Reworked GAL switching.
Now OpenGL can report its problems instead of shutting down the application.
This commit is contained in:
parent
b19010ff8b
commit
b1ace1607b
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@ -1,8 +1,9 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2013-2015 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -28,6 +29,7 @@
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#include <wx/event.h>
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#include <wx/colour.h>
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#include <wx/filename.h>
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#include <confirm.h>
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#include <class_draw_panel_gal.h>
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#include <view/view.h>
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@ -116,30 +118,30 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
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m_pendingRefresh = false;
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m_lastRefresh = wxGetLocalTimeMillis();
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if( !m_drawing )
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if( m_drawing )
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return;
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m_drawing = true;
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m_view->UpdateItems();
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m_gal->BeginDrawing();
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m_gal->ClearScreen( m_painter->GetSettings()->GetBackgroundColor() );
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if( m_view->IsDirty() )
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{
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m_drawing = true;
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m_view->ClearTargets();
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m_view->UpdateItems();
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m_gal->BeginDrawing();
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m_gal->ClearScreen( m_painter->GetSettings()->GetBackgroundColor() );
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if( m_view->IsDirty() )
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{
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m_view->ClearTargets();
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// Grid has to be redrawn only when the NONCACHED target is redrawn
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if( m_view->IsTargetDirty( KIGFX::TARGET_NONCACHED ) )
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// Grid has to be redrawn only when the NONCACHED target is redrawn
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if( m_view->IsTargetDirty( KIGFX::TARGET_NONCACHED ) )
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m_gal->DrawGrid();
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m_view->Redraw();
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}
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m_gal->DrawCursor( m_viewControls->GetCursorPosition() );
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m_gal->EndDrawing();
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m_drawing = false;
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m_view->Redraw();
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}
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m_gal->DrawCursor( m_viewControls->GetCursorPosition() );
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m_gal->EndDrawing();
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m_drawing = false;
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}
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@ -233,7 +235,8 @@ void EDA_DRAW_PANEL_GAL::SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher )
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void EDA_DRAW_PANEL_GAL::StartDrawing()
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{
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m_pendingRefresh = false;
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m_drawing = false;
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m_pendingRefresh = true;
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Connect( wxEVT_PAINT, wxPaintEventHandler( EDA_DRAW_PANEL_GAL::onPaint ), NULL, this );
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wxPaintEvent redrawEvent;
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@ -243,7 +246,8 @@ void EDA_DRAW_PANEL_GAL::StartDrawing()
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void EDA_DRAW_PANEL_GAL::StopDrawing()
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{
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m_pendingRefresh = true;
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m_pendingRefresh = false;
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m_drawing = true;
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m_refreshTimer.Stop();
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Disconnect( wxEVT_PAINT, wxPaintEventHandler( EDA_DRAW_PANEL_GAL::onPaint ), NULL, this );
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}
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@ -271,41 +275,54 @@ void EDA_DRAW_PANEL_GAL::SetTopLayer( LAYER_ID aLayer )
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}
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void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType )
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bool EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType )
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{
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// Do not do anything if the currently used GAL is correct
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if( aGalType == m_backend && m_gal != NULL )
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return;
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return true;
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// Prevent refreshing canvas during backend switch
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StopDrawing();
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delete m_gal;
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KIGFX::GAL* new_gal = NULL;
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switch( aGalType )
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try
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{
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case GAL_TYPE_OPENGL:
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m_gal = new KIGFX::OPENGL_GAL( this, this, this );
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break;
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switch( aGalType )
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{
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case GAL_TYPE_OPENGL:
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new_gal = new KIGFX::OPENGL_GAL( this, this, this );
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break;
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case GAL_TYPE_CAIRO:
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m_gal = new KIGFX::CAIRO_GAL( this, this, this );
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break;
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case GAL_TYPE_CAIRO:
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new_gal = new KIGFX::CAIRO_GAL( this, this, this );
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break;
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case GAL_TYPE_NONE:
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return;
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case GAL_TYPE_NONE:
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return false;
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}
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delete m_gal;
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m_gal = new_gal;
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wxSize size = GetClientSize();
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m_gal->ResizeScreen( size.GetX(), size.GetY() );
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if( m_painter )
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m_painter->SetGAL( m_gal );
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if( m_view )
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m_view->SetGAL( m_gal );
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m_backend = aGalType;
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}
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catch (std::runtime_error& err)
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{
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DisplayError( m_parent, wxString( err.what() ) );
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return false;
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}
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wxSize size = GetClientSize();
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m_gal->ResizeScreen( size.GetX(), size.GetY() );
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if( m_painter )
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m_painter->SetGAL( m_gal );
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if( m_view )
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m_view->SetGAL( m_gal );
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m_backend = aGalType;
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return true;
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}
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@ -1,7 +1,7 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* Copyright (C) 2013-2015 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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@ -24,13 +24,14 @@
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/**
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* @file opengl_compositor.cpp
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* @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
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* @brief Class that handles multitarget rendering (i.e. to different textures/surfaces) and
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* later compositing into a single image (OpenGL flavour).
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*/
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#include <gal/opengl/opengl_compositor.h>
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#include <wx/msgdlg.h>
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#include <confirm.h>
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#include <stdexcept>
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#include <cassert>
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using namespace KIGFX;
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unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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{
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wxASSERT( m_initialized );
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assert( m_initialized );
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unsigned int maxBuffers;
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if( usedBuffers() >= maxBuffers )
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{
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DisplayError( NULL, wxT( "Cannot create more framebuffers. OpenGL rendering "
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throw std::runtime_error("Cannot create more framebuffers. OpenGL rendering "
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"backend requires at least 3 framebuffers. You may try to update/change "
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"your graphic drivers." ) );
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return 0; // Unfortunately we have no more free buffers left
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"your graphic drivers.");
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}
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// GL_COLOR_ATTACHMENTn are consecutive integers
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switch( status )
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{
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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DisplayError( NULL,wxT( "Cannot create the framebuffer." ) );
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throw std::runtime_error( "Cannot create the framebuffer." );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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DisplayError( NULL, wxT( "The framebuffer attachment points are incomplete." ) );
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throw std::runtime_error( "The framebuffer attachment points are incomplete." );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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DisplayError( NULL, wxT( "The framebuffer does not have at least "
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"one image attached to it." ) );
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throw std::runtime_error( "The framebuffer does not have at least one "
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"image attached to it." );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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DisplayError( NULL, wxT( "The framebuffer read buffer is incomplete." ) );
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throw std::runtime_error( "The framebuffer read buffer is incomplete." );
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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DisplayError( NULL, wxT( "The combination of internal formats of the attached images "
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"violates an implementation-dependent set of restrictions." ) );
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throw std::runtime_error( "The combination of internal formats of the attached "
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"images violates an implementation-dependent set of restrictions." );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
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DisplayError( NULL, wxT( "GL_RENDERBUFFER_SAMPLES is not the same "
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"for all attached renderbuffers" ) );
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throw std::runtime_error( "GL_RENDERBUFFER_SAMPLES is not the same for "
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"all attached renderbuffers" );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
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DisplayError( NULL, wxT( "Framebuffer incomplete layer targets errors." ) );
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throw std::runtime_error( "Framebuffer incomplete layer targets errors." );
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break;
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default:
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DisplayError( NULL, wxT( "Cannot create the framebuffer." ) );
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throw std::runtime_error( "Cannot create the framebuffer." );
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break;
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}
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@ -211,7 +211,7 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
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void OPENGL_COMPOSITOR::ClearBuffer()
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{
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wxASSERT( m_initialized );
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assert( m_initialized );
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glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
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{
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wxASSERT( m_initialized );
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wxASSERT( aBufferHandle != 0 && aBufferHandle <= usedBuffers() );
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assert( m_initialized );
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assert( aBufferHandle != 0 && aBufferHandle <= usedBuffers() );
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// Switch to the main framebuffer and blit the scene
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glBindFramebufferEXT( GL_FRAMEBUFFER, DIRECT_RENDERING );
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void OPENGL_COMPOSITOR::clean()
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{
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wxASSERT( m_initialized );
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assert( m_initialized );
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glBindFramebufferEXT( GL_FRAMEBUFFER, DIRECT_RENDERING );
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m_currentFbo = DIRECT_RENDERING;
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@ -3,7 +3,7 @@
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
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* Copyright (C) 2013 CERN
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* Copyright (C) 2013-2015 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* Graphics Abstraction Layer (GAL) for OpenGL
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@ -31,7 +31,6 @@
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#include <wx/log.h>
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#include <macros.h>
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#include <confirm.h>
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#ifdef __WXDEBUG__
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#include <profile.h>
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#endif /* __WXDEBUG__ */
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@ -51,6 +50,9 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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wxEvtHandler* aPaintListener, const wxString& aName ) :
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wxGLCanvas( aParent, wxID_ANY, (int*) glAttributes, wxDefaultPosition, wxDefaultSize,
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wxEXPAND, aName ),
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parentWindow( aParent ),
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mouseListener( aMouseListener ),
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paintListener( aPaintListener ),
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cachedManager( true ),
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nonCachedManager( false ),
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overlayManager( false )
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@ -59,14 +61,29 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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if( glContext == NULL )
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glContext = new wxGLContext( this );
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parentWindow = aParent;
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mouseListener = aMouseListener;
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paintListener = aPaintListener;
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aParent->Show(); // wxWidgets require the window to be visible to set its GL context
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// Initialize GLEW, FBOs & VBOs
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SetCurrent( *glContext );
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initGlew();
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// Prepare shaders
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if( !shader.LoadBuiltinShader( 0, SHADER_TYPE_VERTEX ) )
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throw std::runtime_error( "Cannot compile vertex shader!" );
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if( !shader.LoadBuiltinShader( 1, SHADER_TYPE_FRAGMENT ) )
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throw std::runtime_error( "Cannot compile fragment shader!" );
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if( !shader.Link() )
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throw std::runtime_error( "Cannot link the shaders!" );
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// Make VBOs use shaders
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cachedManager.SetShader( shader );
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nonCachedManager.SetShader( shader );
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overlayManager.SetShader( shader );
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// Initialize the flags
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isGlewInitialized = false;
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isFramebufferInitialized = false;
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isShaderInitialized = false;
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isGrouping = false;
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groupCounter = 0;
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@ -100,10 +117,7 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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InitTesselatorCallbacks( tesselator );
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if( tesselator == NULL )
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{
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DisplayError( parentWindow, wxT( "Could not create the tesselator" ) );
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exit( 1 );
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}
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throw std::runtime_error( "Could not create the tesselator" );
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gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
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void OPENGL_GAL::BeginDrawing()
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{
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SetCurrent( *glContext );
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clientDC = new wxClientDC( this );
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// Initialize GLEW, FBOs & VBOs
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if( !isGlewInitialized )
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initGlew();
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// Set up the view port
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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isFramebufferInitialized = true;
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}
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// Compile the shaders
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if( !isShaderInitialized )
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{
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if( !shader.LoadBuiltinShader( 0, SHADER_TYPE_VERTEX ) )
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{
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DisplayError( parentWindow, wxT( "Cannot compile vertex shader!" ) );
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exit( 1 );
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}
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if( !shader.LoadBuiltinShader( 1, SHADER_TYPE_FRAGMENT ) )
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{
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DisplayError( parentWindow, wxT( "Cannot compile fragment shader!" ) );
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exit( 1 );
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}
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if( !shader.Link() )
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{
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DisplayError( parentWindow, wxT( "Cannot link the shaders!" ) );
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exit( 1 );
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}
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// Make VBOs use shaders
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cachedManager.SetShader( shader );
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nonCachedManager.SetShader( shader );
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overlayManager.SetShader( shader );
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isShaderInitialized = true;
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}
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// Disable 2D Textures
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glDisable( GL_TEXTURE_2D );
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@ -815,7 +795,7 @@ void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
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if( lineLength <= 0.0 )
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return;
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double scale = 0.5 * lineWidth / lineLength;
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// The perpendicular vector also needs transformations
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@ -941,8 +921,7 @@ void OPENGL_GAL::initGlew()
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if( GLEW_OK != err )
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{
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DisplayError( parentWindow, wxString::FromUTF8( (char*) glewGetErrorString( err ) ) );
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exit( 1 );
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throw std::runtime_error( (const char*) glewGetErrorString( err ) );
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}
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else
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{
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@ -952,30 +931,17 @@ void OPENGL_GAL::initGlew()
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// Check the OpenGL version (minimum 2.1 is required)
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if( GLEW_VERSION_2_1 )
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{
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wxLogInfo( wxT( "OpenGL 2.1 supported." ) );
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}
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else
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{
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DisplayError( parentWindow, wxT( "OpenGL 2.1 or higher is required!" ) );
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exit( 1 );
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}
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throw std::runtime_error( "OpenGL 2.1 or higher is required!" );
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// Framebuffers have to be supported
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if( !GLEW_EXT_framebuffer_object )
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{
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DisplayError( parentWindow, wxT( "Framebuffer objects are not supported!" ) );
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exit( 1 );
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}
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throw std::runtime_error( "Framebuffer objects are not supported!" );
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// Vertex buffer has to be supported
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if( !GLEW_ARB_vertex_buffer_object )
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{
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DisplayError( parentWindow, wxT( "Vertex buffer objects are not supported!" ) );
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exit( 1 );
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}
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isGlewInitialized = true;
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throw std::runtime_error( "Vertex buffer objects are not supported!" );
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}
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@ -1058,12 +1024,8 @@ void CALLBACK EdgeCallback( GLboolean aEdgeFlag )
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|
||||
void CALLBACK ErrorCallback( GLenum aErrorCode )
|
||||
{
|
||||
const GLubyte* eString = gluErrorString( aErrorCode );
|
||||
|
||||
DisplayError( NULL, wxT( "Tessellation error: " ) +
|
||||
wxString( (const char*)( eString ), wxConvUTF8 ) );
|
||||
|
||||
exit( 1 );
|
||||
//throw std::runtime_error( std::string( "Tessellation error: " ) +
|
||||
//std::string( (const char*) gluErrorString( aErrorCode ) );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -28,10 +28,10 @@
|
|||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <wx/log.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <confirm.h>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#include <gal/opengl/shader.h>
|
||||
#include "shader_src.h"
|
||||
|
@ -102,8 +102,7 @@ bool SHADER::Link()
|
|||
glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB,
|
||||
(GLint*) &isShaderLinked );
|
||||
|
||||
#ifdef __WXDEBUG__
|
||||
|
||||
#ifdef DEBUG
|
||||
if( !isShaderLinked )
|
||||
{
|
||||
int maxLength;
|
||||
|
@ -115,8 +114,7 @@ bool SHADER::Link()
|
|||
std::cerr << linkInfoLog;
|
||||
delete[] linkInfoLog;
|
||||
}
|
||||
|
||||
#endif /* __WXDEBUG__ */
|
||||
#endif /* DEBUG */
|
||||
|
||||
return isShaderLinked;
|
||||
}
|
||||
|
@ -127,9 +125,7 @@ int SHADER::AddParameter( const std::string& aParameterName )
|
|||
GLint location = glGetUniformLocation( programNumber, aParameterName.c_str() );
|
||||
|
||||
if( location != -1 )
|
||||
{
|
||||
parameterLocation.push_back( location );
|
||||
}
|
||||
|
||||
return location;
|
||||
}
|
||||
|
@ -167,7 +163,7 @@ void SHADER::programInfo( GLuint aProgram )
|
|||
GLchar* glInfoLog = new GLchar[glInfoLogLength];
|
||||
glGetProgramInfoLog( aProgram, glInfoLogLength, &writtenChars, glInfoLog );
|
||||
|
||||
wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) );
|
||||
std::cerr << glInfoLog << std::endl;
|
||||
|
||||
delete[] glInfoLog;
|
||||
}
|
||||
|
@ -188,7 +184,7 @@ void SHADER::shaderInfo( GLuint aShader )
|
|||
GLchar* glInfoLog = new GLchar[glInfoLogLength];
|
||||
glGetShaderInfoLog( aShader, glInfoLogLength, &writtenChars, glInfoLog );
|
||||
|
||||
wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) );
|
||||
std::cerr << glInfoLog << std::endl;
|
||||
|
||||
delete[] glInfoLog;
|
||||
}
|
||||
|
@ -202,11 +198,7 @@ std::string SHADER::readSource( std::string aShaderSourceName )
|
|||
std::string shaderSource;
|
||||
|
||||
if( !inputFile )
|
||||
{
|
||||
DisplayError( NULL, wxString::FromUTF8( "Can't read the shader source: " ) +
|
||||
wxString( aShaderSourceName.c_str(), wxConvUTF8 ) );
|
||||
exit( 1 );
|
||||
}
|
||||
throw std::runtime_error( "Can't read the shader source: " + aShaderSourceName );
|
||||
|
||||
std::string shaderSourceLine;
|
||||
|
||||
|
@ -223,10 +215,7 @@ std::string SHADER::readSource( std::string aShaderSourceName )
|
|||
|
||||
bool SHADER::addSource( const std::string& aShaderSource, SHADER_TYPE aShaderType )
|
||||
{
|
||||
if( isShaderLinked )
|
||||
{
|
||||
wxLogDebug( wxT( "Shader is already linked!" ) );
|
||||
}
|
||||
assert( !isShaderLinked );
|
||||
|
||||
// Create the program
|
||||
if( !isProgramCreated )
|
||||
|
@ -244,7 +233,7 @@ bool SHADER::addSource( const std::string& aShaderSource, SHADER_TYPE aShaderTyp
|
|||
|
||||
// Copy to char array
|
||||
char* source = new char[aShaderSource.size() + 1];
|
||||
strcpy( source, aShaderSource.c_str() );
|
||||
strncpy( source, aShaderSource.c_str(), aShaderSource.size() + 1 );
|
||||
const char** source_ = (const char**) ( &source );
|
||||
|
||||
// Attach the source
|
||||
|
@ -261,11 +250,8 @@ bool SHADER::addSource( const std::string& aShaderSource, SHADER_TYPE aShaderTyp
|
|||
|
||||
if( status != GL_TRUE )
|
||||
{
|
||||
DisplayError( NULL, wxT( "Shader compilation error" ) );
|
||||
|
||||
shaderInfo( shaderNumber );
|
||||
|
||||
return false;
|
||||
throw std::runtime_error( "Shader compilation error" );
|
||||
}
|
||||
|
||||
glAttachShader( programNumber, shaderNumber );
|
||||
|
|
|
@ -66,7 +66,7 @@ public:
|
|||
* Switches method of rendering graphics.
|
||||
* @param aGalType is a type of rendering engine that you want to use.
|
||||
*/
|
||||
void SwitchBackend( GalType aGalType );
|
||||
bool SwitchBackend( GalType aGalType );
|
||||
|
||||
/**
|
||||
* Function GetBackend
|
||||
|
|
|
@ -277,9 +277,7 @@ private:
|
|||
SHADER shader; ///< There is only one shader used for different objects
|
||||
|
||||
// Internal flags
|
||||
bool isGlewInitialized; ///< Is GLEW initialized?
|
||||
bool isFramebufferInitialized; ///< Are the framebuffers initialized?
|
||||
bool isShaderInitialized; ///< Was the shader initialized?
|
||||
bool isGrouping; ///< Was a group started?
|
||||
|
||||
// Polygon tesselation
|
||||
|
|
|
@ -694,24 +694,26 @@ void PCB_EDIT_FRAME::UseGalCanvas( bool aEnable )
|
|||
void PCB_EDIT_FRAME::SwitchCanvas( wxCommandEvent& aEvent )
|
||||
{
|
||||
int id = aEvent.GetId();
|
||||
bool use_gal = false;
|
||||
|
||||
switch( id )
|
||||
{
|
||||
case ID_MENU_CANVAS_DEFAULT:
|
||||
Compile_Ratsnest( NULL, true );
|
||||
UseGalCanvas( false );
|
||||
break;
|
||||
|
||||
case ID_MENU_CANVAS_CAIRO:
|
||||
GetGalCanvas()->SwitchBackend( EDA_DRAW_PANEL_GAL::GAL_TYPE_CAIRO );
|
||||
UseGalCanvas( true );
|
||||
use_gal = GetGalCanvas()->SwitchBackend( EDA_DRAW_PANEL_GAL::GAL_TYPE_CAIRO );
|
||||
break;
|
||||
|
||||
case ID_MENU_CANVAS_OPENGL:
|
||||
GetGalCanvas()->SwitchBackend( EDA_DRAW_PANEL_GAL::GAL_TYPE_OPENGL );
|
||||
UseGalCanvas( true );
|
||||
use_gal = GetGalCanvas()->SwitchBackend( EDA_DRAW_PANEL_GAL::GAL_TYPE_OPENGL );
|
||||
break;
|
||||
}
|
||||
|
||||
if( !use_gal )
|
||||
Compile_Ratsnest( NULL, true );
|
||||
|
||||
UseGalCanvas( use_gal );
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue