Eeschema: fix issues with pin shapes related to clock input pin shapes.
Fixes from master, commit eaea03217: * Fix not drawn shapes for clock low, inverted clock and broken shape for falling edge clock * Especially, shape for falling edge clock was a not existing shape, therefore useless. * now falling edge clock and clock low shape are similar.
This commit is contained in:
parent
3442cc3d1a
commit
b234ff9234
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@ -8,14 +8,20 @@
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static const unsigned char png[] = {
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static const unsigned char png[] = {
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0x80, 0x0f, 0xe0, 0x32, 0x40, 0x5a, 0x5a, 0x5a, 0x06, 0x28, 0x7e, 0x1e, 0x97, 0xe1, 0x70, 0x1b,
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0x65, 0x2d, 0xba, 0x22, 0xa0, 0x93, 0x83, 0x80, 0xfc, 0xaf, 0x30, 0x71, 0x9c, 0x06, 0x00, 0x35,
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0x41, 0x76, 0x20, 0x12, 0xad, 0x19, 0x5b, 0x34, 0x92, 0xa4, 0x99, 0xaa, 0x09, 0x89, 0xe2, 0xa4,
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0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82,
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0x80, 0xfe, 0x53, 0x05, 0x0a, 0xbe, 0x07, 0x49, 0x00, 0x9d, 0x5b, 0x85, 0xec, 0x0a, 0x20, 0xfe,
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0x0e, 0xc4, 0x11, 0x78, 0x03, 0x18, 0x28, 0x70, 0x05, 0x24, 0x08, 0xf2, 0x3f, 0x28, 0x1c, 0xd0,
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0x0c, 0x20, 0x88, 0x29, 0x37, 0x40, 0x5c, 0x5c, 0x5c, 0x11, 0xc8, 0x78, 0x03, 0x35, 0xa4, 0x9a,
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0x50, 0x54, 0xe1, 0x4a, 0x3c, 0xae, 0xe8, 0x81, 0xc8, 0x40, 0x2a, 0x40, 0xb6, 0x9d, 0x2c, 0x03,
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0x70, 0x25, 0x24, 0x92, 0x00, 0xae, 0xa4, 0x4c, 0x6a, 0x78, 0xd0, 0xd7, 0x00, 0x00, 0xe0, 0x1c,
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0x80, 0xeb, 0x37, 0x41, 0x6c, 0xd9, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42,
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0x60, 0x82,
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};
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};
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const BITMAP_OPAQUE pinshape_clock_fall_xpm[1] = {{ png, sizeof( png ), "pinshape_clock_fall_xpm" }};
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const BITMAP_OPAQUE pinshape_clock_fall_xpm[1] = {{ png, sizeof( png ), "pinshape_clock_fall_xpm" }};
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@ -11,7 +11,7 @@
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sodipodi:docname="pinshape_clock_active_low.svg">
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sodipodi:docname="pinshape_clock_active_low.svg">
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@ -21,8 +21,23 @@
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@ -36,15 +51,15 @@
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@ -11,8 +11,8 @@
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inkscape:version="0.48.4 r9939"
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sodipodi:docname="pinshape_clock_fall.svg">
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sodipodi:docname="pinshape_clock_active_low.svg">
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<metadata
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<rdf:RDF>
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@ -21,8 +21,23 @@
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<dc:format>image/svg+xml</dc:format>
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<dc:format>image/svg+xml</dc:format>
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<dc:type
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<dc:title />
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<dc:title></dc:title>
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<cc:license
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rdf:resource="http://creativecommons.org/licenses/by/4.0/" />
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<cc:License
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rdf:about="http://creativecommons.org/licenses/by/4.0/">
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<cc:permits
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rdf:resource="http://creativecommons.org/ns#Reproduction" />
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<cc:permits
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rdf:resource="http://creativecommons.org/ns#Distribution" />
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<cc:requires
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rdf:resource="http://creativecommons.org/ns#Notice" />
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<cc:requires
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rdf:resource="http://creativecommons.org/ns#Attribution" />
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<cc:permits
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rdf:resource="http://creativecommons.org/ns#DerivativeWorks" />
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@ -36,15 +51,15 @@
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inkscape:window-width="1920"
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@ -56,19 +71,25 @@
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@ -11,8 +11,8 @@
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width="16"
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sodipodi:docname="pinshape_clock_normal.svg">
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sodipodi:docname="pinshape_clock_invert.svg">
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<metadata
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@ -22,7 +22,22 @@
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<dc:title></dc:title>
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rdf:about="http://creativecommons.org/licenses/by/4.0/">
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rdf:resource="http://creativecommons.org/ns#Reproduction" />
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rdf:resource="http://creativecommons.org/ns#Distribution" />
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@ -36,15 +51,15 @@
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 3.3 KiB |
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@ -729,34 +729,15 @@ void LIB_PIN::DrawPinSymbol( EDA_DRAW_PANEL* aPanel,
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MapY1 * radius * 2 + y1 );
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MapY1 * radius * 2 + y1 );
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GRLineTo( clipbox, aDC, posX, posY, width, color );
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GRLineTo( clipbox, aDC, posX, posY, width, color );
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}
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}
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else if( m_shape == PINSHAPE_FALLING_EDGE_CLOCK ) /* an alternative for Inverted Clock */
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{
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const int clock_size = InternalPinDecoSize( *this );
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if( MapY1 == 0 ) /* MapX1 = +- 1 */
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{
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GRMoveTo( x1, y1 + clock_size );
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GRLineTo( clipbox, aDC, x1 + MapX1 * clock_size * 2, y1,
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width, color );
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GRLineTo( clipbox, aDC, x1, y1 - clock_size, width, color );
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}
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else /* MapX1 = 0 */
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{
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GRMoveTo( x1 + clock_size, y1 );
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GRLineTo( clipbox, aDC, x1, y1 + MapY1 * clock_size * 2,
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width, color );
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GRLineTo( clipbox, aDC, x1 - clock_size, y1,
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width, color );
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}
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GRMoveTo( MapX1 * clock_size * 2 + x1, MapY1 * clock_size * 2 + y1 );
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GRLineTo( clipbox, aDC, posX, posY, width, color );
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GRMoveTo( x1, y1 );
|
GRMoveTo( x1, y1 );
|
||||||
GRLineTo( clipbox, aDC, posX, posY, width, color );
|
GRLineTo( clipbox, aDC, posX, posY, width, color );
|
||||||
}
|
}
|
||||||
|
|
||||||
if( m_shape == PINSHAPE_CLOCK || m_shape == PINSHAPE_INVERTED_CLOCK || m_shape == PINSHAPE_CLOCK_LOW )
|
// Draw the clock shape (>)inside the symbol
|
||||||
|
if( m_shape == PINSHAPE_CLOCK || m_shape == PINSHAPE_INVERTED_CLOCK ||
|
||||||
|
m_shape == PINSHAPE_FALLING_EDGE_CLOCK || m_shape == PINSHAPE_CLOCK_LOW )
|
||||||
{
|
{
|
||||||
const int clock_size = InternalPinDecoSize( *this );
|
const int clock_size = InternalPinDecoSize( *this );
|
||||||
if( MapY1 == 0 ) /* MapX1 = +- 1 */
|
if( MapY1 == 0 ) /* MapX1 = +- 1 */
|
||||||
|
@ -777,7 +758,9 @@ void LIB_PIN::DrawPinSymbol( EDA_DRAW_PANEL* aPanel,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if( m_shape == PINSHAPE_INPUT_LOW || m_shape == PINSHAPE_CLOCK_LOW )
|
// Draw the active low (or H to L active transition)
|
||||||
|
if( m_shape == PINSHAPE_INPUT_LOW ||
|
||||||
|
m_shape == PINSHAPE_FALLING_EDGE_CLOCK || m_shape == PINSHAPE_CLOCK_LOW )
|
||||||
{
|
{
|
||||||
const int symbol_size = ExternalPinDecoSize( *this );
|
const int symbol_size = ExternalPinDecoSize( *this );
|
||||||
if( MapY1 == 0 ) /* MapX1 = +- 1 */
|
if( MapY1 == 0 ) /* MapX1 = +- 1 */
|
||||||
|
|
|
@ -558,7 +558,6 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool aIsDangling, bool isMovi
|
||||||
VECTOR2I p0, dir;
|
VECTOR2I p0, dir;
|
||||||
int len = aPin->GetLength();
|
int len = aPin->GetLength();
|
||||||
int width = aPin->GetPenSize();
|
int width = aPin->GetPenSize();
|
||||||
int shape = aPin->GetShape();
|
|
||||||
int orient = aPin->GetOrientation();
|
int orient = aPin->GetOrientation();
|
||||||
|
|
||||||
switch( orient )
|
switch( orient )
|
||||||
|
@ -594,44 +593,49 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool aIsDangling, bool isMovi
|
||||||
const int diam = radius*2;
|
const int diam = radius*2;
|
||||||
const int clock_size = InternalPinDecoSize( *aPin );
|
const int clock_size = InternalPinDecoSize( *aPin );
|
||||||
|
|
||||||
if( shape == PINSHAPE_INVERTED )
|
if( aPin->GetType() == PIN_NC ) // Draw a N.C. symbol
|
||||||
{
|
{
|
||||||
|
m_gal->DrawLine( p0, pos );
|
||||||
|
|
||||||
|
m_gal->DrawLine( pos + VECTOR2D( -1, -1 ) * TARGET_PIN_RADIUS,
|
||||||
|
pos + VECTOR2D( 1, 1 ) * TARGET_PIN_RADIUS );
|
||||||
|
m_gal->DrawLine( pos + VECTOR2D( 1, -1 ) * TARGET_PIN_RADIUS ,
|
||||||
|
pos + VECTOR2D( -1, 1 ) * TARGET_PIN_RADIUS );
|
||||||
|
|
||||||
|
aIsDangling = false; // PIN_NC pin type is always not connected and dangling.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch( aPin->GetShape() )
|
||||||
|
{
|
||||||
|
case PINSHAPE_LINE:
|
||||||
|
m_gal->DrawLine( p0, pos );
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PINSHAPE_INVERTED:
|
||||||
m_gal->DrawCircle( p0 + dir * radius, radius );
|
m_gal->DrawCircle( p0 + dir * radius, radius );
|
||||||
m_gal->DrawLine( p0 + dir * ( diam ), pos );
|
m_gal->DrawLine( p0 + dir * ( diam ), pos );
|
||||||
}
|
break;
|
||||||
else if( shape == PINSHAPE_FALLING_EDGE_CLOCK )
|
|
||||||
{
|
case PINSHAPE_INVERTED_CLOCK:
|
||||||
pc = p0 + dir * clock_size ;
|
pc = p0 - dir * clock_size ;
|
||||||
|
|
||||||
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size,
|
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size,
|
||||||
pc,
|
pc,
|
||||||
p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
|
p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
|
||||||
|
|
||||||
m_gal->DrawLine( pos, pc );
|
m_gal->DrawCircle( p0 + dir * radius, radius );
|
||||||
}
|
m_gal->DrawLine( p0 + dir * ( diam ), pos );
|
||||||
else
|
break;
|
||||||
{
|
|
||||||
m_gal->DrawLine( p0, pos );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( shape == PINSHAPE_CLOCK )
|
case PINSHAPE_CLOCK_LOW:
|
||||||
{
|
case PINSHAPE_FALLING_EDGE_CLOCK:
|
||||||
if (!dir.y)
|
pc = p0 - dir * clock_size ;
|
||||||
{
|
|
||||||
triLine( p0 + VECTOR2D( 0, clock_size ),
|
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size,
|
||||||
p0 + VECTOR2D( -dir.x * clock_size, 0 ),
|
pc,
|
||||||
p0 + VECTOR2D( 0, -clock_size ) );
|
p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
triLine( p0 + VECTOR2D( clock_size, 0 ),
|
|
||||||
p0 + VECTOR2D( 0, -dir.y * clock_size ),
|
|
||||||
p0 + VECTOR2D( -clock_size, 0 ) );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if( shape == PINSHAPE_INPUT_LOW )
|
|
||||||
{
|
|
||||||
if(!dir.y)
|
if(!dir.y)
|
||||||
{
|
{
|
||||||
triLine( p0 + VECTOR2D(dir.x, 0) * diam,
|
triLine( p0 + VECTOR2D(dir.x, 0) * diam,
|
||||||
|
@ -644,32 +648,62 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool aIsDangling, bool isMovi
|
||||||
p0 + VECTOR2D(-1, dir.y) * diam,
|
p0 + VECTOR2D(-1, dir.y) * diam,
|
||||||
p0 );
|
p0 );
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if( shape == PINSHAPE_OUTPUT_LOW ) /* IEEE symbol "Active Low Output" */
|
m_gal->DrawLine( p0, pos );
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PINSHAPE_CLOCK:
|
||||||
|
m_gal->DrawLine( p0, pos );
|
||||||
|
|
||||||
|
if (!dir.y)
|
||||||
{
|
{
|
||||||
|
triLine( p0 + VECTOR2D( 0, clock_size ),
|
||||||
|
p0 + VECTOR2D( -dir.x * clock_size, 0 ),
|
||||||
|
p0 + VECTOR2D( 0, -clock_size ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
triLine( p0 + VECTOR2D( clock_size, 0 ),
|
||||||
|
p0 + VECTOR2D( 0, -dir.y * clock_size ),
|
||||||
|
p0 + VECTOR2D( -clock_size, 0 ) );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PINSHAPE_INPUT_LOW:
|
||||||
|
m_gal->DrawLine( p0, pos );
|
||||||
|
|
||||||
|
if(!dir.y)
|
||||||
|
{
|
||||||
|
triLine( p0 + VECTOR2D(dir.x, 0) * diam,
|
||||||
|
p0 + VECTOR2D(dir.x, -1) * diam,
|
||||||
|
p0 );
|
||||||
|
}
|
||||||
|
else /* MapX1 = 0 */
|
||||||
|
{
|
||||||
|
triLine( p0 + VECTOR2D( 0, dir.y) * diam,
|
||||||
|
p0 + VECTOR2D(-1, dir.y) * diam,
|
||||||
|
p0 );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PINSHAPE_OUTPUT_LOW: // IEEE symbol "Active Low Output"
|
||||||
|
m_gal->DrawLine( p0, pos );
|
||||||
|
|
||||||
if( !dir.y ) // Horizontal pin
|
if( !dir.y ) // Horizontal pin
|
||||||
m_gal->DrawLine( p0 - VECTOR2D( 0, diam ), p0 + VECTOR2D( dir.x, 0 ) * diam );
|
m_gal->DrawLine( p0 - VECTOR2D( 0, diam ), p0 + VECTOR2D( dir.x, 0 ) * diam );
|
||||||
else // Vertical pin
|
else // Vertical pin
|
||||||
m_gal->DrawLine( p0 - VECTOR2D( diam, 0 ), p0 + VECTOR2D( 0, dir.y ) * diam );
|
m_gal->DrawLine( p0 - VECTOR2D( diam, 0 ), p0 + VECTOR2D( 0, dir.y ) * diam );
|
||||||
}
|
break;
|
||||||
|
|
||||||
|
case PINSHAPE_NONLOGIC: // NonLogic pin symbol
|
||||||
|
m_gal->DrawLine( p0, pos );
|
||||||
|
|
||||||
if( shape == PINSHAPE_NONLOGIC ) /* NonLogic pin symbol */
|
|
||||||
{
|
|
||||||
m_gal->DrawLine( p0 - VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius,
|
m_gal->DrawLine( p0 - VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius,
|
||||||
p0 + VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius );
|
p0 + VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius );
|
||||||
m_gal->DrawLine( p0 - VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius,
|
m_gal->DrawLine( p0 - VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius,
|
||||||
p0 + VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius );
|
p0 + VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius );
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( aPin->GetType() == PIN_NC ) // Draw a N.C. symbol
|
|
||||||
{
|
|
||||||
m_gal->DrawLine( pos + VECTOR2D( -1, -1 ) * TARGET_PIN_RADIUS,
|
|
||||||
pos + VECTOR2D( 1, 1 ) * TARGET_PIN_RADIUS );
|
|
||||||
m_gal->DrawLine( pos + VECTOR2D( 1, -1 ) * TARGET_PIN_RADIUS ,
|
|
||||||
pos + VECTOR2D( -1, 1 ) * TARGET_PIN_RADIUS );
|
|
||||||
|
|
||||||
aIsDangling = false; // PIN_NC pin type is always not connected and dangling.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if( aIsDangling && ( aPin->IsVisible() || aPin->IsPowerConnection() ) )
|
if( aIsDangling && ( aPin->IsVisible() || aPin->IsPowerConnection() ) )
|
||||||
|
|
Loading…
Reference in New Issue