Fixed memory leaks in containers.
This commit is contained in:
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d13355f7fe
commit
b04de0cada
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@ -42,7 +42,7 @@
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using namespace KiGfx;
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CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
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VERTEX_CONTAINER( aSize )
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VERTEX_CONTAINER( aSize ), m_item( NULL )
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{
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// In the beginning there is only free space
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m_freeChunks.insert( Chunk( aSize, 0 ) );
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@ -51,35 +51,45 @@ CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
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void CACHED_CONTAINER::SetItem( VERTEX_ITEM* aItem )
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{
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if( aItem == NULL )
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{
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wxASSERT( m_item != NULL );
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wxASSERT( aItem != NULL );
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// Finishing the item
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if( m_itemSize < m_chunkSize )
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{
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// There is some not used but reserved memory left, so we should return it to the pool
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int itemOffset = m_item->GetOffset();
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m_item = aItem;
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m_itemSize = m_item->GetSize();
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m_chunkSize = m_itemSize;
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// Add the not used memory back to the pool
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m_freeChunks.insert( Chunk( m_chunkSize - m_itemSize, itemOffset + m_itemSize ) );
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m_freeSpace += ( m_chunkSize - m_itemSize );
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// mergeFreeChunks();
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}
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m_item = NULL;
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}
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if( m_itemSize == 0 )
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m_items.insert( m_item ); // The item was not stored before
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else
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{
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m_item = aItem;
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m_itemSize = m_item->GetSize();
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m_chunkSize = m_itemSize;
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m_chunkOffset = m_item->GetOffset();
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if( m_itemSize == 0 )
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m_items.insert( m_item ); // The item was not stored before
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else
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m_chunkOffset = m_item->GetOffset();
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#if CACHED_CONTAINER_TEST > 1
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wxLogDebug( wxT( "Adding/editing item 0x%08lx (size %d)" ), (long) m_item, m_itemSize );
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#endif
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}
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void CACHED_CONTAINER::FinishItem()
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{
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wxASSERT( m_item != NULL );
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wxASSERT( m_item->GetSize() == m_itemSize );
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// Finishing the previously edited item
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if( m_itemSize < m_chunkSize )
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{
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// There is some not used but reserved memory left, so we should return it to the pool
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int itemOffset = m_item->GetOffset();
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// Add the not used memory back to the pool
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m_freeChunks.insert( Chunk( m_chunkSize - m_itemSize, itemOffset + m_itemSize ) );
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m_freeSpace += ( m_chunkSize - m_itemSize );
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// mergeFreeChunks(); // veery slow and buggy
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}
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#if CACHED_CONTAINER_TEST > 1
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wxLogDebug( wxT( "Finishing item 0x%08lx (size %d)" ), (long) m_item, m_itemSize );
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test();
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m_item = NULL; // electric fence
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#endif
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}
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@ -109,6 +119,7 @@ VERTEX* CACHED_CONTAINER::Allocate( unsigned int aSize )
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VERTEX* reserved = &m_vertices[m_chunkOffset + m_itemSize];
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m_itemSize += aSize;
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// Now the item officially possesses the memory chunk
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m_item->setSize( m_itemSize );
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// The content has to be updated
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@ -117,16 +128,40 @@ VERTEX* CACHED_CONTAINER::Allocate( unsigned int aSize )
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#if CACHED_CONTAINER_TEST > 1
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test();
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#endif
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#if CACHED_CONTAINER_TEST > 2
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showFreeChunks();
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showReservedChunks();
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#endif
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return reserved;
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}
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void CACHED_CONTAINER::Erase()
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void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem )
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{
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wxASSERT( m_item != NULL );
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wxASSERT( aItem != NULL );
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wxASSERT( m_items.find( aItem ) != m_items.end() );
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freeItem( m_item );
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int size = aItem->GetSize();
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int offset = aItem->GetOffset();
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#if CACHED_CONTAINER_TEST > 1
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wxLogDebug( wxT( "Removing 0x%08lx (size %d offset %d)" ), (long) aItem, size, offset );
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#endif
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// Insert a free memory chunk entry in the place where item was stored
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if( size > 0 )
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{
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m_freeChunks.insert( Chunk( size, offset ) );
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m_freeSpace += size;
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// Indicate that the item is not stored in the container anymore
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aItem->setSize( 0 );
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}
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m_items.erase( aItem );
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#if CACHED_CONTAINER_TEST > 1
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test();
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#endif
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// Dynamic memory freeing, there is no point in holding
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// a large amount of memory when there is no use for it
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@ -176,10 +211,10 @@ VERTEX* CACHED_CONTAINER::GetVertices( const VERTEX_ITEM* aItem ) const
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unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
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{
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wxASSERT( aSize > 0 );
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#if CACHED_CONTAINER_TEST > 2
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wxLogDebug( wxT( "Resize 0x%08x to %d" ), (int) m_item, aSize );
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showFreeChunks();
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showReservedChunks();
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wxLogDebug( wxT( "Resize 0x%08lx from %d to %d" ), (long) m_item, m_itemSize, aSize );
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#endif
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// Is there enough space to store vertices?
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@ -203,7 +238,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
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return UINT_MAX;
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}
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// Look for the free space of at least given size
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// Look for the free space chunk of at least given size
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FreeChunkMap::iterator newChunk = m_freeChunks.lower_bound( aSize );
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if( newChunk == m_freeChunks.end() )
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@ -240,6 +275,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
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m_itemSize * VertexSize );
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// Free the space previously used by the chunk
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wxASSERT( m_itemSize > 0 );
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m_freeChunks.insert( Chunk( m_itemSize, m_chunkOffset ) );
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m_freeSpace += m_itemSize;
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}
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@ -254,15 +290,10 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
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}
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m_freeSpace -= aSize;
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// mergeFreeChunks();
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// mergeFreeChunks(); // veery slow and buggy
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m_item->setOffset( chunkOffset );
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#if CACHED_CONTAINER_TEST > 2
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showFreeChunks();
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showReservedChunks();
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#endif
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return chunkOffset;
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}
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@ -271,11 +302,10 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
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{
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#if CACHED_CONTAINER_TEST > 0
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wxLogDebug( wxT( "Defragmenting" ) );
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#endif
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#ifdef __WXDEBUG__
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prof_counter totalTime;
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prof_start( &totalTime, false );
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#endif /* __WXDEBUG__ */
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#endif
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if( aTarget == NULL )
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{
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@ -313,14 +343,15 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
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// Now there is only one big chunk of free memory
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m_freeChunks.clear();
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wxASSERT( m_freeSpace > 0 );
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m_freeChunks.insert( Chunk( m_freeSpace, m_currentSize - m_freeSpace ) );
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#ifdef __WXDEBUG__
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#if CACHED_CONTAINER_TEST > 0
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prof_end( &totalTime );
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wxLogDebug( wxT( "Defragmented the container storing %d vertices / %.1f ms" ),
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m_currentSize - m_freeSpace, (double) totalTime.value / 1000.0 );
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#endif /* __WXDEBUG__ */
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#endif
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return true;
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}
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@ -331,10 +362,10 @@ void CACHED_CONTAINER::mergeFreeChunks()
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if( m_freeChunks.size() <= 1 ) // There are no chunks that can be merged
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return;
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#ifdef __WXDEBUG__
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#ifdef CACHED_CONTAINER_TEST > 0
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prof_counter totalTime;
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prof_start( &totalTime, false );
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#endif /* __WXDEBUG__ */
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#endif
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// Reversed free chunks map - this one stores chunk size with its offset as the key
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std::list<Chunk> freeChunks;
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@ -375,11 +406,11 @@ void CACHED_CONTAINER::mergeFreeChunks()
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// Add the last one
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m_freeChunks.insert( std::make_pair( size, offset ) );
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#ifdef __WXDEBUG__
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#ifdef CACHED_CONTAINER_TEST > 0
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prof_end( &totalTime );
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wxLogDebug( wxT( "Merged free chunks / %.1f ms" ), (double) totalTime.value / 1000.0 );
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#endif /* __WXDEBUG__ */
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#endif
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test();
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}
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@ -387,6 +418,8 @@ void CACHED_CONTAINER::mergeFreeChunks()
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bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
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{
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wxASSERT( aNewSize != m_currentSize );
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#if CACHED_CONTAINER_TEST > 0
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wxLogDebug( wxT( "Resizing container from %d to %d" ), m_currentSize, aNewSize );
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#endif
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@ -413,6 +446,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
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// We have to correct freeChunks after defragmentation
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m_freeChunks.clear();
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wxASSERT( aNewSize - reservedSpace() > 0 );
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m_freeChunks.insert( Chunk( aNewSize - reservedSpace(), reservedSpace() ) );
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}
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else
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@ -439,21 +473,6 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
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}
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void CACHED_CONTAINER::freeItem( VERTEX_ITEM* aItem )
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{
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int size = aItem->GetSize();
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int offset = aItem->GetOffset();
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// Insert a free memory chunk entry in the place where item was stored
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m_freeChunks.insert( Chunk( size, offset ) );
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m_freeSpace += size;
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m_items.erase( aItem );
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// Indicate that the item is not stored in the container anymore
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aItem->setSize( 0 );
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}
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unsigned int CACHED_CONTAINER::getPowerOf2( unsigned int aNumber ) const
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{
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unsigned int power = 1;
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@ -476,6 +495,7 @@ void CACHED_CONTAINER::showFreeChunks()
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{
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unsigned int offset = getChunkOffset( *it );
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unsigned int size = getChunkSize( *it );
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wxASSERT( size > 0 );
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wxLogDebug( wxT( "[0x%08x-0x%08x] (size %d)" ),
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offset, offset + size - 1, size );
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@ -494,9 +514,10 @@ void CACHED_CONTAINER::showReservedChunks()
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VERTEX_ITEM* item = *it;
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unsigned int offset = item->GetOffset();
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unsigned int size = item->GetSize();
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wxASSERT( size > 0 );
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wxLogDebug( wxT( "[0x%08x-0x%08x] @ 0x%08x (size %d)" ),
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offset, offset + size - 1, (int) item, size );
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wxLogDebug( wxT( "[0x%08x-0x%08x] @ 0x%08lx (size %d)" ),
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offset, offset + size - 1, (long) item, size );
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}
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}
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@ -82,11 +82,6 @@ VERTEX* NONCACHED_CONTAINER::Allocate( unsigned int aSize )
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}
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void NONCACHED_CONTAINER::Erase()
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{
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}
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void NONCACHED_CONTAINER::Clear()
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{
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m_freePtr = 0;
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@ -638,6 +638,7 @@ int OPENGL_GAL::BeginGroup()
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void OPENGL_GAL::EndGroup()
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{
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cachedManager.FinishItem();
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isGrouping = false;
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}
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@ -662,6 +663,7 @@ void OPENGL_GAL::ChangeGroupDepth( int aGroupNumber, int aDepth )
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void OPENGL_GAL::DeleteGroup( int aGroupNumber )
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{
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// Frees memory in the container as well
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groups.erase( aGroupNumber );
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}
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@ -88,10 +88,15 @@ void VERTEX_MANAGER::SetItem( VERTEX_ITEM& aItem ) const
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}
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void VERTEX_MANAGER::FinishItem() const
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{
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m_container->FinishItem();
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}
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void VERTEX_MANAGER::FreeItem( VERTEX_ITEM& aItem ) const
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{
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m_container->SetItem( &aItem );
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m_container->Erase();
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m_container->Delete( &aItem );
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}
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@ -137,9 +137,3 @@ void VIEW_ITEM::deleteGroups()
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m_groups = NULL;
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m_groupsSize = 0;
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}
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bool VIEW_ITEM::storesGroups() const
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{
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return ( m_groupsSize > 0 );
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}
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@ -36,10 +36,8 @@
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#include <map>
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#include <set>
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#ifdef __WXDEBUG__
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// Debug messages verbosity level
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// #define CACHED_CONTAINER_TEST 2
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#endif
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//#define CACHED_CONTAINER_TEST 1
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namespace KiGfx
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{
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@ -54,11 +52,14 @@ public:
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///< @copydoc VERTEX_CONTAINER::SetItem()
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virtual void SetItem( VERTEX_ITEM* aItem );
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///< @copydoc VERTEX_CONTAINER::FinishItem()
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virtual void FinishItem();
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///< @copydoc VERTEX_CONTAINER::Allocate()
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virtual VERTEX* Allocate( unsigned int aSize );
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///< @copydoc VERTEX_CONTAINER::Erase()
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virtual void Erase();
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///< @copydoc VERTEX_CONTAINER::Delete()
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virtual void Delete( VERTEX_ITEM* aItem );
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///< @copydoc VERTEX_CONTAINER::Clear()
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virtual void Clear();
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@ -130,14 +131,6 @@ protected:
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*/
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virtual bool resizeContainer( unsigned int aNewSize );
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/**
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* Function freeItem()
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* frees the space occupied by the item and returns it to the free space pool.
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*
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* @param aItem is the item to be freed.
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*/
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virtual void freeItem( VERTEX_ITEM* aItem );
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/**
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* Function getPowerOf2()
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* returns the nearest power of 2, bigger than aNumber.
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@ -170,7 +163,7 @@ private:
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}
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/// Debug & test functions
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#ifdef CACHED_CONTAINER_TEST
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#if CACHED_CONTAINER_TEST > 0
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void showFreeChunks();
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void showReservedChunks();
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void test();
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@ -50,8 +50,8 @@ public:
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///< @copydoc VERTEX_CONTAINER::Allocate()
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virtual VERTEX* Allocate( unsigned int aSize );
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///< @copydoc VERTEX_CONTAINER::Erase()
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virtual void Erase();
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///< @copydoc VERTEX_CONTAINER::Delete()
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void Delete( VERTEX_ITEM* aItem ) {};
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///< @copydoc VERTEX_CONTAINER::Clear()
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virtual void Clear();
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@ -54,6 +54,12 @@ public:
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*/
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virtual void SetItem( VERTEX_ITEM* aItem ) = 0;
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/**
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* Function FinishItem()
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* does the cleaning after adding an item.
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*/
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virtual void FinishItem() {};
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/**
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* Function Allocate()
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* returns allocated space (possibly resizing the reserved memory chunk or allocating a new
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@ -66,10 +72,12 @@ public:
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virtual VERTEX* Allocate( unsigned int aSize ) = 0;
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/**
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* Function Erase()
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* erases all vertices associated with the current item (set by SetItem()).
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* Function Delete()
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* erases the selected item.
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*
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* @param aItem is the item to be erased.
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*/
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virtual void Erase() = 0;
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virtual void Delete( VERTEX_ITEM* aItem ) = 0;
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/**
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* Function Clear()
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@ -232,6 +232,12 @@ public:
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*/
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void SetItem( VERTEX_ITEM& aItem ) const;
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/**
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* Function FinishItem()
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* does the cleaning after adding an item.
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*/
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void FinishItem() const;
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/**
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* Function FreeItem()
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* frees the memory occupied by the item, so it is no longer stored in the container.
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@ -70,8 +70,7 @@ public:
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ALL = 0xff
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};
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VIEW_ITEM() : m_view( NULL ), m_visible( true ), m_groups( NULL ),
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m_groupsSize( 0 ) {}
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VIEW_ITEM() : m_view( NULL ), m_visible( true ), m_groups( NULL ), m_groupsSize( 0 ) {}
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/**
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* Destructor. For dynamic views, removes the item from the view.
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@ -236,7 +235,10 @@ protected:
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*
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* @returns true in case it is cached at least for one layer.
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*/
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virtual bool storesGroups() const;
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inline virtual bool storesGroups() const
|
||||
{
|
||||
return ( m_groupsSize > 0 );
|
||||
}
|
||||
|
||||
/// Stores layer numbers used by the item.
|
||||
std::bitset<VIEW::VIEW_MAX_LAYERS> m_layers;
|
||||
|
@ -253,7 +255,7 @@ protected:
|
|||
m_layers.reset();
|
||||
|
||||
for( int i = 0; i < aCount; ++i )
|
||||
m_layers.set(aLayers[i]);
|
||||
m_layers.set( aLayers[i] );
|
||||
}
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue