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@ -258,7 +258,7 @@ public:
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/**
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* Merge all basic shapes to a SHAPE_POLY_SET
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* Note: The corners coordinates are relative to the pad position, orientation 0,
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* Note: The results are relative to the pad position, orientation 0.
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*/
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void MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, PCB_LAYER_ID aLayer ) const;
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@ -268,7 +268,7 @@ public:
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void DeletePrimitivesList();
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/**
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* Accessor to the basic shape list
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* Accessor to the basic shape list for custom-shaped pads.
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*/
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const std::vector<std::shared_ptr<DRAWSEGMENT>>& GetPrimitives() const
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{
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@ -284,43 +284,39 @@ public:
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void FlipPrimitives( bool aFlipLeftRight );
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/**
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* Clear the current primitive list and import a basic shape (primitive) list.
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* Each item is a duplicate of the initial items in list,
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* so the initial list in not modified and not managed by this pad
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* Clear the current custom shape primitives list and import a new list. Copies the input,
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* which is not altered.
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*/
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void ReplacePrimitives( const std::vector<std::shared_ptr<DRAWSEGMENT>>& aPrimitivesList );
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/**
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* Import a basic shape (primitive) list and add items to the current list.
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* Each item is a duplicate of the initial items in list,
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* so the initial list in not modified and not managed by this pad
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* Import a custom shape primites list (composed of basic shapes) and add items to the
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* current list. Copies the input, which is not altered.
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*/
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void AppendPrimitives( const std::vector<std::shared_ptr<DRAWSEGMENT>>& aPrimitivesList );
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/**
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* Add items to the basic shape list
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*/
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/**
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* Add item to the primitive shape list
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* Add item to the custom shape primitives list
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*/
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void AddPrimitive( DRAWSEGMENT* aPrimitive );
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/**
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* Function SetOrientation
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* sets the rotation angle of the pad.
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* @param aAngle is tenths of degrees, but will soon be degrees. If it is
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* outside of 0 - 3600, then it will be normalized before being saved.
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* @param aAngle in tenths of degrees. If it is outside of 0 - 3600, then it will be
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* normalized before being saved.
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*/
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void SetOrientation( double aAngle );
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/**
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* Set orientation in degrees
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* Set orientation in degrees.
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*/
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void SetOrientationDegrees( double aOrientation ) { SetOrientation( aOrientation*10.0 ); }
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/**
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* Function GetOrientation
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* returns the rotation angle of the pad in tenths of degrees, but soon degrees.
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* returns the rotation angle of the pad in a variety of units (the basic call returns
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* tenths of degrees).
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*/
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double GetOrientation() const { return m_orient; }
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double GetOrientationDegrees() const { return m_orient/10.0; }
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