Fixed alignment to grid when there is a grid offset (GAL).
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@ -39,6 +39,7 @@
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#include <gal/graphics_abstraction_layer.h>
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#include <class_draw_panel_gal.h>
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#include <tool/tool_manager.h>
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#include <tools/common_actions.h>
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// Max values for grid size
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#define MAX_GRID_SIZE ( 50.0 * IU_PER_MM )
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@ -282,9 +283,15 @@ bool PCB_BASE_FRAME::InvokeDialogGrid()
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TOOL_MANAGER* mgr = GetToolManager();
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if( mgr && IsGalCanvasActive() )
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{
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mgr->RunAction( "common.Control.gridPreset", true,
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screen->GetGridCmdId() - ID_POPUP_GRID_LEVEL_1000 );
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TOOL_EVENT gridOriginUpdate = COMMON_ACTIONS::gridSetOrigin.MakeEvent();
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gridOriginUpdate.SetParameter( new VECTOR2D( grid_origin ) );
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mgr->ProcessEvent( gridOriginUpdate );
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}
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m_canvas->Refresh();
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return true;
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@ -228,7 +228,7 @@ int EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
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if( m_dragging )
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{
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m_cursor = grid.BestSnapAnchor( evt->Position(), selection.Item<BOARD_ITEM>( 0 ) );
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getViewControls()->ForceCursorPosition ( true, m_cursor );
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getViewControls()->ForceCursorPosition( true, m_cursor );
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wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) -
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selection.Item<BOARD_ITEM>( 0 )->GetPosition();
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@ -60,26 +60,27 @@ void GRID_HELPER::SetGrid( int aSize )
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void GRID_HELPER::SetOrigin( const VECTOR2I& aOrigin )
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{
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assert( false );
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}
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VECTOR2I GRID_HELPER::GetGrid()
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VECTOR2I GRID_HELPER::GetGrid() const
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{
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PCB_SCREEN* screen = m_frame->GetScreen();
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const wxRealPoint& size = screen->GetGridSize();
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return VECTOR2I ( KiROUND( size.x ), KiROUND( size.y ) );
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return VECTOR2I( KiROUND( size.x ), KiROUND( size.y ) );
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}
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VECTOR2I GRID_HELPER::GetOrigin()
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VECTOR2I GRID_HELPER::GetOrigin() const
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{
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return VECTOR2I( 0, 0 );
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return VECTOR2I( m_frame->GetGridOrigin() );
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}
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void GRID_HELPER::SetAuxAxes( bool aEnable, const VECTOR2I aOrigin, bool aEnableDiagonal )
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void GRID_HELPER::SetAuxAxes( bool aEnable, const VECTOR2I& aOrigin, bool aEnableDiagonal )
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{
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if( aEnable )
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m_auxAxis = aOrigin;
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@ -90,9 +91,9 @@ void GRID_HELPER::SetAuxAxes( bool aEnable, const VECTOR2I aOrigin, bool aEnable
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}
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VECTOR2I GRID_HELPER::Align( const VECTOR2I& aPoint )
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VECTOR2I GRID_HELPER::Align( const VECTOR2I& aPoint ) const
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{
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const VECTOR2D gridOffset( GetOrigin () );
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const VECTOR2D gridOffset( GetOrigin() );
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const VECTOR2D gridSize( GetGrid() );
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VECTOR2I nearest( round( ( aPoint.x - gridOffset.x ) / gridSize.x ) * gridSize.x + gridOffset.x,
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@ -152,7 +153,7 @@ VECTOR2I GRID_HELPER::BestDragOrigin( const VECTOR2I &aMousePos, BOARD_ITEM* aIt
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}
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std::set<BOARD_ITEM*> GRID_HELPER::queryVisible( const BOX2I& aArea )
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std::set<BOARD_ITEM*> GRID_HELPER::queryVisible( const BOX2I& aArea ) const
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{
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std::set<BOARD_ITEM*> items;
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@ -172,12 +173,12 @@ std::set<BOARD_ITEM*> GRID_HELPER::queryVisible( const BOX2I& aArea )
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}
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VECTOR2I GRID_HELPER::BestSnapAnchor( const VECTOR2I &aOrigin, BOARD_ITEM* aDraggedItem )
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VECTOR2I GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, BOARD_ITEM* aDraggedItem )
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{
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double worldScale = m_frame->GetGalCanvas()->GetGAL()->GetWorldScale();
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int snapRange = (int) ( 100.0 / worldScale );
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BOX2I bb( VECTOR2I( aOrigin.x - snapRange / 2, aOrigin.y - snapRange/2 ), VECTOR2I( snapRange, snapRange ) );
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BOX2I bb( VECTOR2I( aOrigin.x - snapRange / 2, aOrigin.y - snapRange / 2 ), VECTOR2I( snapRange, snapRange ) );
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clearAnchors();
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@ -323,7 +324,7 @@ void GRID_HELPER::computeAnchors( BOARD_ITEM* aItem, const VECTOR2I& aRefPos )
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}
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GRID_HELPER::ANCHOR* GRID_HELPER::nearestAnchor( VECTOR2I aPos, int aFlags, LSET aMatchLayers )
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GRID_HELPER::ANCHOR* GRID_HELPER::nearestAnchor( const VECTOR2I& aPos, int aFlags, LSET aMatchLayers )
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{
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double minDist = std::numeric_limits<double>::max();
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ANCHOR* best = NULL;
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@ -43,15 +43,15 @@ public:
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void SetGrid( int aSize );
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void SetOrigin( const VECTOR2I& aOrigin );
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VECTOR2I GetGrid();
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VECTOR2I GetOrigin();
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VECTOR2I GetGrid() const;
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VECTOR2I GetOrigin() const;
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void SetAuxAxes( bool aEnable, const VECTOR2I aOrigin = VECTOR2I( 0, 0 ), bool aEnableDiagonal = false );
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void SetAuxAxes( bool aEnable, const VECTOR2I& aOrigin = VECTOR2I( 0, 0 ), bool aEnableDiagonal = false );
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VECTOR2I Align( const VECTOR2I& aPoint );
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VECTOR2I Align( const VECTOR2I& aPoint ) const;
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VECTOR2I BestDragOrigin ( const VECTOR2I &aMousePos, BOARD_ITEM* aItem );
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VECTOR2I BestSnapAnchor ( const VECTOR2I &aOrigin, BOARD_ITEM* aDraggedItem );
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VECTOR2I BestDragOrigin( const VECTOR2I& aMousePos, BOARD_ITEM* aItem );
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VECTOR2I BestSnapAnchor( const VECTOR2I& aOrigin, BOARD_ITEM* aDraggedItem );
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private:
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enum ANCHOR_FLAGS {
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@ -70,28 +70,28 @@ private:
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int flags;
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BOARD_ITEM* item;
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double Distance( const VECTOR2I& aP )
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double Distance( const VECTOR2I& aP ) const
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{
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return ( aP - pos ).EuclideanNorm();
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}
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bool CanSnapItem( const BOARD_ITEM* aItem );
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//bool CanSnapItem( const BOARD_ITEM* aItem ) const;
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};
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std::vector<ANCHOR> m_anchors;
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std::set<BOARD_ITEM*> queryVisible( const BOX2I& aArea );
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std::set<BOARD_ITEM*> queryVisible( const BOX2I& aArea ) const;
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void addAnchor( VECTOR2I aPos, int aFlags = CORNER | SNAPPABLE, BOARD_ITEM* aItem = NULL )
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void addAnchor( const VECTOR2I& aPos, int aFlags = CORNER | SNAPPABLE, BOARD_ITEM* aItem = NULL )
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{
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m_anchors.push_back( ANCHOR( aPos, aFlags, aItem ) );
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}
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ANCHOR* nearestAnchor( VECTOR2I aPos, int aFlags, LSET aMatchLayers );
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ANCHOR* nearestAnchor( const VECTOR2I& aPos, int aFlags, LSET aMatchLayers );
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void computeAnchors( BOARD_ITEM* aItem, const VECTOR2I& aRefPos );
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void clearAnchors ()
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void clearAnchors()
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{
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m_anchors.clear();
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}
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@ -472,6 +472,15 @@ static bool setOrigin( KIGFX::VIEW* aView, PCB_BASE_FRAME* aFrame,
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int PCBNEW_CONTROL::GridSetOrigin( const TOOL_EVENT& aEvent )
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{
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VECTOR2D* origin = aEvent.Parameter<VECTOR2D*>();
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if( origin )
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{
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setOrigin( getView(), m_frame, m_gridOrigin, *origin );
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delete origin;
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}
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else
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{
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PICKER_TOOL* picker = m_toolMgr->GetTool<PICKER_TOOL>();
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assert( picker );
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@ -479,6 +488,7 @@ int PCBNEW_CONTROL::GridSetOrigin( const TOOL_EVENT& aEvent )
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m_frame->SetToolID( ID_PCB_PLACE_GRID_COORD_BUTT, wxCURSOR_PENCIL, _( "Adjust grid origin" ) );
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picker->SetClickHandler( boost::bind( setOrigin, getView(), m_frame, m_gridOrigin, _1 ) );
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picker->Activate();
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}
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return 0;
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}
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