Changed shading model to flat.
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@ -183,6 +183,8 @@ void OPENGL_GAL::BeginDrawing()
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// Disable 2D Textures
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glDisable( GL_TEXTURE_2D );
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glShadeModel( GL_FLAT );
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// Enable the depth buffer
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glEnable( GL_DEPTH_TEST );
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glDepthFunc( GL_LESS );
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