Quiet Coverity.
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@ -216,7 +216,11 @@ COLOR_SETTINGS* SETTINGS_MANAGER::loadColorSettingsByName( const wxString& aName
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auto cs = static_cast<COLOR_SETTINGS*>( RegisterSettings( new COLOR_SETTINGS( aName ) ) );
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if( cs->GetFilename() != aName.ToStdString() )
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{
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// wxLogTrace is actually a macro so these braces are needed to keep Coverity from
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// worrying about dangline else clauses....
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wxLogTrace( traceSettings, "Warning: stored filename is actually %s, ", cs->GetFilename() );
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}
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m_color_settings[aName] = cs;
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@ -100,7 +100,7 @@ void BOARD_COMMIT::Push( const wxString& aMessage, bool aCreateUndoEntry, bool a
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PICKED_ITEMS_LIST undoList;
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KIGFX::VIEW* view = m_toolMgr->GetView();
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BOARD* board = (BOARD*) m_toolMgr->GetModel();
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PCB_BASE_FRAME* frame = (PCB_BASE_FRAME*) m_toolMgr->GetToolHolder();
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PCB_BASE_FRAME* frame = dynamic_cast<PCB_BASE_FRAME*>( m_toolMgr->GetToolHolder() );
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auto connectivity = board->GetConnectivity();
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std::set<EDA_ITEM*> savedModules;
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PCB_SELECTION_TOOL* selTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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@ -138,7 +138,7 @@ void BOARD_COMMIT::Push( const wxString& aMessage, bool aCreateUndoEntry, bool a
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wxASSERT( ent.m_item->Type() == PCB_FOOTPRINT_T );
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wxASSERT( ent.m_copy->Type() == PCB_FOOTPRINT_T );
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if( aCreateUndoEntry )
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if( aCreateUndoEntry && frame )
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{
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ITEM_PICKER itemWrapper( nullptr, ent.m_item, UNDO_REDO::CHANGED );
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itemWrapper.SetLink( ent.m_copy );
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@ -409,7 +409,7 @@ void BOARD_COMMIT::Push( const wxString& aMessage, bool aCreateUndoEntry, bool a
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}
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}
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if( !m_isFootprintEditor && aCreateUndoEntry )
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if( !m_isFootprintEditor && aCreateUndoEntry && frame )
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frame->SaveCopyInUndoList( undoList, UNDO_REDO::UNSPECIFIED );
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m_toolMgr->PostEvent( { TC_MESSAGE, TA_MODEL_CHANGE, AS_GLOBAL } );
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@ -417,10 +417,13 @@ void BOARD_COMMIT::Push( const wxString& aMessage, bool aCreateUndoEntry, bool a
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if( itemsDeselected )
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m_toolMgr->PostEvent( EVENTS::UnselectedEvent );
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if( aSetDirtyBit )
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frame->OnModify();
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else if( frame )
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frame->Update3DView( true, frame->GetDisplayOptions().m_Live3DRefresh );
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if( frame )
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{
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if( aSetDirtyBit )
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frame->OnModify();
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else
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frame->Update3DView( true, frame->GetDisplayOptions().m_Live3DRefresh );
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}
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clear();
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}
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