OSX build fixes.

* Make defintion of OSX build target a requirement.
* Update OSX build documenation to reflect build changes.
* Update OSX build script to reflect build changes.
This commit is contained in:
Bernhard Stegmaier 2014-11-28 12:34:00 -05:00 committed by Wayne Stambaugh
parent e6ff6af7b3
commit b495ad0374
4 changed files with 47 additions and 29 deletions

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@ -226,8 +226,8 @@ if( CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
if( APPLE )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D__ASSERTMACROS__ -mmacosx-version-min=10.5" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__ASSERTMACROS__ -mmacosx-version-min=10.5" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D__ASSERTMACROS__" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__ASSERTMACROS__" )
# Allows .dylib relocation in the future - needed by fixbundle
set( CMAKE_LD_FLAGS "${CMAKE_LD_FLAGS} -headerpad_max_install_names")
@ -240,6 +240,12 @@ if( CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
EXEC_PROGRAM( wx-config ARGS --cxx OUTPUT_VARIABLE CMAKE_CXX_COMPILER )
endif()
# There seems to be no consistent behavior when -mmacosx-min-version is
# not specified, so force user to set minimum OSX version to build for
if( NOT CMAKE_OSX_DEPLOYMENT_TARGET )
message( FATAL_ERROR "Please specify target OS X version using -DCMAKE_OSX_DEPLOYMENT_TARGET=10.x" )
endif()
endif()
endif( CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang" )

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@ -140,11 +140,8 @@ endif()
if( APPLE )
# I set this to being compatible with wxWidgets
# wxWidgets still using libstdc++ (gcc), meanwhile OSX
# has switched to libc++ (llvm) by default
set( BOOST_CXXFLAGS "cxxflags=-mmacosx-version-min=10.5 -fno-common" )
set( BOOST_LINKFLAGS "linkflags=-mmacosx-version-min=10.5 -fno-common" )
set( BOOST_CXXFLAGS "cxxflags=-mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET} -fno-common" )
set( BOOST_LINKFLAGS "linkflags=-mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET} -fno-common" )
set( BOOST_TOOLSET "toolset=darwin" )
if( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )

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@ -1,9 +1,9 @@
Compiling KiCad on Apple Mac OS X
=================================
Building on OSX is very similar to building on Linux. This document will provide
a complete walk-through on what to do but it will focus on OSX specific things.
See general documentation on non-OSX specific KiCad build switches, etc.
Building on OS X is very similar to building on Linux. This document will provide
a complete walk-through on what to do but it will focus on OS X specific things.
See general documentation on non OS X specific KiCad build switches, etc.
Prerequisites
@ -24,6 +24,7 @@ Mandatory library dependencies needed to compile KiCad:
OR
wxPython - A blending of the wxWidgets C++ class library with the Python
programming language
* SWIG - Interface compiler (only needed for scripting/wxPython builds)
Optional library dependencies, depends on used KiCad features
* OpenSSL - The Open Source toolkit for SSL/TLS
@ -31,7 +32,7 @@ Optional library dependencies, depends on used KiCad features
All tools (except XCode, of course) and all dependencies except wxWidgets/wxPython
can be compiled manually, but it is advised to install them using your favorite
package manager for OSX like MacPorts or Homebrew.
package manager for OS X like MacPorts or Homebrew.
Depending on the package manager the development packages of the library
dependencies may have to be installed (usually something like <pkg>-dev or
<pkg>-devel).
@ -44,7 +45,7 @@ automatically by KiCad build process.
IMPORTANT:
At the moment you *must not* use a wxWidgets/wxPython version installed by any
package manager.
KiCad on OSX needs overlay support and some other fixes, which are not yet
KiCad on OS X needs overlay support and some other fixes, which are not yet
contained in mainline wxWidgets/wxPython sources and builds.
If you don't use a patched wxWidgets you will get graphical artifacts (something
like a magnifying glass effect in the upper left corner of KiCad windows) or
@ -92,13 +93,15 @@ It is recommended to use the latest stable version. As of this writing this is
There is a little helper script osx_build_wx.sh in kicad/scripts that does all
the patching/configuring/compiling of wxWidgets or wxPython for you.
Go to your working root "KiCad" and run:
# kicad/scripts/osx_build_wx.sh wx-src wx-bin kicad "-j4"
Go to your working root "KiCad" and for example run:
# kicad/scripts/osx_build_wx.sh wx-src wx-bin kicad 10.7 "-j4"
First parameter is the source folder of wxWidgets/wxPython, second parameter the
target folder for compiled binaries, third parameter is the kicad folder, and
the last optional parameter are make options used during the build (in this
case for building with 4 jobs in parallel).
target folder for compiled binaries, and third parameter is the kicad folder.
The fourth parameter is the minimum OS X version you are building for (see the
section about compiling KiCad for further notes on minimum OS X version).
The last parameter is optional and contains make options used during the build
(in this example for building with 4 jobs in parallel).
The script will automatically detect if you are compiling wxWidgets or wxPython.
NOTE: All paths are assumed to be relative to the current directory, i.e., the
working root you are in.
@ -132,10 +135,8 @@ work:
--with-zlib=builtin \
--with-expat=builtin \
--without-liblzma \
--with-macosx-version-min=10.5 \
--with-macosx-version-min=<osxtarget> \
--enable-universal-binary=i386,x86_64 \
CPPFLAGS="-stdlib=libstdc++" \
LDFLAGS="-stdlib=libstdc++" \
CC=clang \
CXX=clang++
If you know what you are doing, you can of course use different settings.
@ -152,6 +153,7 @@ Now, configure KiCad without scripting support:
# cmake ../kicad \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.7 \
-DwxWidgets_CONFIG_EXECUTABLE=../wx-bin/bin/wx-config \
-DKICAD_SCRIPTING=OFF \
-DKICAD_SCRIPTING_MODULES=OFF \
@ -163,6 +165,7 @@ or, configure KiCad with scripting support:
# cmake ../kicad \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.7 \
-DwxWidgets_CONFIG_EXECUTABLE=../wx-bin/bin/wx-config \
-DPYTHON_EXECUTABLE=`which python` \
-DPYTHON_SITE_PACKAGE_PATH=`pwd`/../wx-bin/lib/python2.7/site-packages \
@ -177,6 +180,18 @@ been generated when compiling/installing wxPython. If you want to use a specific
python, you can also specify it via "-DPYTHON_EXECUTABLE" instead of using
`which python` (this one will just detect/use you default python).
The parameter "-DCMAKE_OSX_DEPLOYMENT_TARGET=10.x" is mandatory, you have to
specify the (minimum) OS X version you intend to build for. It is important that
at least wxWidgets/wxPython and KiCad (and boost, if you use an external build)
are built using the same or compatible settings. If not, you might get linker
errors, because this parameter influences which standard C++ library is being
used (libstdc++ vs. libc++).
If you don't know what to use and you are only building for your machine, just
set it to your current OS X version (e.g., MacPorts always builds this way).
Binaries built with a target OS X version <10.7 are known to show strange
behavior in some situations on recent systems (maybe because libc++ is standard
on everything >= 10.7 and problems arise due to mixing libstdc++/libc++).
Now KiCad is configured using default features/build-switches.
See Documentation/compiling/build-config.txt for a list of all CMake options
available when compiling KiCad.

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@ -6,7 +6,8 @@
# $1 wxWidgets/wxPython source folder (relative to current dir)
# $2 Target bin folder
# $3 KiCad source folder (relative to current dir)
# $4 Make options (e.g., "-j4")
# $4 OSX target version (e.g., "10.8")
# $5 Extra make options (e.g., "-j4")
createPaths() {
echo "*** Creating/wiping build and bin folder..."
@ -59,10 +60,8 @@ wxWidgets_configure() {
--with-zlib=builtin \
--with-expat=builtin \
--without-liblzma \
--with-macosx-version-min=10.5 \
--with-macosx-version-min=$3 \
--enable-universal-binary=i386,x86_64 \
CPPFLAGS="-stdlib=libstdc++" \
LDFLAGS="-stdlib=libstdc++" \
CC=clang \
CXX=clang++
if [ $? -ne 0 ];
@ -119,16 +118,17 @@ wxPython_buildInst() {
# check parameters
if [ "$#" -lt 3 ];
if [ "$#" -lt 4 ];
then
echo "OSX wxWidgets/wxPython build script"
echo
echo "Usage:"
echo " osx_build_wx.sh <src> <bin> <kicad> <makeopts>"
echo " osx_build_wx.sh <src> <bin> <kicad> <osxtarget> [makeopts]"
echo " <src> wxWidgets/wxPython source folder"
echo " <bin> Destination folder"
echo " <kicad> KiCad folder"
echo " <makeopts> Optional: make options for building wxWidgets (e.g., -j4)"
echo " <osxtarget> OSX target (e.g., 10.7)"
echo " [makeopts] Optional: make options for building wxWidgets (e.g., -j4)"
exit 1
fi
@ -142,8 +142,8 @@ doPatch "$1" "$3/patches/wxwidgets-3.0.0_macosx_bug_15908.patch"
doPatch "$1" "$3/patches/wxwidgets-3.0.0_macosx_soname.patch"
# configure and build wxWidgets
wxWidgets_configure "$1" "$2"
wxWidgets_buildInst "$4"
wxWidgets_configure "$1" "$2" "$4"
wxWidgets_buildInst "$5"
# check if source is wxPython
if [ -d $1/wxPython ];