Make sure text caches get updated on move.
Fixes https://gitlab.com/kicad/code/kicad/issues/11319
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0bdbfe1446
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@ -178,6 +178,13 @@ bool FP_TEXTBOX::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy
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}
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void FP_TEXTBOX::Move( const VECTOR2I& aMoveVector )
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{
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FP_SHAPE::Move( aMoveVector );
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EDA_TEXT::Offset( aMoveVector );
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}
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void FP_TEXTBOX::Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle )
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{
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FP_SHAPE::Rotate( aRotCentre, aAngle );
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@ -79,6 +79,8 @@ public:
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std::vector<VECTOR2I> GetAnchorAndOppositeCorner() const;
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void Move( const VECTOR2I& aMoveVector ) override;
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/// Rotate text, in footprint editor
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/// (for instance in footprint rotation transform)
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void Rotate( const VECTOR2I& aOffset, const EDA_ANGLE& aAngle ) override;
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@ -247,6 +247,13 @@ void PCB_TEXTBOX::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL
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}
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void PCB_TEXTBOX::Move( const VECTOR2I& aMoveVector )
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{
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PCB_SHAPE::Move( aMoveVector );
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EDA_TEXT::Offset( aMoveVector );
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}
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void PCB_TEXTBOX::Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle )
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{
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PCB_SHAPE::Rotate( aRotCentre, aAngle );
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@ -79,6 +79,8 @@ public:
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std::vector<VECTOR2I> GetAnchorAndOppositeCorner() const;
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void Move( const VECTOR2I& aMoveVector ) override;
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void Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ) override;
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void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ) override;
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