Fix infinite loop in grid initialization, Cairo edition
This commit is contained in:
parent
7553cc2651
commit
b578f8b362
|
@ -1539,7 +1539,7 @@ void CAIRO_GAL_BASE::DrawGrid()
|
|||
drawAxes( worldStartPoint, worldEndPoint );
|
||||
}
|
||||
|
||||
if( !gridVisibility )
|
||||
if( !gridVisibility || gridSize.x == 0 || gridSize.y == 0 )
|
||||
return;
|
||||
|
||||
VECTOR2D gridScreenSize( gridSize );
|
||||
|
|
Loading…
Reference in New Issue