Eeschema: Improve wire merging
CHANGED: wires now merge along the full length rather than just endpoints. Wires also merge at oblique angles when aligned.
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@ -424,80 +424,92 @@ void SCH_LINE::Rotate( wxPoint aPosition )
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*/
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bool SCH_LINE::MergeOverlap( SCH_LINE* aLine )
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{
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auto less = []( const wxPoint& lhs, const wxPoint& rhs ) -> bool
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{
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if( lhs.x == rhs.x )
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return lhs.y < rhs.y;
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return lhs.x < rhs.x;
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};
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wxCHECK_MSG( aLine != NULL && aLine->Type() == SCH_LINE_T, false,
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wxT( "Cannot test line segment for overlap." ) );
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if( this == aLine || GetLayer() != aLine->GetLayer() )
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return false;
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// Search for a common end:
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if( m_start == aLine->m_start )
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SCH_LINE leftmost = SCH_LINE( *aLine );
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SCH_LINE rightmost = SCH_LINE( *this );
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// We place the start to the left and below the end of both lines
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if( leftmost.m_start != std::min( { leftmost.m_start, leftmost.m_end }, less ) )
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std::swap( leftmost.m_start, leftmost.m_end );
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if( rightmost.m_start != std::min( { rightmost.m_start, rightmost.m_end }, less ) )
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std::swap( rightmost.m_start, rightmost.m_end );
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// -leftmost is the line that starts farthest to the left
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// -other is the line that is _not_ leftmost
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// -rightmost is the line that ends farthest to the right. This may or
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// may not be 'other' as the second line may be completely covered by
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// the first.
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if( less( rightmost.m_start, leftmost.m_start ) )
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std::swap( leftmost, rightmost );
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SCH_LINE other = SCH_LINE( rightmost );
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if( less( rightmost.m_end, leftmost.m_end ) )
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rightmost = leftmost;
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// If we end one before the beginning of the other, no overlap is possible
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if( less( leftmost.m_end, other.m_start ) )
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{
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if( m_end == aLine->m_end ) // Trivial case
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return true;
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}
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else if( m_start == aLine->m_end )
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{
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if( m_end == aLine->m_start ) // Trivial case
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return true;
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}
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else if( m_end == aLine->m_end )
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{
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std::swap( aLine->m_start, aLine->m_end );
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}
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else if( m_end != aLine->m_start )
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{
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// No common end point, segments cannot be merged.
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return false;
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}
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// Search for a common end:
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if( ( leftmost.m_start == other.m_start )
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&& ( leftmost.m_end == other.m_end ) ) // Trivial case
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{
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m_start = leftmost.m_start;
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m_end = leftmost.m_end;
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return true;
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}
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bool colinear = false;
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/* Test alignment: */
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if( m_start.y == m_end.y ) // Horizontal segment
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if( ( leftmost.m_start.y == leftmost.m_end.y )
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&& ( other.m_start.y == other.m_end.y ) ) // Horizontal segment
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{
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if( aLine->m_start.y == aLine->m_end.y )
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{
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colinear = true;
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}
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colinear = ( leftmost.m_start.y == other.m_start.y );
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}
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else if( m_start.x == m_end.x ) // Vertical segment
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else if( ( leftmost.m_start.x == leftmost.m_end.x )
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&& ( other.m_start.x == other.m_end.x ) ) // Vertical segment
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{
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if( aLine->m_start.x == aLine->m_end.x )
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{
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colinear = true;
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}
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colinear = ( leftmost.m_start.x == other.m_start.x );
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}
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else
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{
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if( atan2( (double) ( m_start.x - m_end.x ), (double) ( m_start.y - m_end.y ) )
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== atan2( (double) ( aLine->m_start.x - aLine->m_end.x ),
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(double) ( aLine->m_start.y - aLine->m_end.y ) ) )
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{
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colinear = true;
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}
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// We use long long here to avoid overflow -- it enforces promotion
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// Don't use double as we need to make a direct comparison
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// The slope of the left-most line is dy/dx. Then we check that the slope
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// from the left most start to the right most start is the same as well as
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// the slope from the left most start to right most end.
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long long dx = leftmost.m_end.x - leftmost.m_start.x;
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long long dy = leftmost.m_end.y - leftmost.m_start.y;
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colinear = ( ( ( other.m_start.y - leftmost.m_start.y ) * dx ==
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( other.m_start.x - leftmost.m_start.x ) * dy ) &&
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( ( other.m_end.y - leftmost.m_start.y ) * dx ==
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( other.m_end.x - leftmost.m_start.x ) * dy ) );
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}
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// Make a segment which merge the 2 segments
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// we must find the extremums
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// i.e. the more to the left and to the right points, or
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// for horizontal segments the uppermost and the lowest point
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// Make a new segment that merges the 2 segments
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if( colinear )
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{
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auto less = []( const wxPoint& lhs, const wxPoint& rhs ) -> bool
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{
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if( lhs.x == rhs.x )
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return lhs.y < rhs.y;
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return lhs.x < rhs.x;
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};
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wxPoint top_left = std::min( { m_start, m_end, aLine->m_start, aLine->m_end }, less );
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wxPoint bottom_right = std::max( { m_start, m_end, aLine->m_start, aLine->m_end }, less );
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m_start = top_left;
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m_end = bottom_right;
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m_start = leftmost.m_start;
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m_end = rightmost.m_end;
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return true;
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}
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return false;
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}
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