Fix layer widget appearance on OSX
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@ -210,12 +210,12 @@ wxBitmapButton* LAYER_WIDGET::makeColorButton( wxWindow* aParent, EDA_COLOR_T aC
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// then create a wxBitmapButton from it.
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// then create a wxBitmapButton from it.
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wxBitmap bitmap = makeBitmap( aColor );
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wxBitmap bitmap = makeBitmap( aColor );
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#ifndef __WXMAC__
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#ifdef __WXMAC__
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wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
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wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
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wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y), wxBORDER_RAISED );
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wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y), wxBORDER_NONE );
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#else
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#else
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wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
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wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
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wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y));
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wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y), wxBORDER_RAISED );
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#endif
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#endif
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// save the color value in the name, no where else to put it.
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// save the color value in the name, no where else to put it.
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ret->SetName( makeColorTxt( aColor ) );
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ret->SetName( makeColorTxt( aColor ) );
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