Fix broken logic for hidden pins.
Fixes https://gitlab.com/kicad/code/kicad/issues/11771
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@ -930,14 +930,17 @@ const EDA_RECT LIB_SYMBOL::GetBodyBoundingBox( int aUnit, int aConvert, bool aIn
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{
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{
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const LIB_PIN& pin = static_cast<const LIB_PIN&>( item );
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const LIB_PIN& pin = static_cast<const LIB_PIN&>( item );
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// Note: the roots of the pins are always included for symbols that don't have a
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if( pin.IsVisible() )
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// well-defined body.
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{
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// Note: the roots of the pins are always included for symbols that don't have
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// a well-defined body.
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if( aIncludePins && pin.IsVisible() )
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if( aIncludePins )
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bbox.Merge( pin.GetBoundingBox( false, true ) );
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bbox.Merge( pin.GetBoundingBox( false, true ) );
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else
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else
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bbox.Merge( pin.GetPinRoot() );
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bbox.Merge( pin.GetPinRoot() );
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}
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}
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}
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else
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else
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{
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{
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bbox.Merge( item.GetBoundingBox() );
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bbox.Merge( item.GetBoundingBox() );
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