router: use a common base class for all dragging algorithms

This commit is contained in:
Tomasz Wlostowski 2020-02-28 23:08:34 +01:00
parent 1d0ee66187
commit b6e059f018
3 changed files with 136 additions and 30 deletions

View File

@ -0,0 +1,115 @@
/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2020 CERN
* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_DRAG_ALGO_H
#define __PNS_DRAG_ALGO_H
#include <memory>
#include <math/vector2d.h>
#include "pns_algo_base.h"
#include "pns_itemset.h"
#include "pns_layerset.h"
namespace PNS {
class NODE;
/**
* DRAG_ALGO
*
* Base class for item dragging algorithms.
*/
class DRAG_ALGO : public ALGO_BASE
{
public:
DRAG_ALGO( ROUTER* aRouter ) :
ALGO_BASE( aRouter )
{
}
~DRAG_ALGO()
{
}
/**
* Function SetWorld()
*
* Sets the board to work on.
*/
virtual void SetWorld( NODE* aWorld )
{
m_world = aWorld;
}
/**
* Function Start()
*
* Starts routing a single track at point aP, taking item aStartItem as anchor
* (unless NULL). Returns true if a dragging operation has started.
*/
virtual bool Start( const VECTOR2I& aP, ITEM_SET& aPrimitives ) = 0;
/**
* Function Drag()
*
* Drags the current segment/corner/via to the point aP.
* @return true, if dragging finished with success.
*/
virtual bool Drag( const VECTOR2I& aP ) = 0;
/**
* Function FixRoute()
*
* Checks if the result of current dragging operation is correct
* and eventually commits it to the world.
* @return true, if dragging finished with success.
*/
virtual bool FixRoute() = 0;
/**
* Function CurrentNode()
*
* Returns the most recent world state, including all
* items changed due to dragging operation.
*/
virtual NODE* CurrentNode() const = 0;
/**
* Function Traces()
*
* Returns the set of dragged items.
*/
virtual const ITEM_SET Traces() = 0;
virtual void SetMode( int aDragMode ) {};
protected:
NODE* m_world;
};
} // namespace PNS
#endif

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@ -30,7 +30,7 @@
namespace PNS { namespace PNS {
DRAGGER::DRAGGER( ROUTER* aRouter ) : DRAGGER::DRAGGER( ROUTER* aRouter ) :
ALGO_BASE( aRouter ) DRAG_ALGO( aRouter )
{ {
m_world = NULL; m_world = NULL;
m_lastNode = NULL; m_lastNode = NULL;
@ -47,12 +47,6 @@ DRAGGER::~DRAGGER()
} }
void DRAGGER::SetWorld( NODE* aWorld )
{
m_world = aWorld;
}
bool DRAGGER::startDragSegment( const VECTOR2D& aP, SEGMENT* aSeg ) bool DRAGGER::startDragSegment( const VECTOR2D& aP, SEGMENT* aSeg )
{ {
int w2 = aSeg->Width() / 2; int w2 = aSeg->Width() / 2;
@ -145,8 +139,13 @@ const ITEM_SET DRAGGER::findViaFanoutByHandle ( NODE *aNode, const VIA_HANDLE& h
return rv; return rv;
} }
bool DRAGGER::Start( const VECTOR2I& aP, ITEM* aStartItem ) bool DRAGGER::Start( const VECTOR2I& aP, ITEM_SET& aPrimitives )
{ {
if( aPrimitives.Empty() )
return false;
ITEM* startItem = aPrimitives[0];
m_lastNode = NULL; m_lastNode = NULL;
m_draggedItems.Clear(); m_draggedItems.Clear();
m_currentMode = Settings().Mode(); m_currentMode = Settings().Mode();
@ -159,20 +158,20 @@ bool DRAGGER::Start( const VECTOR2I& aP, ITEM* aStartItem )
m_shove->SetDebugDecorator( Dbg() ); m_shove->SetDebugDecorator( Dbg() );
} }
aStartItem->Unmark( MK_LOCKED ); startItem->Unmark( MK_LOCKED );
wxLogTrace( "PNS", "StartDragging: item %p [kind %d]", aStartItem, (int) aStartItem->Kind() ); wxLogTrace( "PNS", "StartDragging: item %p [kind %d]", startItem, (int) startItem->Kind() );
switch( aStartItem->Kind() ) switch( startItem->Kind() )
{ {
case ITEM::SEGMENT_T: case ITEM::SEGMENT_T:
return startDragSegment( aP, static_cast<SEGMENT*>( aStartItem ) ); return startDragSegment( aP, static_cast<SEGMENT*>( startItem ) );
case ITEM::VIA_T: case ITEM::VIA_T:
return startDragVia( static_cast<VIA*>( aStartItem ) ); return startDragVia( static_cast<VIA*>( startItem ) );
case ITEM::ARC_T: case ITEM::ARC_T:
return startDragArc( aP, static_cast<ARC*>( aStartItem ) ); return startDragArc( aP, static_cast<ARC*>( startItem ) );
default: default:
return false; return false;

View File

@ -28,7 +28,7 @@
#include "pns_node.h" #include "pns_node.h"
#include "pns_via.h" #include "pns_via.h"
#include "pns_line.h" #include "pns_line.h"
#include "pns_algo_base.h" #include "pns_drag_algo.h"
#include "pns_itemset.h" #include "pns_itemset.h"
#include "pns_layerset.h" #include "pns_layerset.h"
@ -44,26 +44,19 @@ class OPTIMIZER;
* *
* Via, segment and corner dragging algorithm. * Via, segment and corner dragging algorithm.
*/ */
class DRAGGER : public ALGO_BASE class DRAGGER : public DRAG_ALGO
{ {
public: public:
DRAGGER( ROUTER* aRouter ); DRAGGER( ROUTER* aRouter );
~DRAGGER(); ~DRAGGER();
/**
* Function SetWorld()
*
* Sets the board to work on.
*/
void SetWorld( NODE* aWorld );
/** /**
* Function Start() * Function Start()
* *
* Starts routing a single track at point aP, taking item aStartItem as anchor * Starts routing a single track at point aP, taking item aStartItem as anchor
* (unless NULL). Returns true if a dragging operation has started. * (unless NULL). Returns true if a dragging operation has started.
*/ */
bool Start( const VECTOR2I& aP, ITEM* aStartItem ); virtual bool Start( const VECTOR2I& aP, ITEM_SET& aPrimitives ) override;
/** /**
* Function Drag() * Function Drag()
@ -71,7 +64,7 @@ public:
* Drags the current segment/corner/via to the point aP. * Drags the current segment/corner/via to the point aP.
* @return true, if dragging finished with success. * @return true, if dragging finished with success.
*/ */
bool Drag( const VECTOR2I& aP ); bool Drag( const VECTOR2I& aP ) override;
/** /**
* Function FixRoute() * Function FixRoute()
@ -80,7 +73,7 @@ public:
* and eventually commits it to the world. * and eventually commits it to the world.
* @return true, if dragging finished with success. * @return true, if dragging finished with success.
*/ */
bool FixRoute(); bool FixRoute() override;
/** /**
* Function CurrentNode() * Function CurrentNode()
@ -88,16 +81,16 @@ public:
* Returns the most recent world state, including all * Returns the most recent world state, including all
* items changed due to dragging operation. * items changed due to dragging operation.
*/ */
NODE* CurrentNode() const; NODE* CurrentNode() const override;
/** /**
* Function Traces() * Function Traces()
* *
* Returns the set of dragged items. * Returns the set of dragged items.
*/ */
const ITEM_SET Traces(); const ITEM_SET Traces() override;
void SetMode( int aDragMode ); void SetMode( int aDragMode ) override;
private: private:
@ -116,7 +109,6 @@ private:
VIA_HANDLE m_initialVia; VIA_HANDLE m_initialVia;
VIA_HANDLE m_draggedVia; VIA_HANDLE m_draggedVia;
NODE* m_world;
NODE* m_lastNode; NODE* m_lastNode;
int m_mode; int m_mode;
LINE m_draggedLine; LINE m_draggedLine;