroupAdd( BOARD_ITEM* aItem, KiGfx::VIEW_GROUP* aGroup );
|
||||
|
||||
/// Changes visibility settings for items stored in a VIEW_GROUP
|
||||
void vgSetVisibility( KiGfx::VIEW_GROUP* aGroup, bool aVisible ) const;
|
||||
|
||||
/// Updates items stored in a VIEW_GROUP with selected update flag
|
||||
void vgUpdate( KiGfx::VIEW_GROUP* aGroup, KiGfx::VIEW_ITEM::ViewUpdateFlags aFlags ) const;
|
||||
|
||||
/// Saves the state of items and allows to restore them
|
||||
ITEM_STATE m_state;
|
||||
|
||||
/// Selection tool used for obtaining selected items
|
||||
SELECTION_TOOL* m_selectionTool;
|
||||
|
||||
/// Set of selected items (obtained from pcbnew.InteractiveSelection tool)
|
||||
std::set<BOARD_ITEM*> m_selection;
|
||||
|
||||
/// VIEW_GROUP that helds currently moved items
|
||||
KiGfx::VIEW_GROUP m_items;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include <wxPcbStruct.h>
|
||||
#include <collectors.h>
|
||||
#include <view/view_controls.h>
|
||||
#include <view/view_group.h>
|
||||
#include <painter.h>
|
||||
|
||||
#include <tool/tool_event.h>
|
||||
|
@ -53,19 +54,25 @@ SELECTION_TOOL::SELECTION_TOOL() :
|
|||
TOOL_INTERACTIVE( "pcbnew.InteractiveSelection" ), m_multiple( false )
|
||||
{
|
||||
m_selArea = new SELECTION_AREA;
|
||||
m_selection.group = new KiGfx::VIEW_GROUP;
|
||||
}
|
||||
|
||||
|
||||
SELECTION_TOOL::~SELECTION_TOOL()
|
||||
{
|
||||
if( m_selArea )
|
||||
delete m_selArea;
|
||||
delete m_selection.group;
|
||||
}
|
||||
|
||||
|
||||
void SELECTION_TOOL::Reset()
|
||||
{
|
||||
m_selectedItems.clear();
|
||||
m_selection.group->Clear();
|
||||
m_selection.items.clear();
|
||||
|
||||
// Reinsert the VIEW_GROUP, in case it was removed from the VIEW
|
||||
getView()->Remove( m_selection.group );
|
||||
getView()->Add( m_selection.group );
|
||||
|
||||
// The tool launches upon reception of action event ("pcbnew.InteractiveSelection")
|
||||
Go( &SELECTION_TOOL::Main, COMMON_ACTIONS::selectionActivate.MakeEvent() );
|
||||
|
@ -75,8 +82,11 @@ void SELECTION_TOOL::Reset()
|
|||
int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
||||
{
|
||||
BOARD* board = getModel<BOARD>( PCB_T );
|
||||
VIEW* view = getView();
|
||||
assert( board != NULL );
|
||||
|
||||
view->Add( m_selection.group );
|
||||
|
||||
// Main loop: keep receiving events
|
||||
while( OPT_TOOL_EVENT evt = Wait() )
|
||||
{
|
||||
|
@ -86,7 +96,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
|
||||
if( evt->IsCancel() )
|
||||
{
|
||||
if( !m_selectedItems.empty() ) // Cancel event deselects items...
|
||||
if( !m_selection.Empty() ) // Cancel event deselects items...
|
||||
clearSelection();
|
||||
else // ...unless there is nothing selected
|
||||
break; // then exit the tool
|
||||
|
@ -99,7 +109,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
// drag with LMB? Select multiple objects (or at least draw a selection box) or drag them
|
||||
if( evt->IsDrag( MB_Left ) )
|
||||
{
|
||||
if( m_selectedItems.empty() || m_additive )
|
||||
if( m_selection.Empty() || m_additive )
|
||||
{
|
||||
// If nothings has been selected or user wants to select more
|
||||
// draw the selection box
|
||||
|
@ -112,7 +122,6 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
{
|
||||
// Yes -> run the move tool and wait till it finishes
|
||||
m_toolMgr->InvokeTool( "pcbnew.InteractiveMove" );
|
||||
Wait();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -123,6 +132,9 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
|
|||
}
|
||||
}
|
||||
|
||||
m_selection.group->Clear();
|
||||
view->Remove( m_selection.group );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -137,9 +149,13 @@ void SELECTION_TOOL::AddMenuItem( const TOOL_ACTION& aAction )
|
|||
|
||||
void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
|
||||
{
|
||||
if( m_selectedItems.find( aItem ) != m_selectedItems.end() )
|
||||
if( m_selection.items.find( aItem ) != m_selection.items.end() )
|
||||
{
|
||||
deselectItem( aItem );
|
||||
|
||||
// If there is nothing selected, disable the context menu
|
||||
if( m_selection.Empty() )
|
||||
SetContextMenu( &m_menu, CMENU_OFF );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -148,19 +164,29 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
|
|||
|
||||
// Prevent selection of invisible or inactive items
|
||||
if( selectable( aItem ) )
|
||||
{
|
||||
selectItem( aItem );
|
||||
|
||||
// Now the context menu should be enabled
|
||||
SetContextMenu( &m_menu, CMENU_BUTTON );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SELECTION_TOOL::clearSelection()
|
||||
{
|
||||
BOOST_FOREACH( BOARD_ITEM* item, m_selectedItems )
|
||||
VIEW_GROUP::const_iter it, it_end;
|
||||
for( it = m_selection.group->Begin(), it_end = m_selection.group->End(); it != it_end; ++it )
|
||||
{
|
||||
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( *it );
|
||||
|
||||
item->ViewSetVisible( true );
|
||||
item->ClearSelected();
|
||||
}
|
||||
|
||||
m_selectedItems.clear();
|
||||
m_selection.group->Clear();
|
||||
m_selection.items.clear();
|
||||
|
||||
// Do not show the context menu when there is nothing selected
|
||||
SetContextMenu( &m_menu, CMENU_OFF );
|
||||
|
@ -258,9 +284,6 @@ bool SELECTION_TOOL::selectMultiple()
|
|||
VIEW* view = getView();
|
||||
getViewControls()->SetAutoPan( true );
|
||||
|
||||
// These 2 lines remove the blink-in-the-random-place effect
|
||||
m_selArea->SetOrigin( VECTOR2I( 0, 0 ) );
|
||||
m_selArea->SetEnd( VECTOR2I( 0, 0 ) );
|
||||
view->Add( m_selArea );
|
||||
|
||||
while( OPT_TOOL_EVENT evt = Wait() )
|
||||
|
@ -300,14 +323,11 @@ bool SELECTION_TOOL::selectMultiple()
|
|||
|
||||
// Add only those items that are visible and fully within the selection box
|
||||
if( selectable( item ) && selectionBox.Contains( item->ViewBBox() ) )
|
||||
{
|
||||
item->SetSelected();
|
||||
m_selectedItems.insert( item );
|
||||
}
|
||||
selectItem( item );
|
||||
}
|
||||
|
||||
// Now the context menu should be enabled
|
||||
if( !m_selectedItems.empty() )
|
||||
if( !m_selection.Empty() )
|
||||
SetContextMenu( &m_menu, CMENU_BUTTON );
|
||||
|
||||
break;
|
||||
|
@ -377,6 +397,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
|
|||
}
|
||||
}
|
||||
|
||||
// Removes possible brighten mark
|
||||
getView()->MarkTargetDirty( TARGET_OVERLAY );
|
||||
|
||||
// Restore the original menu
|
||||
|
@ -450,10 +471,12 @@ bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem ) const
|
|||
return false;
|
||||
break;
|
||||
|
||||
case PCB_MODULE_EDGE_T:
|
||||
// These are not selectable, otherwise silkscreen drawings would be easily destroyed
|
||||
case PCB_MODULE_EDGE_T:
|
||||
// and some other stuff that should be selected
|
||||
case NOT_USED:
|
||||
case TYPE_NOT_INIT:
|
||||
return false;
|
||||
break;
|
||||
|
||||
default: // Suppress warnings
|
||||
break;
|
||||
|
@ -464,13 +487,98 @@ bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem ) const
|
|||
}
|
||||
|
||||
|
||||
void SELECTION_TOOL::selectItem( BOARD_ITEM* aItem )
|
||||
{
|
||||
/// Selecting an item needs a few operations, so they are wrapped in a functor
|
||||
class selectBase_
|
||||
{
|
||||
SELECTION& s;
|
||||
|
||||
public:
|
||||
selectBase_( SELECTION& s_ ) : s( s_ ) {}
|
||||
|
||||
void operator()( BOARD_ITEM* item )
|
||||
{
|
||||
s.group->Add( item );
|
||||
// Hide the original item, so it is shown only on overlay
|
||||
item->ViewSetVisible( false );
|
||||
item->SetSelected();
|
||||
}
|
||||
} selectBase( m_selection );
|
||||
|
||||
// Modules are treated in a special way - when they are moved, we have to
|
||||
// move all the parts that make the module, not the module itself
|
||||
if( aItem->Type() == PCB_MODULE_T )
|
||||
{
|
||||
MODULE* module = static_cast<MODULE*>( aItem );
|
||||
|
||||
// Add everything that belongs to the module (besides the module itself)
|
||||
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
|
||||
selectBase( pad );
|
||||
|
||||
for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing;
|
||||
drawing = drawing->Next() )
|
||||
selectBase( drawing );
|
||||
|
||||
selectBase( &module->Reference() );
|
||||
selectBase( &module->Value() );
|
||||
}
|
||||
|
||||
// Add items to the VIEW_GROUP, so they will be displayed on the overlay
|
||||
selectBase( aItem );
|
||||
m_selection.items.insert( aItem );
|
||||
}
|
||||
|
||||
|
||||
void SELECTION_TOOL::deselectItem( BOARD_ITEM* aItem )
|
||||
{
|
||||
/// Deselecting an item needs a few operations, so they are wrapped in a functor
|
||||
class deselectBase_
|
||||
{
|
||||
SELECTION& s;
|
||||
|
||||
public:
|
||||
deselectBase_( SELECTION& s_ ) : s( s_ ) {}
|
||||
|
||||
void operator()( BOARD_ITEM* item )
|
||||
{
|
||||
s.group->Remove( item );
|
||||
// Restore original item visibility
|
||||
item->ViewSetVisible( true );
|
||||
item->ClearSelected();
|
||||
}
|
||||
} deselectBase( m_selection );
|
||||
|
||||
// Modules are treated in a special way - when they are moved, we have to
|
||||
// move all the parts that make the module, not the module itself
|
||||
if( aItem->Type() == PCB_MODULE_T )
|
||||
{
|
||||
MODULE* module = static_cast<MODULE*>( aItem );
|
||||
|
||||
// Add everything that belongs to the module (besides the module itself)
|
||||
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
|
||||
deselectBase( pad );
|
||||
|
||||
for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing;
|
||||
drawing = drawing->Next() )
|
||||
deselectBase( drawing );
|
||||
|
||||
deselectBase( &module->Reference() );
|
||||
deselectBase( &module->Value() );
|
||||
}
|
||||
|
||||
deselectBase( aItem );
|
||||
m_selection.items.erase( aItem );
|
||||
}
|
||||
|
||||
|
||||
bool SELECTION_TOOL::containsSelected( const VECTOR2I& aPoint ) const
|
||||
{
|
||||
const unsigned GRIP_MARGIN = 500000;
|
||||
|
||||
// Check if the point is located within any of the currently selected items bounding boxes
|
||||
std::set<BOARD_ITEM*>::iterator it, it_end;
|
||||
for( it = m_selectedItems.begin(), it_end = m_selectedItems.end(); it != it_end; ++it )
|
||||
for( it = m_selection.items.begin(), it_end = m_selection.items.end(); it != it_end; ++it )
|
||||
{
|
||||
BOX2I itemBox = (*it)->ViewBBox();
|
||||
itemBox.Inflate( GRIP_MARGIN ); // Give some margin for gripping an item
|
||||
|
|
|
@ -36,6 +36,11 @@ class SELECTION_AREA;
|
|||
class BOARD_ITEM;
|
||||
class GENERAL_COLLECTOR;
|
||||
|
||||
namespace KiGfx
|
||||
{
|
||||
class VIEW_GROUP;
|
||||
}
|
||||
|
||||
/**
|
||||
* Class SELECTION_TOOL
|
||||
*
|
||||
|
@ -54,6 +59,18 @@ public:
|
|||
SELECTION_TOOL();
|
||||
~SELECTION_TOOL();
|
||||
|
||||
struct SELECTION
|
||||
{
|
||||
/// Set of selected items
|
||||
std::set<BOARD_ITEM*> items;
|
||||
|
||||
/// VIEW_GROUP that holds currently selected items
|
||||
KiGfx::VIEW_GROUP* group;
|
||||
|
||||
/// Checks if there is anything selected
|
||||
bool Empty() const { return items.empty(); }
|
||||
};
|
||||
|
||||
/// @copydoc TOOL_INTERACTIVE::Reset()
|
||||
void Reset();
|
||||
|
||||
|
@ -69,9 +86,9 @@ public:
|
|||
*
|
||||
* Returns the set of currently selected items.
|
||||
*/
|
||||
const std::set<BOARD_ITEM*>& GetSelection() const
|
||||
const SELECTION& GetSelection() const
|
||||
{
|
||||
return m_selectedItems;
|
||||
return m_selection;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -145,14 +162,7 @@ private:
|
|||
*
|
||||
* @param aItem is an item to be selected.
|
||||
*/
|
||||
void selectItem( BOARD_ITEM* aItem )
|
||||
{
|
||||
aItem->SetSelected();
|
||||
m_selectedItems.insert( aItem );
|
||||
|
||||
// Now the context menu should be enabled
|
||||
SetContextMenu( &m_menu, CMENU_BUTTON );
|
||||
}
|
||||
void selectItem( BOARD_ITEM* aItem );
|
||||
|
||||
/**
|
||||
* Function deselectItem()
|
||||
|
@ -160,15 +170,7 @@ private:
|
|||
*
|
||||
* @param aItem is an item to be deselected.
|
||||
*/
|
||||
void deselectItem( BOARD_ITEM* aItem )
|
||||
{
|
||||
aItem->ClearSelected();
|
||||
m_selectedItems.erase( aItem );
|
||||
|
||||
if( m_selectedItems.empty() )
|
||||
// If there is nothing selected, disable the context menu
|
||||
SetContextMenu( &m_menu, CMENU_OFF );
|
||||
}
|
||||
void deselectItem( BOARD_ITEM* aItem );
|
||||
|
||||
/**
|
||||
* Function containsSelected()
|
||||
|
@ -178,12 +180,12 @@ private:
|
|||
*/
|
||||
bool containsSelected( const VECTOR2I& aPoint ) const;
|
||||
|
||||
/// Container storing currently selected items
|
||||
std::set<BOARD_ITEM*> m_selectedItems;
|
||||
|
||||
/// Visual representation of selection box
|
||||
SELECTION_AREA* m_selArea;
|
||||
|
||||
/// Current state of selection
|
||||
SELECTION m_selection;
|
||||
|
||||
/// Flag saying if items should be added to the current selection or rather replace it
|
||||
bool m_additive;
|
||||
|
||||
|
|
Loading…
Reference in New Issue