Return handled status for actions run from hotkeys
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@ -152,8 +152,7 @@ bool ACTION_MANAGER::RunHotKey( int aHotKey ) const
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"ACTION_MANAGER::RunHotKey Running action %s for hotkey %s", context->GetName(),
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KeyNameFromKeyCode( aHotKey ) );
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m_toolMgr->RunAction( *context, true );
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return true;
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return m_toolMgr->RunAction( *context, true );
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}
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else if( global )
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{
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@ -161,8 +160,7 @@ bool ACTION_MANAGER::RunHotKey( int aHotKey ) const
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"ACTION_MANAGER::RunHotKey Running action: %s for hotkey %s", global->GetName(),
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KeyNameFromKeyCode( aHotKey ) );
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m_toolMgr->RunAction( *global, true );
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return true;
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return m_toolMgr->RunAction( *global, true );
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}
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wxLogTrace( kicadTraceToolStack, "ACTION_MANAGER::RunHotKey No action found for key %s",
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@ -278,8 +278,9 @@ bool TOOL_MANAGER::RunAction( const std::string& aActionName, bool aNow, void* a
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}
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void TOOL_MANAGER::RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam )
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bool TOOL_MANAGER::RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam )
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{
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bool handled = false;
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TOOL_EVENT event = aAction.MakeEvent();
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// Allow to override the action parameter
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@ -289,7 +290,7 @@ void TOOL_MANAGER::RunAction( const TOOL_ACTION& aAction, bool aNow, void* aPara
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if( aNow )
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{
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TOOL_STATE* current = m_activeState;
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processEvent( event );
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handled = processEvent( event );
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setActiveState( current );
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UpdateUI( event );
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}
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@ -297,6 +298,8 @@ void TOOL_MANAGER::RunAction( const TOOL_ACTION& aAction, bool aNow, void* aPara
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{
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PostEvent( event );
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}
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return handled;
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}
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@ -956,23 +959,27 @@ bool TOOL_MANAGER::processEvent( const TOOL_EVENT& aEvent )
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{
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wxLogTrace( kicadTraceToolStack, "TOOL_MANAGER::processEvent %s", aEvent.Format() );
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if( dispatchHotKey( aEvent ) )
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return true;
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bool handled = false;
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// First try to dispatch the action associated with the event if it is a key press event
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bool handled = dispatchHotKey( aEvent );
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if( !handled )
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{
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// If the event is not handled through a hotkey activation, pass it to the currently
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// running tool loops
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handled |= dispatchInternal( aEvent );
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handled |= dispatchActivation( aEvent );
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// Open the context menu if requested by a tool
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DispatchContextMenu( aEvent );
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// Dispatch queue
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// Dispatch any remaining events in the event queue
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while( !m_eventQueue.empty() )
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{
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TOOL_EVENT event = m_eventQueue.front();
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m_eventQueue.pop_front();
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processEvent( event );
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}
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}
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wxLogTrace( kicadTraceToolStack, "TOOL_MANAGER::processEvent handled: %s %s",
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( handled ? "true" : "false" ), aEvent.Format() );
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@ -122,23 +122,28 @@ public:
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* Function RunAction()
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* Runs the specified action.
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*
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* This function will only return if the action has been handled when the action is run
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* immediately (aNow = true), otherwise it will always return false.
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*
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* @param aAction is the action to be invoked.
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* @param aNow decides if the action has to be run immediately or after the current coroutine
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* is preemptied.
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* @param aParam is an optional parameter that might be used by the invoked action. Its meaning
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* depends on the action.
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*
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* @return True if the action was handled immediately
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*/
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template <typename T>
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void RunAction( const TOOL_ACTION& aAction, bool aNow = false, T aParam = NULL )
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bool RunAction( const TOOL_ACTION& aAction, bool aNow = false, T aParam = NULL )
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{
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RunAction( aAction, aNow, reinterpret_cast<void*>( aParam ) );
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return RunAction( aAction, aNow, reinterpret_cast<void*>( aParam ) );
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}
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void RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam );
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bool RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam );
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void RunAction( const TOOL_ACTION& aAction, bool aNow = false )
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bool RunAction( const TOOL_ACTION& aAction, bool aNow = false )
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{
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RunAction( aAction, aNow, (void*) NULL );
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return RunAction( aAction, aNow, (void*) NULL );
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}
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const std::map<std::string, TOOL_ACTION*>& GetActions();
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