GetScreenPosition is available in >= 2.8.0 only.
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@ -186,7 +186,7 @@ wxPoint WinEDA_DrawPanel::CalcAbsolutePosition( const wxPoint& rel_pos )
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/*********************************************************************/
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/* retourne la position absolue en pixels de la position rel_pos,
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* donnée en position relative scrollée (en pixel)
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* donn<EFBFBD>e en position relative scroll<EFBFBD>e (en pixel)
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*/
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{
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wxPoint pos;
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@ -862,7 +862,7 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
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g_MouseOldButtons = localrealbutt;
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// Appel des fonctions liées au Double Click ou au Click
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// Appel des fonctions li<EFBFBD>es au Double Click ou au Click
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if( localbutt == (int) (GR_M_LEFT_DOWN | GR_M_DCLICK) )
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{
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m_Parent->OnLeftDClick( &DC, screen->m_MousePositionInPixels );
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@ -986,7 +986,7 @@ void WinEDA_DrawPanel::OnMouseEvent( wxMouseEvent& event )
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}
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// Arret de block sur un double click ( qui peut provoquer un move block
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// si on déplace la souris dans ce double click
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// si on d<EFBFBD>place la souris dans ce double click
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if( localbutt == (int) (GR_M_LEFT_DOWN | GR_M_DCLICK) )
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{
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if( screen->BlockLocate.m_Command != BLOCK_IDLE )
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@ -1066,15 +1066,20 @@ void WinEDA_DrawPanel::OnKeyEvent( wxKeyEvent& event )
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}
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}
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#if wxCHECK_VERSION(2, 8, 0)
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/* some key commands use the mouse position: refresh it */
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wxPoint mouse_pos = wxGetMousePosition(); // Get the mouse position on screen
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wxPoint win_pos = GetScreenPosition(); // get the draw area (panel)position on screen
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mouse_pos -= win_pos; // mouse_pos = is the mouse position relative to the panel
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/* Compute absolute m_MousePosition in pixel units (i.e. considering the current scrool) : */
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Screen->m_MousePositionInPixels = CalcAbsolutePosition( mouse_pos );
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/* Compute absolute m_MousePosition in user units: */
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Screen->m_MousePosition = CursorRealPosition( Screen->m_MousePositionInPixels );
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mouse_pos -= win_pos; // mouse_pos = is the mouse position relative to the panel
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/* Compute absolute m_MousePosition in pixel units (i.e. considering the current scrool) : */
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Screen->m_MousePositionInPixels = CalcAbsolutePosition( mouse_pos );
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/* Compute absolute m_MousePosition in user units: */
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Screen->m_MousePosition = CursorRealPosition( Screen->m_MousePositionInPixels );
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#else
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#endif
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m_Parent->GeneralControle( &DC, Screen->m_MousePositionInPixels );
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