Move S3D_MESH* to smart pointer to fix CID 108646

This commit is contained in:
Brian Sidebotham 2015-04-13 21:56:15 +01:00
parent c519eea12b
commit ae57c4692a
7 changed files with 74 additions and 89 deletions

View File

@ -68,13 +68,6 @@ S3D_MESH::S3D_MESH()
S3D_MESH::~S3D_MESH()
{
for( unsigned int idx = 0; idx < childs.size(); idx++ )
{
if( childs[idx] )
{
delete childs[idx];
}
}
}

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@ -30,6 +30,8 @@
#ifndef __3D_MESH_MODEL_H__
#define __3D_MESH_MODEL_H__
#include <memory>
#include <boost/shared_ptr.hpp>
#include <vector>
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/glm.hpp>
@ -37,9 +39,14 @@
#include "3d_material.h"
#include "CBBox.h"
class S3D_MESH;
/** A smart pointer to an S3D_MESH object */
typedef boost::shared_ptr<S3D_MESH> S3D_MESH_PTR;
/** A container of smar S3D_MESH object pointers */
typedef std::vector<S3D_MESH_PTR> S3D_MESH_PTRS;
class S3D_MESH
{
public:
@ -60,7 +67,7 @@ public:
std::vector< S3D_VERTEX > m_PerFaceNormalsNormalized;
std::vector< S3D_VERTEX > m_PerVertexNormalsNormalized;
std::vector< int > m_MaterialIndex;
std::vector< S3D_MESH * > childs;
S3D_MESH_PTRS childs;
S3D_VERTEX m_translation;
glm::vec4 m_rotation;

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@ -30,6 +30,7 @@
#define MODELPARSERS_H
#include <map>
#include <memory>
#include <vector>
#include <wx/string.h>
#include <3d_mesh_model.h>
@ -75,7 +76,7 @@ public:
return false;
};
std::vector< S3D_MESH* > childs;
S3D_MESH_PTRS childs;
private:
S3D_MASTER* master;
@ -127,7 +128,7 @@ public:
private:
wxString m_Filename;
S3D_MESH* m_model;
S3D_MESH_PTR m_model;
std::vector< wxString > vrml_materials;
std::vector< wxString > vrml_points;
@ -143,7 +144,7 @@ private:
typedef std::map< std::string, std::vector< glm::vec3 > > VRML2_COORDINATE_MAP;
typedef std::map< std::string, S3D_MESH* > VRML2_DEF_GROUP_MAP;
typedef std::map< std::string, S3D_MESH_PTR > VRML2_DEF_GROUP_MAP;
/**
* class VRML2_MODEL_PARSER
@ -164,7 +165,7 @@ public:
* @param aTransformationModel a model with translation, rotation and scale to apply to default root
* @return bool - true if finnished with success
*/
bool Load( const wxString& aFilename, S3D_MESH *aTransformationModel );
bool Load( const wxString& aFilename, S3D_MESH_PTR aTransformationModel );
/**
* Return string representing VRML2 file in vrml2 format
@ -174,7 +175,7 @@ public:
wxString VRML2_representation();
private:
int loadFileModel( S3D_MESH *transformationModel );
int loadFileModel( S3D_MESH_PTR transformationModel );
int read_Transform();
int read_DEF();
int read_DEF_Coordinate();
@ -211,7 +212,7 @@ private:
bool m_normalPerVertex;
bool colorPerVertex;
S3D_MESH* m_model; ///< It stores the current model that the parsing is adding data
S3D_MESH_PTR m_model; ///< It stores the current model that the parsing is adding data
FILE* m_file;
wxFileName m_Filename;
VRML2_COORDINATE_MAP m_defCoordinateMap;
@ -266,7 +267,7 @@ private:
bool m_normalPerVertex;
bool colorPerVertex;
S3D_MESH* m_model;
S3D_MESH_PTR m_model;
FILE* m_file;
wxString m_Filename;
S3D_MODEL_PARSER* m_ModelParser;

View File

@ -51,7 +51,7 @@ VRML1_MODEL_PARSER::VRML1_MODEL_PARSER( S3D_MODEL_PARSER* aModelParser )
{
m_ModelParser = aModelParser;
m_Master = m_ModelParser->GetMaster();
m_model = NULL;
m_model.reset();
m_file = NULL;
m_normalPerVertex = true;
colorPerVertex = true;
@ -88,7 +88,7 @@ bool VRML1_MODEL_PARSER::Load( const wxString& aFilename )
if( strcmp( text, "Separator" ) == 0 )
{
m_model = new S3D_MESH();
m_model.reset( new S3D_MESH() );
m_ModelParser->childs.push_back( m_model );
read_separator();
}
@ -122,18 +122,18 @@ int VRML1_MODEL_PARSER::read_separator()
}
else if( strcmp( text, "Separator" ) == 0 )
{
S3D_MESH* parent = m_model;
S3D_MESH_PTR parent( m_model.get() );
S3D_MESH* new_mesh_model = new S3D_MESH();
S3D_MESH_PTR new_mesh_model( new S3D_MESH() );
m_model->childs.push_back( new_mesh_model );
m_model = new_mesh_model;
m_model.reset( new_mesh_model.get() );
// recursive
read_separator();
m_model = parent;
m_model.reset( parent.get() );
}
else if( ( *text != '}' ) )
{

View File

@ -54,7 +54,7 @@ VRML2_MODEL_PARSER::VRML2_MODEL_PARSER( S3D_MODEL_PARSER* aModelParser )
{
m_ModelParser = aModelParser;
m_Master = m_ModelParser->GetMaster();
m_model = NULL;
m_model.reset();
m_file = NULL;
m_normalPerVertex = true;
colorPerVertex = true;
@ -98,7 +98,7 @@ bool VRML2_MODEL_PARSER::Load( const wxString& aFilename )
// Switch the locale to standard C (needed to print floating point numbers)
LOCALE_IO toggle;
loadFileModel( NULL );
loadFileModel( S3D_MESH_PTR() );
fclose( m_file );
@ -107,7 +107,7 @@ bool VRML2_MODEL_PARSER::Load( const wxString& aFilename )
}
bool VRML2_MODEL_PARSER::Load( const wxString& aFilename, S3D_MESH *aTransformationModel )
bool VRML2_MODEL_PARSER::Load( const wxString& aFilename, S3D_MESH_PTR aTransformationModel )
{
if( aTransformationModel )
{
@ -141,7 +141,7 @@ bool VRML2_MODEL_PARSER::Load( const wxString& aFilename, S3D_MESH *aTransformat
}
int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH *aTransformationModel )
int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH_PTR aTransformationModel )
{
char text[BUFLINE_SIZE];
@ -156,9 +156,9 @@ int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH *aTransformationModel )
if( strcmp( text, "Transform" ) == 0 )
{
m_model = new S3D_MESH();
m_model.reset( new S3D_MESH() );
S3D_MESH* save_ptr = m_model;
S3D_MESH_PTR save_ptr( m_model );
if( read_Transform() == 0 )
{
@ -167,12 +167,12 @@ int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH *aTransformationModel )
if( ((m_model->m_Point.size() == 0) || (m_model->m_CoordIndex.size() == 0)) &&
(m_model->childs.size() == 0) )
{
delete m_model;
m_model.reset();
wxLogTrace( traceVrmlV2Parser, m_debugSpacer + wxT( "loadFileModel: skipping model with no points or childs" ) );
}
else
{
if( aTransformationModel )
if( aTransformationModel.get() != NULL )
{
m_model->m_translation = aTransformationModel->m_translation;
m_model->m_rotation = aTransformationModel->m_rotation;
@ -187,14 +187,14 @@ int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH *aTransformationModel )
}
else
{
delete m_model;
m_model.reset();
}
}
else if( strcmp( text, "DEF" ) == 0 )
{
m_model = new S3D_MESH();
m_model.reset( new S3D_MESH() );
S3D_MESH* save_ptr = m_model;
S3D_MESH_PTR save_ptr( m_model );
if( read_DEF() == 0 )
{
@ -203,12 +203,12 @@ int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH *aTransformationModel )
if( ((m_model->m_Point.size() == 0) || (m_model->m_CoordIndex.size() == 0)) &&
(m_model->childs.size() == 0) )
{
delete m_model;
m_model.reset();
wxLogTrace( traceVrmlV2Parser, m_debugSpacer + wxT( "loadFileModel: skipping model with no points or childs" ) );
}
else
{
if( aTransformationModel )
if( aTransformationModel.get() != NULL )
{
m_model->m_translation = aTransformationModel->m_translation;
m_model->m_rotation = aTransformationModel->m_rotation;
@ -223,14 +223,14 @@ int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH *aTransformationModel )
}
else
{
delete m_model;
m_model.reset();
}
}
else if( strcmp( text, "Shape" ) == 0 )
{
m_model = new S3D_MESH();
m_model.reset( new S3D_MESH() );
S3D_MESH* save_ptr = m_model;
S3D_MESH_PTR save_ptr = m_model;
if( read_Shape() == 0 )
{
@ -239,12 +239,12 @@ int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH *aTransformationModel )
if( ((m_model->m_Point.size() == 0) || (m_model->m_CoordIndex.size() == 0)) &&
(m_model->childs.size() == 0) )
{
delete m_model;
m_model.reset();
wxLogTrace( traceVrmlV2Parser, m_debugSpacer + wxT( "loadFileModel: skipping model with no points or childs" ) );
}
else
{
if( aTransformationModel )
if( aTransformationModel.get() != NULL )
{
m_model->m_translation = aTransformationModel->m_translation;
m_model->m_rotation = aTransformationModel->m_rotation;
@ -261,7 +261,7 @@ int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH *aTransformationModel )
}
else
{
delete m_model;
m_model.reset();
}
}
}
@ -279,7 +279,7 @@ int VRML2_MODEL_PARSER::loadFileModel( S3D_MESH *aTransformationModel )
for( VRML2_DEF_GROUP_MAP::iterator groupIt = m_defGroupMap.begin(); groupIt!=m_defGroupMap.end(); ++groupIt )
{
wxString groupName = groupIt->first;
S3D_MESH* ptrModel = groupIt->second;
S3D_MESH_PTR ptrModel( groupIt->second );
if( ((ptrModel->m_Point.size() == 0) || (ptrModel->m_CoordIndex.size() == 0)) &&
@ -326,9 +326,9 @@ int VRML2_MODEL_PARSER::read_Transform()
if( strcmp( text, "Transform" ) == 0 )
{
m_model = new S3D_MESH();
m_model.reset( new S3D_MESH() );
S3D_MESH* save_ptr = m_model;
S3D_MESH_PTR save_ptr( m_model );
if( read_Transform() == 0 )
{
@ -337,7 +337,7 @@ int VRML2_MODEL_PARSER::read_Transform()
if( ((m_model->m_Point.size() == 0) || (m_model->m_CoordIndex.size() == 0)) &&
(m_model->childs.size() == 0) )
{
delete m_model;
m_model.reset();
wxLogTrace( traceVrmlV2Parser, m_debugSpacer + wxT( "read_Transform: skipping model with no points or childs" ) );
}
else
@ -352,7 +352,7 @@ int VRML2_MODEL_PARSER::read_Transform()
}
else
{
delete m_model;
m_model.reset();
}
}
else if( strcmp( text, "translation" ) == 0 )
@ -463,14 +463,14 @@ int VRML2_MODEL_PARSER::read_Transform()
else if( strcmp( text, "Shape" ) == 0 )
{
// Save the pointer
S3D_MESH* parent = m_model;
S3D_MESH_PTR parent( m_model );
S3D_MESH* new_mesh_model = new S3D_MESH();
S3D_MESH_PTR new_mesh_model( new S3D_MESH() );
// Assign the current pointer
m_model = new_mesh_model;
S3D_MESH* save_ptr = m_model;
S3D_MESH_PTR save_ptr = m_model;
if( read_Shape() == 0 )
{
@ -481,7 +481,7 @@ int VRML2_MODEL_PARSER::read_Transform()
if( ((m_model->m_Point.size() == 0) || (m_model->m_CoordIndex.size() == 0)) &&
(m_model->childs.size() == 0) )
{
delete m_model;
m_model.reset();
wxLogTrace( traceVrmlV2Parser, m_debugSpacer + wxT( "read_Transform: Shape, skipping model with no points or childs" ) );
}
else
@ -496,14 +496,14 @@ int VRML2_MODEL_PARSER::read_Transform()
}
else
{
delete m_model;
m_model.reset();
wxLogTrace( traceVrmlV2Parser, m_debugSpacer + wxT( "read_Transform: Shape, discard child." ) );
}
}
else
{
delete m_model;
m_model.reset();
}
m_model = parent;
@ -540,7 +540,7 @@ int VRML2_MODEL_PARSER::read_Transform()
return -1;
}
S3D_MESH* ptrModel = groupIt->second;
S3D_MESH_PTR ptrModel( groupIt->second );
if( ((ptrModel->m_Point.size() == 0) || (ptrModel->m_CoordIndex.size() == 0)) &&
(ptrModel->childs.size() == 0) )
@ -778,14 +778,14 @@ int VRML2_MODEL_PARSER::read_DEF()
wxLogTrace( traceVrmlV2Parser, m_debugSpacer + wxT( "Shape" ) );
// Save the pointer
S3D_MESH* parent = m_model;
S3D_MESH_PTR parent = m_model;
S3D_MESH* new_mesh_model = new S3D_MESH();
S3D_MESH_PTR new_mesh_model( new S3D_MESH() );
// Assign the current pointer
m_model = new_mesh_model;
S3D_MESH* save_ptr = m_model;
S3D_MESH_PTR save_ptr = m_model;
if( read_Shape() == 0 )
{
@ -794,7 +794,7 @@ int VRML2_MODEL_PARSER::read_DEF()
if( ((m_model->m_Point.size() == 0) || (m_model->m_CoordIndex.size() == 0)) &&
(m_model->childs.size() == 0) )
{
delete m_model;
m_model.reset();
wxLogTrace( traceVrmlV2Parser, m_debugSpacer + wxT( "read_DEF: Shape, skipping model with no points or childs" ) );
}
else
@ -809,7 +809,7 @@ int VRML2_MODEL_PARSER::read_DEF()
}
else
{
delete m_model;
m_model.reset();
}
m_model = parent;
@ -824,9 +824,9 @@ int VRML2_MODEL_PARSER::read_DEF()
wxLogTrace( traceVrmlV2Parser, m_debugSpacer + wxT( "Group %s" ), tagName );
// Save the pointer
S3D_MESH* parent = m_model;
S3D_MESH_PTR parent = m_model;
S3D_MESH* new_mesh_model = new S3D_MESH();
S3D_MESH_PTR new_mesh_model( new S3D_MESH() );
// Assign the current pointer
m_model = new_mesh_model;
@ -848,7 +848,7 @@ int VRML2_MODEL_PARSER::read_DEF()
}
else
{
delete m_model;
m_model.reset();
}
// Restore current model pointer

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@ -45,14 +45,6 @@ VRML_MODEL_PARSER::VRML_MODEL_PARSER( S3D_MASTER* aMaster ) :
VRML_MODEL_PARSER::~VRML_MODEL_PARSER()
{
for( unsigned int idx = 0; idx < childs.size(); idx++ )
{
if( childs[idx] )
{
delete childs[idx];
childs[idx] = 0;
}
}
}
bool VRML_MODEL_PARSER::Load( const wxString& aFilename )

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@ -52,20 +52,12 @@ static const wxChar* traceX3DParser = wxT( "KI_TRACE_X3D_PARSER" );
X3D_MODEL_PARSER::X3D_MODEL_PARSER( S3D_MASTER* aMaster ) :
S3D_MODEL_PARSER( aMaster )
{
m_model = NULL;
m_model.reset();
}
X3D_MODEL_PARSER::~X3D_MODEL_PARSER()
{
for( unsigned int idx = 0; idx < childs.size(); idx++ )
{
if( childs[idx] )
{
delete childs[idx];
childs[idx] = 0;
}
}
}
@ -102,7 +94,7 @@ bool X3D_MODEL_PARSER::Load( const wxString& aFilename )
node_it != transforms.end();
node_it++ )
{
m_model = new S3D_MESH();
m_model.reset( new S3D_MESH() );
childs.push_back( m_model );
readTransform( *node_it );