Removed unused EDA_ITEM::m_Image field.
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a5d32bbd63
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@ -76,7 +76,6 @@ void EDA_ITEM::initVars()
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Pback = NULL; // Linked list: Link (previous struct)
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Pback = NULL; // Linked list: Link (previous struct)
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m_Parent = NULL; // Linked list: Link (parent struct)
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m_Parent = NULL; // Linked list: Link (parent struct)
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m_List = NULL; // I am not on any list yet
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m_List = NULL; // I am not on any list yet
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m_Image = NULL; // Link to an image copy for undelete or abort command
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m_Flags = 0; // flags for editions and other
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m_Flags = 0; // flags for editions and other
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SetTimeStamp( 0 ); // Time stamp used for logical links
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SetTimeStamp( 0 ); // Time stamp used for logical links
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m_Status = 0;
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m_Status = 0;
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@ -258,7 +258,5 @@ SCH_ITEM* DuplicateStruct( SCH_ITEM* aDrawStruct, bool aClone )
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if( aClone )
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if( aClone )
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NewDrawStruct->SetTimeStamp( aDrawStruct->GetTimeStamp() );
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NewDrawStruct->SetTimeStamp( aDrawStruct->GetTimeStamp() );
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NewDrawStruct->SetImage( aDrawStruct );
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return NewDrawStruct;
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return NewDrawStruct;
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}
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}
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@ -102,7 +102,7 @@
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/* Used if undo / redo command:
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/* Used if undo / redo command:
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* swap data between Item and its copy, pointed by its .m_Image member
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* swap data between Item and its copy, pointed by its picked item link member
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* swapped data is data modified by edition, so not all values are swapped
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* swapped data is data modified by edition, so not all values are swapped
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*/
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*/
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@ -179,9 +179,6 @@ protected:
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/// Flag bits for editing and other uses.
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/// Flag bits for editing and other uses.
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STATUS_FLAGS m_Flags;
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STATUS_FLAGS m_Flags;
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// Link to an copy of the item use to save the item's state for undo/redo feature.
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EDA_ITEM* m_Image;
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private:
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private:
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void initVars();
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void initVars();
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@ -262,8 +259,6 @@ public:
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void ClearFlags( STATUS_FLAGS aMask = EDA_ITEM_ALL_FLAGS ) { m_Flags &= ~aMask; }
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void ClearFlags( STATUS_FLAGS aMask = EDA_ITEM_ALL_FLAGS ) { m_Flags &= ~aMask; }
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STATUS_FLAGS GetFlags() const { return m_Flags; }
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STATUS_FLAGS GetFlags() const { return m_Flags; }
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void SetImage( EDA_ITEM* aItem ) { m_Image = aItem; }
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/**
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/**
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* Function SetForceVisible
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* Function SetForceVisible
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* is used to set and cleag force visible flag used to force the item to be drawn
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* is used to set and cleag force visible flag used to force the item to be drawn
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