Don't shove stitching vias.
Whether or not it's a good idea, the current algorithm doesn't support
it and leaves them on top of each other.
Fixes: lp:1833214
* https://bugs.launchpad.net/kicad/+bug/1833214
(cherry picked from commit aa4d7682ca
)
This commit is contained in:
parent
72e8eb3b94
commit
b56855c542
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@ -118,6 +118,11 @@ public:
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return ( m_linkedItems.Size() == 3 && vias == 1 && segs == 2 );
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}
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bool IsStitchingVia() const
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{
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return ( m_linkedItems.Size() == 1 && m_linkedItems.Count( VIA_T ) == 1 );
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}
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bool IsTraceWidthChange() const
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{
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if( m_linkedItems.Size() != 2 )
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@ -19,13 +19,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define PNS_DEBUG
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#include <deque>
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#include <cassert>
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#include "range.h"
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#include "pns_line.h"
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#include "pns_node.h"
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#include "pns_walkaround.h"
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@ -35,14 +31,10 @@
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#include "pns_via.h"
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#include "pns_utils.h"
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#include "pns_router.h"
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#include "pns_shove.h"
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#include "pns_utils.h"
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#include "pns_topology.h"
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#include "time_limit.h"
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#include <profile.h>
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namespace PNS {
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void SHOVE::replaceItems( ITEM* aOld, std::unique_ptr< ITEM > aNew )
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@ -128,12 +120,13 @@ bool SHOVE::checkBumpDirection( const LINE& aCurrent, const LINE& aShoved ) cons
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}
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SHOVE::SHOVE_STATUS SHOVE::walkaroundLoneVia( LINE& aCurrent, LINE& aObstacle,
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LINE& aShoved )
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SHOVE::SHOVE_STATUS SHOVE::walkaroundLoneVia( LINE& aCurrent, LINE& aObstacle, LINE& aShoved )
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{
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int clearance = getClearance( &aCurrent, &aObstacle );
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const SHAPE_LINE_CHAIN hull = aCurrent.Via().Hull( clearance, aObstacle.Width() );
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SHAPE_LINE_CHAIN path_cw, path_ccw;
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SHAPE_LINE_CHAIN path_cw;
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SHAPE_LINE_CHAIN path_ccw;
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VECTOR2I dummy;
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if( ! aObstacle.Walkaround( hull, path_cw, true ) )
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return SH_INCOMPLETE;
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@ -261,8 +254,7 @@ SHOVE::SHOVE_STATUS SHOVE::processHullSet( LINE& aCurrent, LINE& aObstacle,
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}
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SHOVE::SHOVE_STATUS SHOVE::ProcessSingleLine( LINE& aCurrent, LINE& aObstacle,
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LINE& aShoved )
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SHOVE::SHOVE_STATUS SHOVE::ProcessSingleLine( LINE& aCurrent, LINE& aObstacle, LINE& aShoved )
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{
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aShoved.ClearSegmentLinks();
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@ -610,6 +602,9 @@ SHOVE::SHOVE_STATUS SHOVE::pushVia( VIA* aVia, const VECTOR2I& aForce, int aCurr
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if( aVia->IsLocked() )
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return SH_TRY_WALK;
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if( jt->IsStitchingVia() )
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return SH_TRY_WALK;
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if( jt->IsLocked() )
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return SH_INCOMPLETE;
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@ -723,9 +718,13 @@ SHOVE::SHOVE_STATUS SHOVE::onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia )
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{
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int clearance = getClearance( aCurrent, aObstacleVia ) ;
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LINE_PAIR_VEC draggedLines;
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bool colLine = false, colVia = false;
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bool lineCollision = false;
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bool viaCollision = false;
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LINE* currentLine = NULL;
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VECTOR2I mtvLine, mtvVia, mtv, mtvSolid;
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VECTOR2I mtvLine;
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VECTOR2I mtvVia;
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VECTOR2I mtvSolid;
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VECTOR2I mtv;
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int rank = -1;
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if( aCurrent->OfKind( ITEM::LINE_T ) )
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@ -736,20 +735,22 @@ SHOVE::SHOVE_STATUS SHOVE::onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia )
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#endif
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currentLine = (LINE*) aCurrent;
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colLine = CollideShapes( aObstacleVia->Shape(), currentLine->Shape(),
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clearance + currentLine->Width() / 2 + PNS_HULL_MARGIN,
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true, mtvLine );
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lineCollision = CollideShapes( aObstacleVia->Shape(), currentLine->Shape(),
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clearance + currentLine->Width() / 2 + PNS_HULL_MARGIN,
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true, mtvLine );
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if( currentLine->EndsWithVia() )
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colVia = CollideShapes( currentLine->Via().Shape(), aObstacleVia->Shape(),
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clearance + PNS_HULL_MARGIN, true, mtvVia );
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{
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viaCollision = CollideShapes( currentLine->Via().Shape(), aObstacleVia->Shape(),
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clearance + PNS_HULL_MARGIN, true, mtvVia );
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}
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if( !colLine && !colVia )
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if( !lineCollision && !viaCollision )
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return SH_OK;
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if( colLine && colVia )
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if( lineCollision && viaCollision )
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mtv = mtvVia.EuclideanNorm() > mtvLine.EuclideanNorm() ? mtvVia : mtvLine;
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else if( colLine )
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else if( lineCollision )
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mtv = mtvLine;
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else
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mtv = mtvVia;
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@ -1005,9 +1006,8 @@ SHOVE::SHOVE_STATUS SHOVE::shoveIteration( int aIter )
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st = onCollidingSegment( currentLine, (SEGMENT*) ni );
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if( st == SH_TRY_WALK )
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{
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st = onCollidingSolid( currentLine, ni );
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}
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break;
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case ITEM::VIA_T:
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@ -1015,9 +1015,8 @@ SHOVE::SHOVE_STATUS SHOVE::shoveIteration( int aIter )
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st = onCollidingVia( ¤tLine, (VIA*) ni );
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if( st == SH_TRY_WALK )
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{
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st = onCollidingSolid( currentLine, ni );
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}
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break;
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case ITEM::SOLID_T:
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@ -1077,7 +1076,8 @@ OPT_BOX2I SHOVE::totalAffectedArea() const
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{
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if( m_affectedAreaSum )
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area->Merge( *m_affectedAreaSum );
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} else
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}
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else
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area = m_affectedAreaSum;
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return area;
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@ -1268,8 +1268,7 @@ SHOVE::SHOVE_STATUS SHOVE::ShoveMultiLines( const ITEM_SET& aHeadSet )
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}
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SHOVE::SHOVE_STATUS SHOVE::ShoveDraggingVia( VIA* aVia, const VECTOR2I& aWhere,
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VIA** aNewVia )
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SHOVE::SHOVE_STATUS SHOVE::ShoveDraggingVia( VIA* aVia, const VECTOR2I& aWhere, VIA** aNewVia )
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{
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SHOVE_STATUS st = SH_OK;
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@ -1309,9 +1308,7 @@ SHOVE::SHOVE_STATUS SHOVE::ShoveDraggingVia( VIA* aVia, const VECTOR2I& aWhere,
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else
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{
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if( aNewVia )
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{
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*aNewVia = nullptr;
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}
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delete m_currentNode;
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m_currentNode = parent;
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@ -1324,7 +1321,8 @@ SHOVE::SHOVE_STATUS SHOVE::ShoveDraggingVia( VIA* aVia, const VECTOR2I& aWhere,
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void SHOVE::runOptimizer( NODE* aNode )
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{
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OPTIMIZER optimizer( aNode );
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int optFlags = 0, n_passes = 0;
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int optFlags = 0;
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int n_passes = 0;
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PNS_OPTIMIZATION_EFFORT effort = Settings().OptimizerEffort();
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@ -1332,16 +1330,11 @@ void SHOVE::runOptimizer( NODE* aNode )
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int maxWidth = 0;
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for( std::vector<LINE>::iterator i = m_optimizerQueue.begin();
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i != m_optimizerQueue.end(); ++i )
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{
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maxWidth = std::max( i->Width(), maxWidth );
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}
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for( LINE& line : m_optimizerQueue )
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maxWidth = std::max( line.Width(), maxWidth );
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if( area )
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{
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area->Inflate( 10 * maxWidth );
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}
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switch( effort )
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{
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@ -1378,11 +1371,8 @@ void SHOVE::runOptimizer( NODE* aNode )
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{
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std::reverse( m_optimizerQueue.begin(), m_optimizerQueue.end() );
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for( std::vector<LINE>::iterator i = m_optimizerQueue.begin();
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i != m_optimizerQueue.end(); ++i )
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for( LINE& line : m_optimizerQueue)
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{
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LINE& line = *i;
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if( !( line.Marker() & MK_HEAD ) )
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{
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LINE optimized;
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